Commit Graph

13 Commits

Author SHA1 Message Date
079e19b58b Make threading work queue platform abstracted 2017-06-18 20:25:57 +10:00
58061786ff Cleanup and better parameterise mesh function args 2017-06-09 15:55:58 +10:00
285d3d2681 Add gouraud shading, can choose lighting options 2017-06-08 21:46:03 +10:00
47d606e297 Make tri rasterisation into SIMD/non-SIMD paths 2017-05-31 16:40:13 +10:00
49270a2826 Accelerate textured triangle rendering using SIMD 2017-05-30 17:41:05 +10:00
4eb54c09b1 Fix zbuffer bug clipping at poly's behind 0, 0
Mistakenly use FLT_MIN as the largest negative number possible, where we should
be using -FLT_MAX.
2017-05-25 22:22:47 +10:00
d42d6ef5bf Prepare triangle rendering for zbuffer support 2017-05-23 22:42:54 +10:00
a25b50c501 Fix color modulation alpha bug
Phasing color modulation over time would make bitmaps become transparent and
show layers underneath even if alpha was set to 1. This was caused by the
precomputed 1/255 calculation #defined in DTRRender which was missing the
precision required so floating point errors began to accumulate causing
erroneous colours.
2017-05-19 20:45:18 +10:00
1d0e9b8a07 All render paths go through srgb->linear pipeline 2017-05-19 02:21:44 +10:00
f040c377e9 Add gamma correction with SRGB<->Linear converting 2017-05-18 21:33:39 +10:00
e2ac14ffb7 Add bilinear filtering for bitmaps 2017-05-17 19:34:26 +10:00
ce69de7aeb Add mem diagnostics, prepare for bitmap rotation 2017-05-17 02:49:33 +10:00
13860e4089 Organise functions to files 2017-05-16 22:53:28 +10:00