103 lines
2.1 KiB
C
103 lines
2.1 KiB
C
#if defined(__clang__)
|
|
#pragma once
|
|
#include "feely_pona_unity.h"
|
|
#endif
|
|
|
|
enum FP_EntityType
|
|
{
|
|
FP_EntityType_Nil,
|
|
FP_EntityType_Map,
|
|
FP_EntityType_Terry,
|
|
FP_EntityType_Smoochie,
|
|
FP_EntityType_MerchantTerry,
|
|
FP_EntityType_MerchantGraveyard,
|
|
FP_EntityType_MerchantGym,
|
|
FP_EntityType_MerchantPhoneCompany,
|
|
FP_EntityType_ClubTerry,
|
|
FP_EntityType_Clinger,
|
|
FP_EntityType_Heart,
|
|
FP_EntityType_Count,
|
|
};
|
|
|
|
enum FP_EntityTerryState
|
|
{
|
|
FP_EntityTerryState_Nil,
|
|
FP_EntityTerryState_Idle,
|
|
FP_EntityTerryState_Attack,
|
|
FP_EntityTerryState_Run,
|
|
FP_EntityTerryState_Dash,
|
|
};
|
|
|
|
enum FP_EntitySmoochieState
|
|
{
|
|
FP_EntitySmoochieState_Nil,
|
|
FP_EntitySmoochieState_Idle,
|
|
FP_EntitySmoochieState_Attack,
|
|
FP_EntitySmoochieState_HurtSide,
|
|
FP_EntitySmoochieState_Death,
|
|
FP_EntitySmoochieState_Run,
|
|
};
|
|
|
|
enum FP_EntityClingerState
|
|
{
|
|
FP_EntityClingerState_Nil,
|
|
FP_EntityClingerState_Idle,
|
|
FP_EntityClingerState_Attack,
|
|
FP_EntityClingerState_Death,
|
|
FP_EntityClingerState_Run,
|
|
};
|
|
|
|
enum FP_EntityMerchantTerryState
|
|
{
|
|
FP_EntityMerchantTerryState_Nil,
|
|
FP_EntityMerchantTerryState_Idle,
|
|
};
|
|
|
|
enum FP_EntityMerchantGymState
|
|
{
|
|
FP_EntityMerchantGymState_Nil,
|
|
FP_EntityMerchantGymState_Idle,
|
|
};
|
|
|
|
enum FP_EntityMerchantPhoneCompanyState
|
|
{
|
|
FP_EntityMerchantPhoneCompanyState_Nil,
|
|
FP_EntityMerchantPhoneCompanyState_Idle,
|
|
};
|
|
|
|
enum FP_EntityMerchantGraveyardState
|
|
{
|
|
FP_EntityMerchantGraveyardState_Nil,
|
|
FP_EntityMerchantGraveyardState_Idle,
|
|
};
|
|
|
|
enum FP_EntityClubTerryState
|
|
{
|
|
FP_EntityClubTerryState_Nil,
|
|
FP_EntityClubTerryState_Idle,
|
|
FP_EntityClubTerryState_PartyTime,
|
|
};
|
|
|
|
enum FP_EntityMapState
|
|
{
|
|
FP_EntityMapState_Nil,
|
|
FP_EntityMapState_Idle,
|
|
};
|
|
|
|
enum FP_EntityHeartState
|
|
{
|
|
FP_EntityHeartState_Nil,
|
|
FP_EntityHeartState_Idle,
|
|
};
|
|
|
|
struct FP_EntityRenderData
|
|
{
|
|
FP_Meters height;
|
|
TELY_AssetFlip flip;
|
|
Dqn_String8 anim_name;
|
|
TELY_AssetSpriteSheet *sheet;
|
|
Dqn_Rect sheet_rect;
|
|
Dqn_V2 render_size;
|
|
TELY_AssetAnimatedSprite sprite;
|
|
};
|