690 lines
35 KiB
C++
690 lines
35 KiB
C++
#if defined(__clang__)
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#pragma once
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#include "feely_pona_unity.h"
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#endif
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static bool FP_Entity_IsBuildingForMobs(FP_GameEntity *entity)
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{
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bool result = entity->type == FP_EntityType_AirportTerry ||
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entity->type == FP_EntityType_ClubTerry ||
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entity->type == FP_EntityType_ChurchTerry ||
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entity->type == FP_EntityType_KennelTerry;
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return result;
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}
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static Dqn_f32 FP_Entity_CalcSpriteScaleForDesiredHeight(FP_Game *game, FP_Meters height, Dqn_Rect sprite_rect)
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{
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Dqn_f32 sprite_in_meters = FP_Game_PixelsToMetersNx1(game, sprite_rect.size.y);
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Dqn_f32 result = height.meters / sprite_in_meters;
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return result;
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}
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FP_EntityRenderData FP_Entity_GetRenderData(FP_Game *game, FP_EntityType type, uint32_t raw_state, FP_GameDirection direction)
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{
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FP_EntityRenderData result = {};
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switch (type) {
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case FP_EntityType_Nil: {
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} break;
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case FP_EntityType_Map: {
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result.height.meters = 41.9f;
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result.anim_name = g_anim_names.map;
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} break;
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case FP_EntityType_Terry: {
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result.height.meters = 1.8f;
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FP_EntityTerryState state = DQN_CAST(FP_EntityTerryState)raw_state;
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switch (state) {
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case FP_EntityTerryState_Nil: break;
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case FP_EntityTerryState_Idle: result.anim_name = g_anim_names.terry_walk_idle; break;
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case FP_EntityTerryState_Attack: {
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switch (direction) {
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case FP_GameDirection_Up: result.anim_name = g_anim_names.terry_attack_up; break;
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case FP_GameDirection_Down: result.anim_name = g_anim_names.terry_attack_down; break;
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case FP_GameDirection_Left: result.anim_name = g_anim_names.terry_attack_side; break;
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case FP_GameDirection_Right: result.anim_name = g_anim_names.terry_attack_side; result.flip = TELY_AssetFlip_X; break;
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case FP_GameDirection_Count: DQN_INVALID_CODE_PATH; break;
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}
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} break;
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case FP_EntityTerryState_RangeAttack: {
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switch (direction) {
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case FP_GameDirection_Up: result.anim_name = g_anim_names.terry_attack_phone_up; break;
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case FP_GameDirection_Down: result.anim_name = g_anim_names.terry_attack_phone_down; break;
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case FP_GameDirection_Left: result.anim_name = g_anim_names.terry_attack_phone_side; result.flip = TELY_AssetFlip_X; break;
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case FP_GameDirection_Right: result.anim_name = g_anim_names.terry_attack_phone_side; break;
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case FP_GameDirection_Count: DQN_INVALID_CODE_PATH; break;
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}
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} break;
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case FP_EntityTerryState_Dash: {
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switch (direction) {
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case FP_GameDirection_Up: result.anim_name = g_anim_names.terry_ghost; break;
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case FP_GameDirection_Down: result.anim_name = g_anim_names.terry_ghost; break;
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case FP_GameDirection_Left: result.anim_name = g_anim_names.terry_ghost; break;
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case FP_GameDirection_Right: result.anim_name = g_anim_names.terry_ghost; result.flip = TELY_AssetFlip_X; break;
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case FP_GameDirection_Count: DQN_INVALID_CODE_PATH; break;
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}
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} break;
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case FP_EntityTerryState_Run: {
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switch (direction) {
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case FP_GameDirection_Up: result.anim_name = g_anim_names.terry_walk_up; break;
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case FP_GameDirection_Down: result.anim_name = g_anim_names.terry_walk_down; break;
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case FP_GameDirection_Left: result.anim_name = g_anim_names.terry_walk_left; break;
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case FP_GameDirection_Right: result.anim_name = g_anim_names.terry_walk_right; break;
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case FP_GameDirection_Count: DQN_INVALID_CODE_PATH; break;
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}
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} break;
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}
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} break;
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case FP_EntityType_Smoochie: {
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result.height.meters = 1.6f;
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FP_EntitySmoochieState state = DQN_CAST(FP_EntitySmoochieState)raw_state;
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switch (state) {
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case FP_EntitySmoochieState_Nil: break;
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case FP_EntitySmoochieState_Idle: result.anim_name = g_anim_names.smoochie_walk_down; break;
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case FP_EntitySmoochieState_Attack: result.anim_name = g_anim_names.smoochie_attack_down; break;
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case FP_EntitySmoochieState_HurtSide: result.anim_name = g_anim_names.smoochie_hurt_side; result.flip = direction == FP_GameDirection_Right ? TELY_AssetFlip_X : TELY_AssetFlip_No; break;
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case FP_EntitySmoochieState_Death: result.anim_name = g_anim_names.smoochie_death; break;
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case FP_EntitySmoochieState_Run: {
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switch (direction) {
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case FP_GameDirection_Up: result.anim_name = g_anim_names.smoochie_walk_up; break;
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case FP_GameDirection_Down: result.anim_name = g_anim_names.smoochie_walk_down; break;
