138 lines
2.9 KiB
C
138 lines
2.9 KiB
C
#if defined(__clang__)
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#pragma once
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#include "feely_pona_unity.h"
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#endif
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enum FP_EntityType
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{
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FP_EntityType_Nil,
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FP_EntityType_AirportTerry,
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FP_EntityType_Catfish,
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FP_EntityType_ChurchTerry,
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FP_EntityType_Clinger,
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FP_EntityType_ClubTerry,
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FP_EntityType_Heart,
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FP_EntityType_KennelTerry,
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FP_EntityType_Map,
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FP_EntityType_MerchantGraveyard,
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FP_EntityType_MerchantGym,
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FP_EntityType_MerchantPhoneCompany,
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FP_EntityType_MerchantTerry,
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FP_EntityType_Smoochie,
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FP_EntityType_Terry,
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FP_EntityType_PhoneMessageProjectile,
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FP_EntityType_Count,
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};
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enum FP_EntityTerryState
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{
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FP_EntityTerryState_Nil,
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FP_EntityTerryState_Idle,
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FP_EntityTerryState_Attack,
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FP_EntityTerryState_RangeAttack,
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FP_EntityTerryState_Run,
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FP_EntityTerryState_Dash,
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};
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enum FP_EntitySmoochieState
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{
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FP_EntitySmoochieState_Nil,
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FP_EntitySmoochieState_Idle,
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FP_EntitySmoochieState_Attack,
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FP_EntitySmoochieState_HurtSide,
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FP_EntitySmoochieState_Death,
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FP_EntitySmoochieState_Run,
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};
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enum FP_EntityCatfishState
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{
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FP_EntityCatfishState_Nil,
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FP_EntityCatfishState_Idle,
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FP_EntityCatfishState_Attack,
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FP_EntityCatfishState_Death,
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FP_EntityCatfishState_Run,
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};
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enum FP_EntityClingerState
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{
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FP_EntityClingerState_Nil,
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FP_EntityClingerState_Idle,
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FP_EntityClingerState_Attack,
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FP_EntityClingerState_Death,
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FP_EntityClingerState_Run,
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};
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enum FP_EntityMerchantTerryState
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{
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FP_EntityMerchantTerryState_Nil,
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FP_EntityMerchantTerryState_Idle,
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};
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enum FP_EntityMerchantGymState
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{
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FP_EntityMerchantGymState_Nil,
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FP_EntityMerchantGymState_Idle,
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};
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enum FP_EntityMerchantPhoneCompanyState
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{
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FP_EntityMerchantPhoneCompanyState_Nil,
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FP_EntityMerchantPhoneCompanyState_Idle,
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};
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enum FP_EntityMerchantGraveyardState
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{
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FP_EntityMerchantGraveyardState_Nil,
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FP_EntityMerchantGraveyardState_Idle,
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};
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enum FP_EntityClubTerryState
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{
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FP_EntityClubTerryState_Nil,
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FP_EntityClubTerryState_Idle,
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FP_EntityClubTerryState_PartyTime,
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};
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enum FP_EntityAirportTerryState
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{
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FP_EntityAirportTerryState_Nil,
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FP_EntityAirportTerryState_Idle,
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FP_EntityAirportTerryState_FlyPassenger,
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};
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enum FP_EntityChurchTerryState
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{
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FP_EntityChurchTerryState_Nil,
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FP_EntityChurchTerryState_Idle,
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FP_EntityChurchTerryState_ConvertPatron,
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};
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enum FP_EntityKennelTerryState
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{
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FP_EntityKennelTerryState_Nil,
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FP_EntityKennelTerryState_Idle,
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};
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enum FP_EntityMapState
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{
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FP_EntityMapState_Nil,
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FP_EntityMapState_Idle,
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};
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enum FP_EntityHeartState
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{
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FP_EntityHeartState_Nil,
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FP_EntityHeartState_Idle,
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};
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struct FP_EntityRenderData
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{
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FP_Meters height;
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TELY_AssetFlip flip;
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Dqn_String8 anim_name;
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TELY_AssetSpriteSheet *sheet;
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Dqn_Rect sheet_rect;
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Dqn_V2 render_size;
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TELY_AssetAnimatedSprite sprite;
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};
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