2016-06-04 12:42:22 +00:00
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#define STBI_FAILURE_USERMSG
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#define STB_IMAGE_IMPLEMENTATION
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#include <STB/stb_image.h>
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2016-06-28 17:17:03 +00:00
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#define SBTT_STATIC
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#define STB_TRUETYPE_IMPLEMENTATION
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#include <STB/stb_truetype.h>
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2016-06-28 06:00:03 +00:00
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#include "Dengine/Platform.h"
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#include "Dengine/AssetManager.h"
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2016-06-29 08:23:51 +00:00
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Texture *asset_getTexture(AssetManager *assetManager, const enum TexList type)
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2016-06-08 07:29:16 +00:00
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{
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2016-06-18 09:12:09 +00:00
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if (type < texlist_count)
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2016-06-29 08:23:51 +00:00
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return &assetManager->textures[type];
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2016-06-08 07:29:16 +00:00
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2016-06-17 16:01:43 +00:00
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return NULL;
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2016-06-08 07:29:16 +00:00
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}
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2016-06-04 12:42:22 +00:00
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2016-06-29 08:23:51 +00:00
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TexAtlas *asset_getTextureAtlas(AssetManager *assetManager, const enum TexList type)
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2016-06-25 11:23:15 +00:00
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{
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if (type < texlist_count)
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2016-06-29 08:23:51 +00:00
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return &assetManager->texAtlas[type];
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2016-06-25 11:23:15 +00:00
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return NULL;
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}
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2016-06-29 08:23:51 +00:00
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const i32 asset_loadTextureImage(AssetManager *assetManager,
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const char *const path, const enum TexList type)
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2016-06-08 07:29:16 +00:00
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{
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/* Open the texture image */
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i32 imgWidth, imgHeight, bytesPerPixel;
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stbi_set_flip_vertically_on_load(TRUE);
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2016-06-17 14:40:40 +00:00
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u8 *image =
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2016-06-17 16:01:43 +00:00
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stbi_load(path, &imgWidth, &imgHeight, &bytesPerPixel, 0);
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2016-06-08 07:29:16 +00:00
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if (!image)
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{
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2016-06-17 16:01:43 +00:00
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printf("stdbi_load() failed: %s\n", stbi_failure_reason());
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2016-06-08 07:29:16 +00:00
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return -1;
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2016-06-04 12:42:22 +00:00
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}
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2016-06-17 14:40:40 +00:00
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Texture tex = genTexture(CAST(GLuint)(imgWidth), CAST(GLuint)(imgHeight),
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CAST(GLint)(bytesPerPixel), image);
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glCheckError();
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2016-06-08 07:29:16 +00:00
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stbi_image_free(image);
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2016-06-29 08:23:51 +00:00
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assetManager->textures[type] = tex;
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2016-06-08 07:29:16 +00:00
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return 0;
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}
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2016-06-29 08:23:51 +00:00
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Shader *asset_getShader(AssetManager *assetManager, const enum ShaderList type)
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2016-06-08 07:29:16 +00:00
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{
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2016-06-18 09:12:09 +00:00
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if (type < shaderlist_count)
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2016-06-29 08:23:51 +00:00
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return &assetManager->shaders[type];
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2016-06-08 07:29:16 +00:00
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2016-06-18 09:12:09 +00:00
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return NULL;
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2016-06-08 07:29:16 +00:00
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}
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2016-06-17 16:01:43 +00:00
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INTERNAL GLuint createShaderFromPath(const char *const path, GLuint shadertype)
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2016-06-08 07:29:16 +00:00
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{
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2016-06-28 17:17:03 +00:00
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PlatformFileRead file = {0};
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2016-06-08 07:29:16 +00:00
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2016-06-17 16:01:43 +00:00
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i32 status = platform_readFileToBuffer(path, &file);
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if (status)
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return status;
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2016-06-08 07:29:16 +00:00
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2016-06-17 16:01:43 +00:00
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const GLchar *source = CAST(char *)file.buffer;
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2016-06-08 07:29:16 +00:00