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case FP_GameDirection_Left: result.anim_name = g_anim_names.smoochie_walk_left; break;
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case FP_GameDirection_Right: result.anim_name = g_anim_names.smoochie_walk_right; break;
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case FP_GameDirection_Count: DQN_INVALID_CODE_PATH; break;
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}
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} break;
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}
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} break;
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case FP_EntityType_MerchantTerry: {
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result.height.meters = 3.66f;
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FP_EntityMerchantTerryState state = DQN_CAST(FP_EntityMerchantTerryState)raw_state;
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switch (state) {
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case FP_EntityMerchantTerryState_Nil: break;
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case FP_EntityMerchantTerryState_Idle: result.anim_name = g_anim_names.merchant_terry; break;
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}
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} break;
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case FP_EntityType_MerchantGraveyard: {
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result.height.meters = 3.66f;
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FP_EntityMerchantGraveyardState state = DQN_CAST(FP_EntityMerchantGraveyardState)raw_state;
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switch (state) {
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case FP_EntityMerchantGraveyardState_Nil: break;
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case FP_EntityMerchantGraveyardState_Idle: result.anim_name = g_anim_names.merchant_graveyard; break;
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}
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} break;
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case FP_EntityType_MerchantGym: {
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result.height.meters = 3.66f;
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result.anim_name = g_anim_names.merchant_gym;
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FP_EntityMerchantGymState state = DQN_CAST(FP_EntityMerchantGymState)raw_state;
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switch (state) {
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case FP_EntityMerchantGymState_Nil: break;
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case FP_EntityMerchantGymState_Idle: result.anim_name = g_anim_names.merchant_gym; break;
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}
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} break;
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case FP_EntityType_MerchantPhoneCompany: {
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result.height.meters = 3.66f;
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FP_EntityMerchantPhoneCompanyState state = DQN_CAST(FP_EntityMerchantPhoneCompanyState)raw_state;
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switch (state) {
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case FP_EntityMerchantPhoneCompanyState_Nil: break;
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case FP_EntityMerchantPhoneCompanyState_Idle: result.anim_name = g_anim_names.merchant_phone_company; break;
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}
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} break;
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case FP_EntityType_ClubTerry: {
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result.height.meters = 4.f;
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FP_EntityClubTerryState state = DQN_CAST(FP_EntityClubTerryState)raw_state;
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switch (state) {
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case FP_EntityClubTerryState_Nil: break;
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case FP_EntityClubTerryState_Idle: result.anim_name = g_anim_names.club_terry_dark; break;
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case FP_EntityClubTerryState_PartyTime: result.anim_name = g_anim_names.club_terry_alive; break;
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}
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} break;
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case FP_EntityType_Clinger: {
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result.height.meters = 1.6f;
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FP_EntityClingerState state = DQN_CAST(FP_EntityClingerState)raw_state;
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switch (state) {
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case FP_EntityClingerState_Nil: break;
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case FP_EntityClingerState_Idle: result.anim_name = g_anim_names.clinger_walk_down; break;
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case FP_EntityClingerState_Attack: {
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switch (direction) {
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case FP_GameDirection_Up: result.anim_name = g_anim_names.clinger_attack_up; break;
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case FP_GameDirection_Down: result.anim_name = g_anim_names.clinger_attack_down; break;
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case FP_GameDirection_Left: result.anim_name = g_anim_names.clinger_attack_side; result.flip = TELY_AssetFlip_X; break;
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case FP_GameDirection_Right: result.anim_name = g_anim_names.clinger_attack_side; break;
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case FP_GameDirection_Count: DQN_INVALID_CODE_PATH; break;
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}
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} break;
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case FP_EntityClingerState_Death: result.anim_name = g_anim_names.clinger_death; break;
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case FP_EntityClingerState_Run: {
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switch (direction) {
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case FP_GameDirection_Up: result.anim_name = g_anim_names.clinger_walk_up; break;
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case FP_GameDirection_Down: result.anim_name = g_anim_names.clinger_walk_down; break;
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case FP_GameDirection_Left: result.anim_name = g_anim_names.clinger_walk_down; break;
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case FP_GameDirection_Right: result.anim_name = g_anim_names.clinger_walk_down; break;
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case FP_GameDirection_Count: DQN_INVALID_CODE_PATH; break;
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}
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} break;
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}
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} break;
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case FP_EntityType_Heart: {
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result.height.meters = 4.f;
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FP_EntityHeartState state = DQN_CAST(FP_EntityHeartState)raw_state;
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switch (state) {
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case FP_EntityHeartState_Nil: break;
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case FP_EntityHeartState_Idle: result.anim_name = g_anim_names.heart; break;
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}
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} break;
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case FP_EntityType_AirportTerry: {
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result.height.meters = 4.f;
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FP_EntityAirportTerryState state = DQN_CAST(FP_EntityAirportTerryState)raw_state;
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switch (state) {
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case FP_EntityAirportTerryState_Nil: break;
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case FP_EntityAirportTerryState_Idle: result.anim_name = g_anim_names.airport_terry; break;
