104 lines
5.1 KiB
C
104 lines
5.1 KiB
C
#if defined(__clang__)
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#pragma once
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#include "feely_pona_unity.h"
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#endif
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enum FP_ProfileZone
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{
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FP_ProfileZone_FPUpdate = TELY_ProfileZone_Count,
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FP_ProfileZone_FPUpdate_EntityLoop,
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FP_ProfileZone_FPUpdate_PathFinding,
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FP_ProfileZone_FPUpdate_AStar,
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FP_ProfileZone_FPUpdate_AStarEnumerateCollidables,
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FP_ProfileZone_FPUpdate_AStarExpand,
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FP_ProfileZone_FPUpdate_AStarExploreNeighbours,
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FP_ProfileZone_FPUpdate_Attacks,
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FP_ProfileZone_FPRender,
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};
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struct FP_Meters
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{
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Dqn_f32 meters;
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};
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struct FP_GlobalAnimations
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{
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Dqn_String8 airport_terry = DQN_STRING8("airport_terry");
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Dqn_String8 airport_terry_plane = DQN_STRING8("airport_terry_plane");
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Dqn_String8 catfish_attack_down = DQN_STRING8("catfish_attack_down");
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Dqn_String8 catfish_attack_side = DQN_STRING8("catfish_attack_side");
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Dqn_String8 catfish_attack_up = DQN_STRING8("catfish_attack_up");
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Dqn_String8 catfish_death = DQN_STRING8("catfish_death");
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Dqn_String8 catfish_walk_up = DQN_STRING8("catfish_walk_up");
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Dqn_String8 catfish_walk_side = DQN_STRING8("catfish_walk_side");
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Dqn_String8 catfish_walk_down = DQN_STRING8("catfish_walk_down");
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Dqn_String8 clinger_attack_down = DQN_STRING8("clinger_attack_down");
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Dqn_String8 clinger_attack_side = DQN_STRING8("clinger_attack_side");
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Dqn_String8 clinger_attack_up = DQN_STRING8("clinger_attack_up");
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Dqn_String8 clinger_death = DQN_STRING8("clinger_death");
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Dqn_String8 clinger_walk_up = DQN_STRING8("clinger_walk_up");
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Dqn_String8 clinger_walk_down = DQN_STRING8("clinger_walk_down");
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Dqn_String8 church_terry_alive = DQN_STRING8("church_terry_alive");
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Dqn_String8 church_terry_dark = DQN_STRING8("church_terry_dark");
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Dqn_String8 club_terry_alive = DQN_STRING8("club_terry_alive");
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Dqn_String8 club_terry_dark = DQN_STRING8("club_terry_dark");
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Dqn_String8 heart = DQN_STRING8("heart");
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Dqn_String8 heart_bleed = DQN_STRING8("heart_bleed");
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Dqn_String8 kennel_terry = DQN_STRING8("kennel_terry");
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Dqn_String8 map = DQN_STRING8("map");
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Dqn_String8 merchant_button_a = DQN_STRING8("merchant_button_a");
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Dqn_String8 merchant_button_b = DQN_STRING8("merchant_button_b");
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Dqn_String8 merchant_button_x = DQN_STRING8("merchant_button_x");
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Dqn_String8 merchant_button_y = DQN_STRING8("merchant_button_y");
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Dqn_String8 merchant_graveyard = DQN_STRING8("merchant_graveyard");
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Dqn_String8 merchant_graveyard_menu = DQN_STRING8("merchant_graveyard");
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Dqn_String8 merchant_gym = DQN_STRING8("merchant_gym");
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Dqn_String8 merchant_gym_menu = DQN_STRING8("merchant_gym_menu");
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Dqn_String8 merchant_phone_company = DQN_STRING8("merchant_phone_company");
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Dqn_String8 merchant_phone_company_menu = DQN_STRING8("merchant_phone_company_menu");
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Dqn_String8 merchant_terry = DQN_STRING8("merchant_terry");
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Dqn_String8 merchant_terry_menu = DQN_STRING8("merchant_terry_menu");
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Dqn_String8 shadow_long_circle = DQN_STRING8("shadow_long_circle");
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Dqn_String8 shadow_tight_circle = DQN_STRING8("shadow_tight_circle");
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Dqn_String8 shrubbery_bush_1 = DQN_STRING8("shrubbery_bush_1");
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Dqn_String8 shrubbery_bush_2 = DQN_STRING8("shrubbery_bush_2");
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Dqn_String8 shrubbery_island_1 = DQN_STRING8("shrubbery_island_1");
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Dqn_String8 shrubbery_island_2 = DQN_STRING8("shrubbery_island_2");
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Dqn_String8 shrubbery_island_3 = DQN_STRING8("shrubbery_island_3");
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Dqn_String8 smoochie_walk_up = DQN_STRING8("smoochie_walk_up");
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Dqn_String8 smoochie_walk_down = DQN_STRING8("smoochie_walk_down");
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Dqn_String8 smoochie_walk_left = DQN_STRING8("smoochie_walk_left");
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Dqn_String8 smoochie_walk_right = DQN_STRING8("smoochie_walk_right");
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Dqn_String8 smoochie_attack_down = DQN_STRING8("smoochie_attack_down");
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Dqn_String8 smoochie_hurt_side = DQN_STRING8("smoochie_hurt_side");
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Dqn_String8 smoochie_attack_heart = DQN_STRING8("smoochie_attack_heart");
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Dqn_String8 smoochie_death = DQN_STRING8("smoochie_death");
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Dqn_String8 terry_attack_up = DQN_STRING8("terry_attack_up");
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Dqn_String8 terry_attack_side = DQN_STRING8("terry_attack_side");
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Dqn_String8 terry_attack_down = DQN_STRING8("terry_attack_down");
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Dqn_String8 terry_attack_phone_up = DQN_STRING8("terry_attack_phone_up");
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Dqn_String8 terry_attack_phone_side = DQN_STRING8("terry_attack_phone_side");
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Dqn_String8 terry_attack_phone_down = DQN_STRING8("terry_attack_phone_down");
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Dqn_String8 terry_attack_phone_message = DQN_STRING8("terry_attack_phone_message");
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Dqn_String8 terry_walk_idle = DQN_STRING8("terry_walk_idle");
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Dqn_String8 terry_walk_up = DQN_STRING8("terry_walk_up");
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Dqn_String8 terry_walk_down = DQN_STRING8("terry_walk_down");
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Dqn_String8 terry_walk_left = DQN_STRING8("terry_walk_left");
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Dqn_String8 terry_walk_right = DQN_STRING8("terry_walk_right");
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}
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g_anim_names;
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