58061786ff
Cleanup and better parameterise mesh function args
2017-06-09 15:55:58 +10:00
285d3d2681
Add gouraud shading, can choose lighting options
2017-06-08 21:46:03 +10:00
47d606e297
Make tri rasterisation into SIMD/non-SIMD paths
2017-05-31 16:40:13 +10:00
49270a2826
Accelerate textured triangle rendering using SIMD
2017-05-30 17:41:05 +10:00
4eb54c09b1
Fix zbuffer bug clipping at poly's behind 0, 0
...
Mistakenly use FLT_MIN as the largest negative number possible, where we should
be using -FLT_MAX.
2017-05-25 22:22:47 +10:00
d42d6ef5bf
Prepare triangle rendering for zbuffer support
2017-05-23 22:42:54 +10:00
a25b50c501
Fix color modulation alpha bug
...
Phasing color modulation over time would make bitmaps become transparent and
show layers underneath even if alpha was set to 1. This was caused by the
precomputed 1/255 calculation #defined in DTRRender which was missing the
precision required so floating point errors began to accumulate causing
erroneous colours.
2017-05-19 20:45:18 +10:00
1d0e9b8a07
All render paths go through srgb->linear pipeline
2017-05-19 02:21:44 +10:00
f040c377e9
Add gamma correction with SRGB<->Linear converting
2017-05-18 21:33:39 +10:00
e2ac14ffb7
Add bilinear filtering for bitmaps
2017-05-17 19:34:26 +10:00
ce69de7aeb
Add mem diagnostics, prepare for bitmap rotation
2017-05-17 02:49:33 +10:00
13860e4089
Organise functions to files
2017-05-16 22:53:28 +10:00