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case FP_EntityAirportTerryState_FlyPassenger: result.anim_name = g_anim_names.airport_terry; break;
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}
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} break;
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case FP_EntityType_Catfish: {
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result.height.meters = 1.6f;
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FP_EntityCatfishState state = DQN_CAST(FP_EntityCatfishState)raw_state;
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switch (state) {
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case FP_EntityCatfishState_Nil:
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case FP_EntityCatfishState_Idle: result.anim_name = g_anim_names.catfish_walk_down; break;
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case FP_EntityCatfishState_Attack: {
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switch (direction) {
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case FP_GameDirection_Up: result.anim_name = g_anim_names.catfish_attack_up; break;
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case FP_GameDirection_Down: result.anim_name = g_anim_names.catfish_attack_down; break;
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case FP_GameDirection_Left: result.anim_name = g_anim_names.catfish_attack_side; result.flip = TELY_AssetFlip_X; break;
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case FP_GameDirection_Right: result.anim_name = g_anim_names.catfish_attack_side; break;
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case FP_GameDirection_Count: DQN_INVALID_CODE_PATH; break;
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}
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} break;
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case FP_EntityCatfishState_Death: result.anim_name = g_anim_names.catfish_death; break;
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case FP_EntityCatfishState_Run: {
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switch (direction) {
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case FP_GameDirection_Up: result.anim_name = g_anim_names.catfish_walk_up; break;
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case FP_GameDirection_Down: result.anim_name = g_anim_names.catfish_walk_down; break;
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case FP_GameDirection_Left: result.anim_name = g_anim_names.catfish_walk_side; break;
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case FP_GameDirection_Right: result.anim_name = g_anim_names.catfish_walk_side; result.flip = TELY_AssetFlip_X; break;
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case FP_GameDirection_Count: DQN_INVALID_CODE_PATH; break;
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}
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} break;
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}
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} break;
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case FP_EntityType_ChurchTerry: {
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result.height.meters = 4.f;
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FP_EntityChurchTerryState state = DQN_CAST(FP_EntityChurchTerryState)raw_state;
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switch (state) {
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case FP_EntityChurchTerryState_Nil: break;
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case FP_EntityChurchTerryState_Idle: result.anim_name = g_anim_names.church_terry_dark; break;
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case FP_EntityChurchTerryState_ConvertPatron: result.anim_name = g_anim_names.church_terry_alive; break;
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}
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} break;
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case FP_EntityType_KennelTerry: {
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result.height.meters = 3.f;
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FP_EntityKennelTerryState state = DQN_CAST(FP_EntityKennelTerryState)raw_state;
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switch (state) {
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case FP_EntityKennelTerryState_Nil: break;
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case FP_EntityKennelTerryState_Idle: result.anim_name = g_anim_names.kennel_terry; break;
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}
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} break;
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case FP_EntityType_PhoneMessageProjectile: {
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result.height.meters = 1.f;
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result.anim_name = g_anim_names.terry_attack_phone_message;
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} break;
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case FP_EntityType_Count: DQN_INVALID_CODE_PATH; break;
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}
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result.sheet = &game->atlas_sprite_sheet;
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TELY_AssetSpriteAnimation *sprite_anim = TELY_Asset_GetSpriteAnimation(result.sheet, result.anim_name);
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if (sprite_anim) {
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result.sheet_rect = result.sheet->rects.data[sprite_anim->index];
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Dqn_f32 size_scale = FP_Entity_CalcSpriteScaleForDesiredHeight(game, result.height, result.sheet_rect);
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result.render_size = result.sheet_rect.size * size_scale;
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result.sprite = TELY_Asset_MakeAnimatedSprite(result.sheet, result.anim_name, result.flip);
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}
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return result;
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}
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static void FP_Entity_AddDebugEditorFlags(FP_Game *game, FP_GameEntityHandle handle)
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{
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FP_GameEntity *entity = FP_Game_GetEntity(game, handle);
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if (!FP_Game_IsNilEntity(entity)) {
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entity->flags |= FP_GameEntityFlag_Clickable;
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entity->flags |= FP_GameEntityFlag_MoveByKeyboard;
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entity->flags |= FP_GameEntityFlag_MoveByMouse;
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entity->flags |= FP_GameEntityFlag_MoveByGamepad;
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}
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}
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static FP_GameEntityHandle FP_Entity_CreateWaypointF(FP_Game *game, Dqn_V2 pos, DQN_FMT_STRING_ANNOTATE char const *fmt, ...)
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{
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va_list args;
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va_start(args, fmt);
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FP_GameEntity *entity = FP_Game_MakeEntityPointerFV(game, fmt, args);
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FP_GameEntityHandle result = entity->handle;
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va_end(args);
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entity->local_pos = pos;
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entity->local_hit_box_size = Dqn_V2_InitNx1(32);
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FP_Entity_AddDebugEditorFlags(game, entity->handle);
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entity->flags |= FP_GameEntityFlag_MobSpawnerWaypoint;
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return result;
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}
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static FP_GameEntityHandle FP_Entity_CreateClinger(FP_Game *game, Dqn_V2 pos, DQN_FMT_STRING_ANNOTATE char const *fmt, ...)