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GLuint result = glCreateShader(shadertype);
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glShaderSource(result, 1, &source, NULL);
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glCompileShader(result);
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GLint success;
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GLchar infoLog[512];
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glGetShaderiv(result, GL_COMPILE_STATUS, &success);
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if (!success)
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{
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glGetShaderInfoLog(result, 512, NULL, infoLog);
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2016-06-17 16:01:43 +00:00
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printf("glCompileShader() failed: %s\n", infoLog);
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2016-06-04 12:42:22 +00:00
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}
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2016-06-28 17:17:03 +00:00
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platform_closeFileRead(&file);
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2016-06-17 16:01:43 +00:00
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2016-06-08 07:29:16 +00:00
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return result;
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}
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2016-06-29 08:23:51 +00:00
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const i32 asset_loadShaderFiles(AssetManager *assetManager,
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const char *const vertexPath,
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2016-06-17 16:01:43 +00:00
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const char *const fragmentPath,
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2016-06-18 09:12:09 +00:00
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const enum ShaderList type)
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2016-06-08 07:29:16 +00:00
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{
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2016-06-17 14:40:40 +00:00
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GLuint vertexShader = createShaderFromPath(vertexPath, GL_VERTEX_SHADER);
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GLuint fragmentShader =
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createShaderFromPath(fragmentPath, GL_FRAGMENT_SHADER);
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2016-06-08 07:29:16 +00:00
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Shader shader;
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2016-06-17 14:40:40 +00:00
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i32 result = shader_loadProgram(&shader, vertexShader, fragmentShader);
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2016-06-08 07:29:16 +00:00
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if (result)
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return result;
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2016-06-29 08:23:51 +00:00
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assetManager->shaders[type] = shader;
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2016-06-08 07:29:16 +00:00
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return 0;
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}
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2016-06-28 17:17:03 +00:00
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2016-06-29 08:23:51 +00:00
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/* Individual glyph bitmap generated from STB used for creating a font sheet */
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typedef struct GlyphBitmap
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{
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v2i dimensions;
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u32 *pixels;
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i32 codepoint;
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} GlyphBitmap;
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const i32 asset_loadTTFont(AssetManager *assetManager, const char *filePath)
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2016-06-28 17:17:03 +00:00
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{
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PlatformFileRead fontFileRead = {0};
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platform_readFileToBuffer(filePath, &fontFileRead);
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stbtt_fontinfo fontInfo = {0};
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stbtt_InitFont(&fontInfo, fontFileRead.buffer,
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stbtt_GetFontOffsetForIndex(fontFileRead.buffer, 0));
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2016-06-29 14:14:07 +00:00
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/* Initialise Assetmanager Font */
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2016-06-29 10:44:35 +00:00
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Font *font = &assetManager->font;
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font->codepointRange = V2i(32, 127);
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v2i codepointRange = font->codepointRange;
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2016-06-28 17:17:03 +00:00
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const i32 numGlyphs = codepointRange.y - codepointRange.x;
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GlyphBitmap *glyphBitmaps =
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CAST(GlyphBitmap *) calloc(numGlyphs, sizeof(GlyphBitmap));
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v2i largestGlyphDimension = V2i(0, 0);
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2016-06-29 08:23:51 +00:00
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const f32 targetFontHeight = 64.0f;
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2016-06-28 17:17:03 +00:00
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f32 scaleY = stbtt_ScaleForPixelHeight(&fontInfo, targetFontHeight);
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2016-06-29 14:14:07 +00:00
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i32 ascent, descent, lineGap;
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stbtt_GetFontVMetrics(&fontInfo, &ascent, &descent, &lineGap);
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ascent = CAST(i32)(ascent * scaleY);
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descent = CAST(i32)(descent * scaleY);
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lineGap = CAST(i32)(lineGap * scaleY);
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font->metrics = CAST(FontMetrics){ascent, descent, lineGap};
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font->charMetrics =
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CAST(CharMetrics *) calloc(numGlyphs, sizeof(CharMetrics));
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2016-06-28 17:17:03 +00:00
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/* Use STB_TrueType to generate a series of bitmap characters */
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2016-06-29 14:14:07 +00:00
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i32 glyphIndex = 0;
