228 lines
7.9 KiB
HTML
228 lines
7.9 KiB
HTML
<!doctype html>
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<html lang="EN-us">
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<head>
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<meta charset="utf-8">
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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<title>Terry Cherry</title>
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<meta name="title" content="Terry Cherry">
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<meta name="description" content="Terry fends off the hordes of cherries">
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<meta name="viewport" content="width=device-width">
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<style>
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body {
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font-family: arial;
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margin: 0;
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padding: none;
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background: #301010;
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}
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#header {
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font-weight: bold;
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color: white;
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height: 30px;
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text-align: center;
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padding-left: 5px;
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padding-right: 5px;
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padding-top: 5px;
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padding-bottom: 10px;
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}
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.emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; }
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div.emscripten { text-align: center; }
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div.emscripten_border { border: 0px solid black; }
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div.emscripten_status { border: 0px solid black; }
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/* NOTE: Canvas *must not* have any border or padding, or mouse coords will be wrong */
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canvas.emscripten {
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border: 0px none;
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background: black;
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width: 75vw;
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}
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#status {
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display: inline-block;
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vertical-align: top;
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font-weight: normal;
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font-size: 0.8em;
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color: darkgray;
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}
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#progress {
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height: 0px;
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width: 0px;
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}
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#controls {
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display: inline-block;
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float: right;
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vertical-align: top;
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}
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#output {
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width: 90%;
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height: 140px;
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margin: 0 auto;
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margin-top: 10px;
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display: block;
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background-color: black;
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color: white;
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font-family: 'Lucida Console', Monaco, monospace;
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outline: none;
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}
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input[type=button] {
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background-color: lightgray;
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color: black;
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text-decoration: none;
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cursor: pointer;
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width: 140px;
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}
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input[type=button]:hover {
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background-color: #f5f5f5ff;
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border-color: black;
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}
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</style>
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</head>
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<body>
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<div id="header">
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<h1 style="font-size: 1em; text-align: center; margin-top: 0; margin-bottom: 0; padding-bottom: 3px">Terry Cherry</h1>
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<div class="emscripten" id="status">Downloading...</div>
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<div class="emscripten">
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<progress value="0" max="100" id="progress" hidden=0></progress>
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</div>
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</div>
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<div class="emscripten_border">
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<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()" tabindex=-1></canvas>
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</div>
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<div style="display: flex; justify-content: space-around;">
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<span id='controls'>
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<span><input type="button" value="🖵 FULLSCREEN" onclick="Module.requestFullscreen(false, false)"></span>
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<span><input type="button" id="btn-audio" value="🔇 SUSPEND" onclick="toggleAudio()"></span>
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</span>
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</div>
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<textarea id="output" rows="8"></textarea>
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<script type='text/javascript'>
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var statusElement = document.querySelector('#status');
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var progressElement = document.querySelector('#progress');
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var Module = {
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preRun: [],
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postRun: [],
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print: (function() {
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var element = document.querySelector('#output');
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if (element) element.value = ''; // Clear browser cache
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return function(text) {
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if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
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// These replacements are necessary if you render to raw HTML
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//text = text.replace(/&/g, "&");
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//text = text.replace(/</g, "<");
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//text = text.replace(/>/g, ">");
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//text = text.replace('\n', '<br>', 'g');
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console.log(text);
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if (element) {
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element.value += text + "\n";
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element.scrollTop = element.scrollHeight; // focus on bottom
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}
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};
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})(),
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printErr: function(text) {
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if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
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console.error(text);
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},
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canvas: (function() {
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var canvas = document.querySelector('#canvas');
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// As a default initial behavior, pop up an alert when webgl context is lost.
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// To make your application robust, you may want to override this behavior before shipping!
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// See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
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canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
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return canvas;
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})(),
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setStatus: function(text) {
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if (!Module.setStatus.last) Module.setStatus.last = { time: Date.now(), text: '' };
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if (text === Module.setStatus.last.text) return;
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var m = text.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/);
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var now = Date.now();
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if (m && now - Module.setStatus.last.time < 30) return; // If this is a progress update, skip it if too soon
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Module.setStatus.last.time = now;
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Module.setStatus.last.text = text;
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if (m) {
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text = m[1];
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progressElement.value = parseInt(m[2])*100;
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progressElement.max = parseInt(m[4])*100;
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progressElement.hidden = true;
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} else {
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progressElement.value = null;
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progressElement.max = null;
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progressElement.hidden = true;
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}
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if (text) {
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statusElement.innerHTML = '@version@: ' + text;
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} else {
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statusElement.innerHTML = '@version@';
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}
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},
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totalDependencies: 0,
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monitorRunDependencies: function(left) {
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this.totalDependencies = Math.max(this.totalDependencies, left);
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Module.setStatus(left ? 'Preparing... (' + (this.totalDependencies-left) + '/' + this.totalDependencies + ')' : 'All downloads complete.');
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},
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//noInitialRun: true
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};
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Module.setStatus('Downloading...');
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window.onerror = function() {
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Module.setStatus('Exception thrown, see JavaScript console');
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Module.setStatus = function(text) { if (text) Module.printErr('[post-exception status] ' + text); };
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};
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</script>
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<!-- REF: https://developers.google.com/web/updates/2018/11/web-audio-autoplay -->
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<script type='text/javascript'>
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var audioBtn = document.querySelector('#btn-audio');
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// An array of all contexts to resume on the page
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const audioContexList = [];
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(function() {
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// A proxy object to intercept AudioContexts and
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// add them to the array for tracking and resuming later
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self.AudioContext = new Proxy(self.AudioContext, {
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construct(target, args) {
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const result = new target(...args);
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audioContexList.push(result);
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if (result.state == "suspended") audioBtn.value = "🔈 RESUME";
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return result;
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}
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});
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})();
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function toggleAudio() {
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var resumed = false;
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audioContexList.forEach(ctx => {
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if (ctx.state == "suspended") { ctx.resume(); resumed = true; }
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else if (ctx.state == "running") ctx.suspend();
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});
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if (resumed) audioBtn.value = "🔇 SUSPEND";
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else audioBtn.value = "🔈 RESUME";
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}
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</script>
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{{{ SCRIPT }}}
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</body>
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</html>
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