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{
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va_list args;
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va_start(args, fmt);
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FP_GameEntity *entity = FP_Game_MakeEntityPointerFV(game, fmt, args);
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FP_GameEntityHandle result = entity->handle;
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va_end(args);
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entity->type = FP_EntityType_Clinger;
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entity->is_dying = false;
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entity->base_acceleration_per_s.meters = 8.f;
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entity->local_pos = pos;
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entity->sprite_height = FP_Entity_GetRenderData(game, entity->type, 0 /*state*/, FP_GameDirection_Down).height;
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entity->attack_cooldown_ms = 1000;
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entity->faction = FP_GameEntityFaction_Foe;
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entity->local_hit_box_size = FP_Game_MetersToPixelsNx2(game, 0.7f, entity->sprite_height.meters * .5f);
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FP_Entity_AddDebugEditorFlags(game, entity->handle);
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entity->flags |= FP_GameEntityFlag_NonTraversable;
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entity->flags |= FP_GameEntityFlag_Attackable;
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return result;
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}
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static FP_GameEntityHandle FP_Entity_CreateSmoochie(FP_Game *game, Dqn_V2 pos, DQN_FMT_STRING_ANNOTATE char const *fmt, ...)
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{
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va_list args;
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va_start(args, fmt);
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FP_GameEntity *entity = FP_Game_MakeEntityPointerFV(game, fmt, args);
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FP_GameEntityHandle result = entity->handle;
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va_end(args);
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entity->type = FP_EntityType_Smoochie;
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entity->base_acceleration_per_s.meters = 8.f;
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entity->is_dying = false;
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entity->local_pos = pos;
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entity->sprite_height = FP_Entity_GetRenderData(game, entity->type, 0 /*state*/, FP_GameDirection_Down).height;
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entity->attack_cooldown_ms = 1000;
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entity->local_hit_box_size = FP_Game_MetersToPixelsNx2(game, 0.7f, entity->sprite_height.meters * .6f);
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FP_Entity_AddDebugEditorFlags(game, entity->handle);
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entity->flags |= FP_GameEntityFlag_NonTraversable;
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entity->flags |= FP_GameEntityFlag_Attackable;
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entity->faction = FP_GameEntityFaction_Foe;
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return result;
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}
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static FP_GameEntityHandle FP_Entity_CreateCatfish(FP_Game *game, Dqn_V2 pos, DQN_FMT_STRING_ANNOTATE char const *fmt, ...)
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{
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va_list args;
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va_start(args, fmt);
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FP_GameEntity *entity = FP_Game_MakeEntityPointerFV(game, fmt, args);
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FP_GameEntityHandle result = entity->handle;
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va_end(args);
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entity->type = FP_EntityType_Catfish;
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entity->base_acceleration_per_s.meters = 8.f;
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entity->is_dying = false;
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entity->local_pos = pos;
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entity->sprite_height = FP_Entity_GetRenderData(game, entity->type, 0 /*state*/, FP_GameDirection_Down).height;
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entity->attack_cooldown_ms = 1000;
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entity->local_hit_box_size = FP_Game_MetersToPixelsNx2(game, 0.7f, entity->sprite_height.meters * .6f);
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FP_Entity_AddDebugEditorFlags(game, entity->handle);
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entity->flags |= FP_GameEntityFlag_NonTraversable;
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entity->flags |= FP_GameEntityFlag_Attackable;
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entity->faction = FP_GameEntityFaction_Foe;
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return result;
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}
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static FP_GameEntityHandle FP_Entity_CreateWallAtPos(FP_Game *game, Dqn_String8 name, Dqn_V2 pos, Dqn_V2 size)
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{
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FP_GameEntity *entity = FP_Game_MakeEntityPointerF(game, name.data);
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FP_GameEntityHandle result = entity->handle;
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entity->local_pos = pos;
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entity->local_hit_box_size = size;
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FP_Entity_AddDebugEditorFlags(game, entity->handle);
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entity->flags |= FP_GameEntityFlag_NonTraversable;
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FP_GameShape *wall = Dqn_FArray_Make(&entity->shapes, Dqn_ZeroMem_Yes);
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wall->type = FP_GameShapeType_Rect;
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wall->p2 = entity->local_hit_box_size;
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wall->colour = TELY_COLOUR_GREEN_DARK_KHAKI_V4;
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return result;
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}
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static FP_GameEntityHandle FP_Entity_CreatePermittedBuildZone(FP_Game *game, Dqn_V2 pos, Dqn_V2 size, DQN_FMT_STRING_ANNOTATE char const *fmt, ...)
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{
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va_list args;
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va_start(args, fmt);
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FP_GameEntity *entity = FP_Game_MakeEntityPointerFV(game, fmt, args);
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FP_GameEntityHandle result = entity->handle;
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va_end(args);
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|
|
entity->local_pos = pos;
|
|
entity->local_hit_box_size = size;
|
|
entity->type = FP_EntityType_Nil;
|
|
entity->flags |= FP_GameEntityFlag_BuildZone;
|
|
FP_Entity_AddDebugEditorFlags(game, entity->handle);
|
|
return result;
|
|
}
|
|
|
|
static FP_GameEntityHandle FP_Entity_CreateMobSpawner(FP_Game *game, Dqn_V2 pos, Dqn_usize spawn_cap, char const *fmt, ...)