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2016-06-28 17:17:03 +00:00
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for (i32 codepoint = codepointRange.x; codepoint < codepointRange.y;
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codepoint++)
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{
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// NOTE(doyle): ScaleX if not specified, is then calculated based on the
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// ScaleY component
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i32 width, height, xOffset, yOffset;
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2016-06-29 08:23:51 +00:00
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u8 *const monoBitmap =
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2016-06-28 17:17:03 +00:00
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stbtt_GetCodepointBitmap(&fontInfo, 0, scaleY, codepoint, &width,
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&height, &xOffset, &yOffset);
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u8 *source = monoBitmap;
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u32 *colorBitmap = calloc(width * height, sizeof(u32));
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u32 *dest = colorBitmap;
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// NOTE(doyle): STB generates 1 byte per pixel bitmaps, we use 4bpp, so
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// duplicate the alpha byte (essentially) for all RGBA components
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for (i32 y = 0; y < height; y++)
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{
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for (i32 x = 0; x < width; x++)
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{
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u8 monoByte = *source++;
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*dest++ = (monoByte << 24) | (monoByte << 16) |
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(monoByte << 8) | (monoByte << 0);
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}
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}
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2016-06-29 14:14:07 +00:00
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/* Get individual character metrics */
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i32 advance, leftSideBearing;
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stbtt_GetCodepointHMetrics(&fontInfo, codepoint, &advance,
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&leftSideBearing);
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advance = CAST(i32)(advance * scaleY);
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leftSideBearing = CAST(i32)(leftSideBearing * scaleY);
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font->charMetrics[glyphIndex] =
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CAST(CharMetrics){advance, leftSideBearing, NULL,
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V2i(xOffset, yOffset), V2i(width, height)};
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/* Store bitmap into intermediate storage */
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2016-06-28 17:17:03 +00:00
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stbtt_FreeBitmap(monoBitmap, NULL);
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2016-06-29 14:14:07 +00:00
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// TODO(doyle): Dimensions is used twice in font->trueSize and this
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2016-06-28 17:17:03 +00:00
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glyphBitmaps[glyphIndex].dimensions = V2i(width, height);
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2016-06-29 08:23:51 +00:00
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glyphBitmaps[glyphIndex].codepoint = codepoint;
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glyphBitmaps[glyphIndex++].pixels = colorBitmap;
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2016-06-28 17:17:03 +00:00
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if (height > largestGlyphDimension.h)
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largestGlyphDimension.h = height;
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if (width > largestGlyphDimension.w)
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largestGlyphDimension.w = width;
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#ifdef WT_DEBUG
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if ((largestGlyphDimension.h - CAST(i32)targetFontHeight) >= 50)
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{
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printf(
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"asset_loadTTFont() warning: The loaded font file has a glyph "
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"considerably larger than our target .. font packing is "
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"unoptimal\n");
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}
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#endif
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}
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/*
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* NOTE(doyle): Use rasterised TTF bitmap-characters combine them all into
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* one bitmap as an atlas. We determine how many glyphs we can fit per row
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* by determining the largest glyph size we have. Rounding it to the nearest
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* multiple of 2 and dividing by our target texture size.
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*
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* For the amount of glyphs we fit per row, we iterate through them and
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* write each row of the glyph adjacent to the next until we finish writing
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* all pixels for the glyphs, then move onto the next set of glyphs.
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*/
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if ((largestGlyphDimension.w & 1) == 1)
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largestGlyphDimension.w += 1;
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if ((largestGlyphDimension.h & 1) == 1)
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largestGlyphDimension.h += 1;
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2016-06-29 14:14:07 +00:00
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font->maxSize= largestGlyphDimension;
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2016-06-29 10:44:35 +00:00
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2016-06-29 14:14:07 +00:00
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i32 glyphsPerRow = (MAX_TEXTURE_SIZE / font->maxSize.w) + 1;
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2016-06-28 17:17:03 +00:00
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#ifdef WT_DEBUG
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2016-06-29 14:14:07 +00:00
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i32 glyphsPerCol = MAX_TEXTURE_SIZE / font->maxSize.h;
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2016-06-28 17:17:03 +00:00
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if ((glyphsPerRow * glyphsPerCol) <= numGlyphs)
