Dengine/Dengine.vcxproj.filters

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hh;hpp;hxx;hm;inl;inc;xsd</Extensions>
</Filter>
<Filter Include="Resource Files">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="src\Texture.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\Shader.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\Renderer.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\Platform.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\AssetManager.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\Common.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\Debug.c">
<Filter>Source Files</Filter>
</ClCompile>
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<ClCompile Include="src\Audio.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\dengine.c">
<Filter>Source Files</Filter>
</ClCompile>
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<ClCompile Include="src\UserInterface.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\String.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\MemoryArena.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\Asteroid.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\Entity.c">
<Filter>Source Files</Filter>
</ClCompile>
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</ItemGroup>
<ItemGroup>
<None Include="data\shaders\default.vert.glsl" />
<None Include="data\shaders\default.frag.glsl" />
<None Include="data\shaders\sprite.frag.glsl" />
<None Include="data\shaders\sprite.vert.glsl" />
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</ItemGroup>
<ItemGroup>
<ClInclude Include="src\include\Dengine\Common.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\include\Dengine\Shader.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\include\Dengine\OpenGL.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\include\Dengine\Texture.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\include\Dengine\AssetManager.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\include\Breakout\Game.h">
<Filter>Header Files</Filter>
</ClInclude>
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<ClInclude Include="src\include\Dengine\Renderer.h">
<Filter>Header Files</Filter>
</ClInclude>
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<ClInclude Include="src\include\Dengine\Math.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\include\Dengine\Platform.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\include\Dengine\Debug.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\include\Dengine\Assets.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\include\Dengine\MemoryArena.h">
<Filter>Header Files</Filter>
</ClInclude>
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<ClInclude Include="src\include\Dengine\Audio.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\include\Dengine\WorldTraveller.h">
<Filter>Header Files</Filter>
</ClInclude>
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<ClInclude Include="src\include\Dengine\UserInterface.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\include\Dengine\String.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\include\Dengine\Asteroid.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\include\Dengine\Entity.h">
<Filter>Header Files</Filter>
</ClInclude>
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</ItemGroup>
</Project>