|
|
{
|
|
va_list args;
|
|
va_start(args, fmt);
|
|
FP_GameEntity *entity = FP_Game_MakeEntityPointerFV(game, fmt, args);
|
|
FP_GameEntityHandle result = entity->handle;
|
|
va_end(args);
|
|
|
|
entity->local_pos = pos;
|
|
entity->local_hit_box_size = Dqn_V2_InitNx1(32);
|
|
FP_Entity_AddDebugEditorFlags(game, result);
|
|
entity->flags |= FP_GameEntityFlag_MobSpawner;
|
|
|
|
entity->spawn_cap = spawn_cap;
|
|
entity->spawn_list = FP_SentinelList_Init<FP_GameEntityHandle>(game->chunk_pool);
|
|
|
|
entity->current_wave = 1;
|
|
entity->enemies_per_wave = 5;
|
|
entity->enemies_spawned_this_wave = 0;
|
|
entity->wave_cooldown_timestamp_s = 0;
|
|
return result;
|
|
}
|
|
|
|
static FP_GameEntityHandle FP_Entity_CreateTerry(FP_Game *game, Dqn_V2 pos, DQN_FMT_STRING_ANNOTATE char const *fmt, ...)
|
|
{
|
|
va_list args;
|
|
va_start(args, fmt);
|
|
FP_GameEntity *entity = FP_Game_MakeEntityPointerFV(game, fmt, args);
|
|
FP_GameEntityHandle result = entity->handle;
|
|
va_end(args);
|
|
|
|
entity->type = FP_EntityType_Terry;
|
|
entity->local_pos = pos;
|
|
entity->base_acceleration_per_s.meters = 16.f;
|
|
entity->sprite_height = FP_Entity_GetRenderData(game, entity->type, 0 /*state*/, FP_GameDirection_Down).height;
|
|
entity->attack_cooldown_ms = 500;
|
|
entity->local_hit_box_size = FP_Game_MetersToPixelsNx2(game, 0.5f, entity->sprite_height.meters * .6f);
|
|
entity->hp_cap = FP_DEFAULT_DAMAGE * 3;
|
|
entity->hp = entity->hp_cap;
|
|
entity->coins = 1'000'000;
|
|
FP_Entity_AddDebugEditorFlags(game, result);
|
|
entity->flags |= FP_GameEntityFlag_NonTraversable;
|
|
entity->flags |= FP_GameEntityFlag_Attackable;
|
|
entity->flags |= FP_GameEntityFlag_CameraTracking;
|
|
entity->terry_mobile_data_plan_cap = DQN_KILOBYTES(6);
|
|
entity->terry_mobile_data_plan = entity->terry_mobile_data_plan_cap;
|
|
entity->faction = FP_GameEntityFaction_Friendly;
|
|
return result;
|
|
}
|
|
|
|
static FP_GameEntityHandle FP_Entity_CreateMerchantTerry(FP_Game *game, Dqn_V2 pos, DQN_FMT_STRING_ANNOTATE char const *fmt, ...)
|
|
{
|
|
va_list args;
|
|
va_start(args, fmt);
|
|
FP_GameEntity *entity = FP_Game_MakeEntityPointerFV(game, fmt, args);
|
|
FP_GameEntityHandle result = entity->handle;
|
|
va_end(args);
|
|
|
|
entity->type = FP_EntityType_MerchantTerry;
|
|
entity->local_pos = pos;
|
|
entity->sprite_height = FP_Entity_GetRenderData(game, entity->type, 0 /*state*/, FP_GameDirection_Down).height;
|
|
FP_Entity_AddDebugEditorFlags(game, result);
|
|
entity->flags |= FP_GameEntityFlag_NonTraversable;
|
|
|
|
TELY_AssetSpriteAnimation *sprite_anim = TELY_Asset_GetSpriteAnimation(&game->atlas_sprite_sheet, g_anim_names.merchant_graveyard);
|
|
Dqn_Rect sprite_rect = game->atlas_sprite_sheet.rects.data[sprite_anim->index];
|
|
Dqn_f32 size_scale = FP_Entity_CalcSpriteScaleForDesiredHeight(game, entity->sprite_height, sprite_rect);
|
|
Dqn_V2 sprite_rect_scaled = sprite_rect.size * size_scale;
|
|
|
|
entity->local_hit_box_offset = Dqn_V2_InitNx2(0, sprite_rect_scaled.h * .15f);
|
|
entity->local_hit_box_size = Dqn_V2_InitNx2(sprite_rect_scaled.w, sprite_rect_scaled.h - (sprite_rect_scaled.h * .4f));
|
|
return result;
|
|
}
|
|
|
|
static FP_GameEntityHandle FP_Entity_CreateMerchantGraveyard(FP_Game *game, Dqn_V2 pos, DQN_FMT_STRING_ANNOTATE char const *fmt, ...)