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{
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printf(
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"asset_loadTTFont() warning: The target font height creates a "
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"glyph sheet that exceeds the available space!");
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ASSERT(1);
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}
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#endif
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2016-06-29 08:23:51 +00:00
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u32 *fontBitmap = CAST(u32 *)calloc(
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2016-06-28 17:17:03 +00:00
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squared(TARGET_TEXTURE_SIZE) * TARGET_BYTES_PER_PIXEL, sizeof(u32));
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2016-06-29 08:23:51 +00:00
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const i32 pitch = MAX_TEXTURE_SIZE * TARGET_BYTES_PER_PIXEL;
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2016-06-28 17:17:03 +00:00
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// Check value to determine when a row of glyphs is completely printed
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i32 verticalPixelsBlitted = 0;
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i32 startingGlyphIndex = 0;
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i32 glyphsRemaining = numGlyphs;
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i32 glyphsOnCurrRow = glyphsPerRow;
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2016-06-29 08:23:51 +00:00
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i32 atlasIndex = 0;
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for (i32 row = 0; row < MAX_TEXTURE_SIZE; row++)
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2016-06-28 17:17:03 +00:00
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{
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u32 *destRow = fontBitmap + (row * MAX_TEXTURE_SIZE);
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for (i32 glyphIndex = 0; glyphIndex < glyphsOnCurrRow;
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glyphIndex++)
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{
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i32 activeGlyphIndex = startingGlyphIndex + glyphIndex;
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GlyphBitmap activeGlyph = glyphBitmaps[activeGlyphIndex];
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2016-06-29 08:23:51 +00:00
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/* Store the location of glyph into atlas */
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if (verticalPixelsBlitted == 0)
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{
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TexAtlas *fontAtlas = &assetManager->texAtlas[texlist_font];
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#ifdef WT_DEBUG
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ASSERT(activeGlyph.codepoint < ARRAY_COUNT(fontAtlas->texRect));
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#endif
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2016-06-29 14:14:07 +00:00
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v2 origin =
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V2(CAST(f32)(glyphIndex * font->maxSize.w), CAST(f32) row);
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#if 1
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fontAtlas->texRect[atlasIndex++] =
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getRect(origin, V2(CAST(f32) font->maxSize.w,
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CAST(f32) font->maxSize.h));
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#else
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v2i fontSize =
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font->charMetrics[activeGlyph.codepoint - 32].trueSize;
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2016-06-29 08:23:51 +00:00
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fontAtlas->texRect[atlasIndex++] =
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2016-06-29 14:14:07 +00:00
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getRect(origin, V2(CAST(f32)fontSize.x, CAST(f32)fontSize.y));
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#endif
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2016-06-29 08:23:51 +00:00
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}
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2016-06-28 17:17:03 +00:00
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/* Copy over exactly one row of pixels */
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2016-06-29 14:14:07 +00:00
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i32 numPixelsToPad = font->maxSize.w;
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2016-06-28 17:17:03 +00:00
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if (verticalPixelsBlitted < activeGlyph.dimensions.h)
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{
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const i32 srcPitch =
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activeGlyph.dimensions.w * verticalPixelsBlitted;
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const u32 *src = activeGlyph.pixels + srcPitch;
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const i32 numPixelsToCopy = activeGlyph.dimensions.w;
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for (i32 count = 0; count < numPixelsToCopy; count++)
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*destRow++ = *src++;
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|
/*
|
|
|
|
* NOTE(doyle): If the glyph is smaller than largest glyph
|
|
|
|
* available size, don't advance src pointer any further
|
|
|
|
* (NULL/mixes up rows), instead just advance the final bitmap
|
|
|
|
* pointer by the remaining distance
|
|
|
|
*/
|
2016-06-29 14:14:07 +00:00
|
|
|
numPixelsToPad = font->maxSize.w - activeGlyph.dimensions.w;
|
2016-06-28 17:17:03 +00:00
|
|
|
}
|
|
|
|
destRow += numPixelsToPad;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* A row of glyphs has been fully formed on the atlas */
|
2016-06-29 14:14:07 +00:00
|
|
|
if (verticalPixelsBlitted++ >= font->maxSize.h)
|
2016-06-28 17:17:03 +00:00
|
|
|
{
|
|
|
|
verticalPixelsBlitted = 0;
|
|
|
|
startingGlyphIndex += glyphsPerRow;
|
|
|
|
|
|
|
|
glyphsRemaining -= glyphsPerRow;
|
|
|
|
|
|
|
|
if (glyphsRemaining <= 0)
|
|
|
|
break;
|
|
|
|
else if (glyphsRemaining <= glyphsPerRow)
|
|
|
|
{
|
|
|
|
// NOTE(doyle): This allows us to modify the glyph iterator to
|
|
|
|
// prevent over-running of the available glyphs
|
|
|
|
glyphsOnCurrRow = glyphsRemaining;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2016-06-29 08:23:51 +00:00
|
|
|
Texture tex = genTexture(MAX_TEXTURE_SIZE, MAX_TEXTURE_SIZE, 4,
|
2016-06-29 10:44:35 +00:00
|
|
|
CAST(u8 *)fontBitmap);
|
2016-06-29 08:23:51 +00:00
|
|
|
assetManager->textures[texlist_font] = tex;
|
2016-06-29 10:44:35 +00:00
|
|
|
|
|
|
|
font->tex = &assetManager->textures[texlist_font];
|
|
|
|
font->atlas = &assetManager->texAtlas[texlist_font];
|
2016-06-28 17:17:03 +00:00
|
|
|
|
|
|
|
for (i32 i = 0; i < numGlyphs; i++)
|
|
|
|
free(glyphBitmaps[i].pixels);
|
|
|
|
|
|
|
|
free(glyphBitmaps);
|
|
|
|
platform_closeFileRead(&fontFileRead);
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|