218 lines
7.4 KiB
C++
218 lines
7.4 KiB
C++
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///////////////////////////////////////////////////////////////////////////////////
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/// OpenGL Mathematics (glm.g-truc.net)
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///
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/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
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/// Permission is hereby granted, free of charge, to any person obtaining a copy
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/// of this software and associated documentation files (the "Software"), to deal
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/// in the Software without restriction, including without limitation the rights
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/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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/// copies of the Software, and to permit persons to whom the Software is
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/// furnished to do so, subject to the following conditions:
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///
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/// The above copyright notice and this permission notice shall be included in
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/// all copies or substantial portions of the Software.
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///
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/// Restrictions:
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/// By making use of the Software for military purposes, you choose to make
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/// a Bunny unhappy.
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///
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/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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/// THE SOFTWARE.
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///
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/// @ref gtx_simd_mat4
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/// @file glm/gtx/simd_mat4.hpp
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/// @date 2009-05-07 / 2011-06-07
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/// @author Christophe Riccio
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///
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/// @see core (dependence)
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///
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/// @defgroup gtx_simd_mat4 GLM_GTX_simd_mat4
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/// @ingroup gtx
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///
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/// @brief SIMD implementation of mat4 type.
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///
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/// <glm/gtx/simd_mat4.hpp> need to be included to use these functionalities.
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///////////////////////////////////////////////////////////////////////////////////
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#pragma once
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// Dependencies
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#include "../detail/setup.hpp"
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#if(GLM_ARCH != GLM_ARCH_PURE)
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#if(GLM_ARCH & GLM_ARCH_SSE2)
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# include "../detail/intrinsic_matrix.hpp"
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# include "../gtx/simd_vec4.hpp"
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#else
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# error "GLM: GLM_GTX_simd_mat4 requires compiler support of SSE2 through intrinsics"
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#endif
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#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
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# pragma message("GLM: GLM_GTX_simd_mat4 extension included")
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#endif
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namespace glm{
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namespace detail
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{
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/// 4x4 Matrix implemented using SIMD SEE intrinsics.
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/// \ingroup gtx_simd_mat4
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GLM_ALIGNED_STRUCT(16) fmat4x4SIMD
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{
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typedef float value_type;
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typedef fvec4SIMD col_type;
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typedef fvec4SIMD row_type;
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typedef std::size_t size_type;
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typedef fmat4x4SIMD type;
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typedef fmat4x4SIMD transpose_type;
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typedef tmat4x4<float, defaultp> pure_type;
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typedef tvec4<float, defaultp> pure_row_type;
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typedef tvec4<float, defaultp> pure_col_type;
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typedef tmat4x4<float, defaultp> pure_transpose_type;
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# ifdef GLM_META_PROG_HELPERS
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static GLM_RELAXED_CONSTEXPR length_t components = 4;
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static GLM_RELAXED_CONSTEXPR length_t cols = 4;
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static GLM_RELAXED_CONSTEXPR length_t rows = 4;
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static GLM_RELAXED_CONSTEXPR precision prec = defaultp;
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# endif//GLM_META_PROG_HELPERS
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GLM_FUNC_DECL length_t length() const;
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fvec4SIMD Data[4];
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//////////////////////////////////////
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// Constructors
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fmat4x4SIMD() GLM_DEFAULT_CTOR;
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explicit fmat4x4SIMD(float const & s);
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explicit fmat4x4SIMD(
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float const & x0, float const & y0, float const & z0, float const & w0,
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float const & x1, float const & y1, float const & z1, float const & w1,
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float const & x2, float const & y2, float const & z2, float const & w2,
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float const & x3, float const & y3, float const & z3, float const & w3);
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explicit fmat4x4SIMD(
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fvec4SIMD const & v0,
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fvec4SIMD const & v1,
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fvec4SIMD const & v2,
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fvec4SIMD const & v3);
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explicit fmat4x4SIMD(
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mat4x4 const & m);
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explicit fmat4x4SIMD(
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__m128 const in[4]);