|
|
{
|
|
va_list args;
|
|
va_start(args, fmt);
|
|
FP_GameEntity *entity = FP_Game_MakeEntityPointerFV(game, fmt, args);
|
|
FP_GameEntityHandle result = entity->handle;
|
|
va_end(args);
|
|
|
|
entity->type = FP_EntityType_MerchantGraveyard;
|
|
entity->local_pos = pos;
|
|
entity->sprite_height = FP_Entity_GetRenderData(game, entity->type, 0 /*state*/, FP_GameDirection_Down).height;
|
|
FP_Entity_AddDebugEditorFlags(game, result);
|
|
entity->flags |= FP_GameEntityFlag_NonTraversable;
|
|
|
|
|
|
TELY_AssetSpriteAnimation *sprite_anim = TELY_Asset_GetSpriteAnimation(&game->atlas_sprite_sheet, g_anim_names.merchant_graveyard);
|
|
Dqn_Rect sprite_rect = game->atlas_sprite_sheet.rects.data[sprite_anim->index];
|
|
Dqn_f32 size_scale = FP_Entity_CalcSpriteScaleForDesiredHeight(game, entity->sprite_height, sprite_rect);
|
|
Dqn_V2 sprite_rect_scaled = sprite_rect.size * size_scale;
|
|
|
|
entity->local_hit_box_offset = Dqn_V2_InitNx2(0, sprite_rect_scaled.h * .1f);
|
|
entity->local_hit_box_size = Dqn_V2_InitNx2(sprite_rect_scaled.w - (sprite_rect_scaled.w * .3f), sprite_rect_scaled.h - (sprite_rect_scaled.h * .5f));
|
|
return result;
|
|
}
|
|
|
|
static FP_GameEntityHandle FP_Entity_CreateMerchantGym(FP_Game *game, Dqn_V2 pos, DQN_FMT_STRING_ANNOTATE char const *fmt, ...)
|
|
{
|
|
va_list args;
|
|
va_start(args, fmt);
|
|
FP_GameEntity *entity = FP_Game_MakeEntityPointerFV(game, fmt, args);
|
|
FP_GameEntityHandle result = entity->handle;
|
|
va_end(args);
|
|
|
|
entity->type = FP_EntityType_MerchantGym;
|
|
entity->local_pos = pos;
|
|
entity->sprite_height = FP_Entity_GetRenderData(game, entity->type, 0 /*state*/, FP_GameDirection_Down).height;
|
|
FP_Entity_AddDebugEditorFlags(game, result);
|
|
entity->flags |= FP_GameEntityFlag_NonTraversable;
|
|
|
|
TELY_AssetSpriteAnimation *sprite_anim = TELY_Asset_GetSpriteAnimation(&game->atlas_sprite_sheet, g_anim_names.merchant_gym);
|
|
Dqn_Rect sprite_rect = game->atlas_sprite_sheet.rects.data[sprite_anim->index];
|
|
Dqn_f32 size_scale = FP_Entity_CalcSpriteScaleForDesiredHeight(game, entity->sprite_height, sprite_rect);
|
|
Dqn_V2 sprite_rect_scaled = sprite_rect.size * size_scale;
|
|
|
|
entity->local_hit_box_offset = Dqn_V2_InitNx2(0, sprite_rect_scaled.h * .3f);
|
|
entity->local_hit_box_size = Dqn_V2_InitNx2(sprite_rect_scaled.w - (sprite_rect_scaled.w * .3f), sprite_rect_scaled.h - (sprite_rect_scaled.h * .6f));
|
|
return result;
|
|
}
|
|
|
|
static FP_GameEntityHandle FP_Entity_CreateMerchantPhoneCompany(FP_Game *game, Dqn_V2 pos, DQN_FMT_STRING_ANNOTATE char const *fmt, ...)
|
|
{
|
|
va_list args;
|
|
va_start(args, fmt);
|
|
FP_GameEntity *entity = FP_Game_MakeEntityPointerFV(game, fmt, args);
|
|
FP_GameEntityHandle result = entity->handle;
|
|
va_end(args);
|
|
|
|
entity->type = FP_EntityType_MerchantPhoneCompany;
|
|
entity->local_pos = pos;
|
|
entity->sprite_height = FP_Entity_GetRenderData(game, entity->type, 0 /*state*/, FP_GameDirection_Down).height;
|
|
FP_Entity_AddDebugEditorFlags(game, result);
|
|
entity->flags |= FP_GameEntityFlag_NonTraversable;
|
|
|
|
TELY_AssetSpriteAnimation *sprite_anim = TELY_Asset_GetSpriteAnimation(&game->atlas_sprite_sheet, g_anim_names.merchant_phone_company);
|
|
Dqn_Rect sprite_rect = game->atlas_sprite_sheet.rects.data[sprite_anim->index];
|
|
Dqn_f32 size_scale = FP_Entity_CalcSpriteScaleForDesiredHeight(game, entity->sprite_height, sprite_rect);
|
|
Dqn_V2 sprite_rect_scaled = sprite_rect.size * size_scale;
|
|
|
|
entity->local_hit_box_offset = Dqn_V2_InitNx2(0, sprite_rect_scaled.h * .15f);
|
|
entity->local_hit_box_size = Dqn_V2_InitNx2(sprite_rect_scaled.w - (sprite_rect_scaled.w * .3f), sprite_rect_scaled.h - (sprite_rect_scaled.h * .4f));
|
|
return result;
|
|
}
|
|
|
|
static FP_GameEntityHandle FP_Entity_CreateClubTerry(FP_Game *game, Dqn_V2 pos, DQN_FMT_STRING_ANNOTATE char const *fmt, ...)
|
|
{
|
|
va_list args;
|
|
va_start(args, fmt);
|
|
FP_GameEntity *entity = FP_Game_MakeEntityPointerFV(game, fmt, args);
|
|
FP_GameEntityHandle result = entity->handle;
|
|
va_end(args);
|
|
|
|
entity->type = FP_EntityType_ClubTerry;
|
|
entity->local_pos = pos;
|
|
entity->sprite_height = FP_Entity_GetRenderData(game, entity->type, 0 /*state*/, FP_GameDirection_Down).height;
|
|
FP_Entity_AddDebugEditorFlags(game, result);
|
|
entity->flags |= FP_GameEntityFlag_NonTraversable;
|
|
|
|
TELY_AssetSpriteAnimation *sprite_anim = TELY_Asset_GetSpriteAnimation(&game->atlas_sprite_sheet, g_anim_names.club_terry_alive);
|
|
Dqn_Rect sprite_rect = game->atlas_sprite_sheet.rects.data[sprite_anim->index];
|
|
Dqn_f32 size_scale = FP_Entity_CalcSpriteScaleForDesiredHeight(game, entity->sprite_height, sprite_rect);
|
|
Dqn_V2 sprite_rect_scaled = sprite_rect.size * size_scale;
|
|
|
|
entity->local_hit_box_offset = Dqn_V2_InitNx2(0, sprite_rect_scaled.h * .1f);
|
|
entity->local_hit_box_size = Dqn_V2_InitNx2(sprite_rect_scaled.w, sprite_rect_scaled.h - (sprite_rect_scaled.h * .4f));
|
|
return result;
|
|
}
|
|
|
|
static FP_GameEntityHandle FP_Entity_CreateHeart(FP_Game *game, Dqn_V2 pos, DQN_FMT_STRING_ANNOTATE char const *fmt, ...)
|
|
{
|
|
va_list args;
|
|
va_start(args, fmt);
|
|
FP_GameEntity *entity = FP_Game_MakeEntityPointerFV(game, fmt, args);
|
|
FP_GameEntityHandle result = entity->handle;
|
|
va_end(args);
|
|
|
|
entity->type = FP_EntityType_Heart;
|
|
entity->local_pos = pos;
|
|
entity->sprite_height = FP_Entity_GetRenderData(game, entity->type, 0 /*state*/, FP_GameDirection_Down).height;
|
|
FP_Entity_AddDebugEditorFlags(game, result);
|
|
entity->flags |= FP_GameEntityFlag_NonTraversable;
|
|
|
|
TELY_AssetSpriteAnimation *sprite_anim = TELY_Asset_GetSpriteAnimation(&game->atlas_sprite_sheet, g_anim_names.heart);
|
|
Dqn_Rect sprite_rect = game->atlas_sprite_sheet.rects.data[sprite_anim->index];
|
|
Dqn_f32 size_scale = FP_Entity_CalcSpriteScaleForDesiredHeight(game, entity->sprite_height, sprite_rect);
|
|
Dqn_V2 sprite_rect_scaled = sprite_rect.size * size_scale;
|
|
|
|
entity->local_hit_box_offset = Dqn_V2_InitNx2(0, sprite_rect_scaled.h * .15f);
|
|
entity->local_hit_box_size = Dqn_V2_InitNx2(sprite_rect_scaled.w - (sprite_rect_scaled.w * .3f), sprite_rect_scaled.h - (sprite_rect_scaled.h * .4f));
|
|
return result;
|
|
}
|
|
|
|
static FP_GameEntityHandle FP_Entity_CreateChurchTerry(FP_Game *game, Dqn_V2 pos, DQN_FMT_STRING_ANNOTATE char const *fmt, ...)
|
|
{
|
|
va_list args;
|
|
va_start(args, fmt);
|
|
FP_GameEntity *entity = FP_Game_MakeEntityPointerFV(game, fmt, args);
|
|
FP_GameEntityHandle result = entity->handle;
|
|
va_end(args);
|
|
|
|
entity->type = FP_EntityType_ChurchTerry;
|
|
entity->local_pos = pos;
|
|
entity->sprite_height = FP_Entity_GetRenderData(game, entity->type, 0 /*state*/, FP_GameDirection_Down).height;
|
|
FP_Entity_AddDebugEditorFlags(game, result);
|
|
entity->flags |= FP_GameEntityFlag_NonTraversable;
|
|
|
|
TELY_AssetSpriteAnimation *sprite_anim = TELY_Asset_GetSpriteAnimation(&game->atlas_sprite_sheet, g_anim_names.church_terry_alive);
|
|
Dqn_Rect sprite_rect = game->atlas_sprite_sheet.rects.data[sprite_anim->index];
|
|
Dqn_f32 size_scale = FP_Entity_CalcSpriteScaleForDesiredHeight(game, entity->sprite_height, sprite_rect);
|
|
Dqn_V2 sprite_rect_scaled = sprite_rect.size * size_scale;
|
|
|
|
entity->local_hit_box_offset = Dqn_V2_InitNx2(0, sprite_rect_scaled.h * .1f);
|
|
entity->local_hit_box_size = Dqn_V2_InitNx2(sprite_rect_scaled.w, sprite_rect_scaled.h - (sprite_rect_scaled.h * .4f));
|
|
return result;
|
|
}
|
|
|
|
static FP_GameEntityHandle FP_Entity_CreateKennelTerry(FP_Game *game, Dqn_V2 pos, DQN_FMT_STRING_ANNOTATE char const *fmt, ...)