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// Conversions
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//template <typename U>
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//explicit tmat4x4(tmat4x4<U> const & m);
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//explicit tmat4x4(tmat2x2<T> const & x);
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//explicit tmat4x4(tmat3x3<T> const & x);
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//explicit tmat4x4(tmat2x3<T> const & x);
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//explicit tmat4x4(tmat3x2<T> const & x);
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//explicit tmat4x4(tmat2x4<T> const & x);
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//explicit tmat4x4(tmat4x2<T> const & x);
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//explicit tmat4x4(tmat3x4<T> const & x);
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//explicit tmat4x4(tmat4x3<T> const & x);
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// Accesses
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fvec4SIMD & operator[](length_t i);
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fvec4SIMD const & operator[](length_t i) const;
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// Unary updatable operators
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fmat4x4SIMD & operator= (fmat4x4SIMD const & m) GLM_DEFAULT;
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fmat4x4SIMD & operator+= (float const & s);
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fmat4x4SIMD & operator+= (fmat4x4SIMD const & m);
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fmat4x4SIMD & operator-= (float const & s);
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fmat4x4SIMD & operator-= (fmat4x4SIMD const & m);
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fmat4x4SIMD & operator*= (float const & s);
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fmat4x4SIMD & operator*= (fmat4x4SIMD const & m);
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fmat4x4SIMD & operator/= (float const & s);
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fmat4x4SIMD & operator/= (fmat4x4SIMD const & m);
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fmat4x4SIMD & operator++ ();
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fmat4x4SIMD & operator-- ();
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};
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// Binary operators
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fmat4x4SIMD operator+ (fmat4x4SIMD const & m, float const & s);
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fmat4x4SIMD operator+ (float const & s, fmat4x4SIMD const & m);
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fmat4x4SIMD operator+ (fmat4x4SIMD const & m1, fmat4x4SIMD const & m2);
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fmat4x4SIMD operator- (fmat4x4SIMD const & m, float const & s);
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fmat4x4SIMD operator- (float const & s, fmat4x4SIMD const & m);
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fmat4x4SIMD operator- (fmat4x4SIMD const & m1, fmat4x4SIMD const & m2);
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fmat4x4SIMD operator* (fmat4x4SIMD const & m, float const & s);
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fmat4x4SIMD operator* (float const & s, fmat4x4SIMD const & m);
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fvec4SIMD operator* (fmat4x4SIMD const & m, fvec4SIMD const & v);
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fvec4SIMD operator* (fvec4SIMD const & v, fmat4x4SIMD const & m);
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fmat4x4SIMD operator* (fmat4x4SIMD const & m1, fmat4x4SIMD const & m2);
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fmat4x4SIMD operator/ (fmat4x4SIMD const & m, float const & s);
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fmat4x4SIMD operator/ (float const & s, fmat4x4SIMD const & m);
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fvec4SIMD operator/ (fmat4x4SIMD const & m, fvec4SIMD const & v);
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fvec4SIMD operator/ (fvec4SIMD const & v, fmat4x4SIMD const & m);
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fmat4x4SIMD operator/ (fmat4x4SIMD const & m1, fmat4x4SIMD const & m2);
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// Unary constant operators
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fmat4x4SIMD const operator- (fmat4x4SIMD const & m);
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fmat4x4SIMD const operator-- (fmat4x4SIMD const & m, int);
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fmat4x4SIMD const operator++ (fmat4x4SIMD const & m, int);
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}//namespace detail
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typedef detail::fmat4x4SIMD simdMat4;
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/// @addtogroup gtx_simd_mat4
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/// @{
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//! Convert a simdMat4 to a mat4.
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//! (From GLM_GTX_simd_mat4 extension)
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mat4 mat4_cast(
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detail::fmat4x4SIMD const & x);
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//! Multiply matrix x by matrix y component-wise, i.e.,
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//! result[i][j] is the scalar product of x[i][j] and y[i][j].
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//! (From GLM_GTX_simd_mat4 extension).
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detail::fmat4x4SIMD matrixCompMult(
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detail::fmat4x4SIMD const & x,
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detail::fmat4x4SIMD const & y);
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//! Treats the first parameter c as a column vector
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//! and the second parameter r as a row vector
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//! and does a linear algebraic matrix multiply c * r.
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//! (From GLM_GTX_simd_mat4 extension).
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detail::fmat4x4SIMD outerProduct(
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detail::fvec4SIMD const & c,
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detail::fvec4SIMD const & r);
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//! Returns the transposed matrix of x
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//! (From GLM_GTX_simd_mat4 extension).
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detail::fmat4x4SIMD transpose(
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detail::fmat4x4SIMD const & x);
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//! Return the determinant of a mat4 matrix.
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//! (From GLM_GTX_simd_mat4 extension).
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float determinant(
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detail::fmat4x4SIMD const & m);
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//! Return the inverse of a mat4 matrix.
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//! (From GLM_GTX_simd_mat4 extension).
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detail::fmat4x4SIMD inverse(
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detail::fmat4x4SIMD const & m);
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/// @}
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}// namespace glm
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#include "simd_mat4.inl"
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#endif//(GLM_ARCH != GLM_ARCH_PURE)
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