|
|
{
|
|
va_list args;
|
|
va_start(args, fmt);
|
|
FP_GameEntity *entity = FP_Game_MakeEntityPointerFV(game, fmt, args);
|
|
FP_GameEntityHandle result = entity->handle;
|
|
va_end(args);
|
|
|
|
entity->type = FP_EntityType_KennelTerry;
|
|
entity->local_pos = pos;
|
|
entity->sprite_height = FP_Entity_GetRenderData(game, entity->type, 0 /*state*/, FP_GameDirection_Down).height;
|
|
FP_Entity_AddDebugEditorFlags(game, result);
|
|
entity->flags |= FP_GameEntityFlag_NonTraversable;
|
|
|
|
TELY_AssetSpriteAnimation *sprite_anim = TELY_Asset_GetSpriteAnimation(&game->atlas_sprite_sheet, g_anim_names.church_terry_alive);
|
|
Dqn_Rect sprite_rect = game->atlas_sprite_sheet.rects.data[sprite_anim->index];
|
|
Dqn_f32 size_scale = FP_Entity_CalcSpriteScaleForDesiredHeight(game, entity->sprite_height, sprite_rect);
|
|
Dqn_V2 sprite_rect_scaled = sprite_rect.size * size_scale;
|
|
|
|
entity->local_hit_box_offset = Dqn_V2_InitNx2(0, sprite_rect_scaled.h * .1f);
|
|
entity->local_hit_box_size = Dqn_V2_InitNx2(sprite_rect_scaled.w, sprite_rect_scaled.h - (sprite_rect_scaled.h * .4f));
|
|
return result;
|
|
}
|
|
|
|
static FP_GameEntityHandle FP_Entity_CreateAirportTerry(FP_Game *game, Dqn_V2 pos, DQN_FMT_STRING_ANNOTATE char const *fmt, ...)
|
|
{
|
|
va_list args;
|
|
va_start(args, fmt);
|
|
FP_GameEntity *entity = FP_Game_MakeEntityPointerFV(game, fmt, args);
|
|
FP_GameEntityHandle result = entity->handle;
|
|
va_end(args);
|
|
|
|
entity->type = FP_EntityType_AirportTerry;
|
|
entity->local_pos = pos;
|
|
entity->sprite_height = FP_Entity_GetRenderData(game, entity->type, 0 /*state*/, FP_GameDirection_Down).height;
|
|
FP_Entity_AddDebugEditorFlags(game, result);
|
|
entity->flags |= FP_GameEntityFlag_NonTraversable;
|
|
|
|
TELY_AssetSpriteAnimation *sprite_anim = TELY_Asset_GetSpriteAnimation(&game->atlas_sprite_sheet, g_anim_names.church_terry_alive);
|
|
Dqn_Rect sprite_rect = game->atlas_sprite_sheet.rects.data[sprite_anim->index];
|
|
Dqn_f32 size_scale = FP_Entity_CalcSpriteScaleForDesiredHeight(game, entity->sprite_height, sprite_rect);
|
|
Dqn_V2 sprite_rect_scaled = sprite_rect.size * size_scale;
|
|
|
|
entity->local_hit_box_offset = Dqn_V2_InitNx2(0, sprite_rect_scaled.h * .1f);
|
|
entity->local_hit_box_size = Dqn_V2_InitNx2(sprite_rect_scaled.w, sprite_rect_scaled.h - (sprite_rect_scaled.h * .4f));
|
|
return result;
|
|
}
|
|
|
|
static FP_GameEntityHandle FP_Entity_CreatePhoneMessageProjectile(FP_Game *game, FP_GameEntityHandle owner, Dqn_V2 pos, Dqn_V2 velocity, DQN_FMT_STRING_ANNOTATE char const *fmt, ...)
|
|
{
|
|
va_list args;
|
|
va_start(args, fmt);
|
|
FP_GameEntity *entity = FP_Game_MakeEntityPointerFV(game, fmt, args);
|
|
FP_GameEntityHandle result = entity->handle;
|
|
va_end(args);
|
|
|
|
entity->type = FP_EntityType_PhoneMessageProjectile;
|
|
FP_EntityRenderData render_data = FP_Entity_GetRenderData(game, entity->type, 0, FP_GameDirection_Down);
|
|
|
|
entity->constant_acceleration_per_s = velocity;
|
|
entity->local_pos = pos;
|
|
entity->sprite_height = render_data.height;
|
|
FP_Entity_AddDebugEditorFlags(game, result);
|
|
entity->flags |= FP_GameEntityFlag_TTL;
|
|
|
|
entity->local_hit_box_offset = Dqn_V2_InitNx2(0, render_data.render_size.h * .1f);
|
|
entity->local_hit_box_size = Dqn_V2_InitNx2(render_data.render_size.w, render_data.render_size.h - (render_data.render_size.h * .4f));
|
|
entity->attack_box_offset = entity->local_hit_box_offset;
|
|
entity->attack_box_size = entity->local_hit_box_size;
|
|
entity->ttl_end_timestamp = game->clock_ms + 1000;
|
|
entity->projectile_owner = owner;
|
|
entity->faction = FP_GameEntityFaction_Friendly;
|
|
|
|
uint64_t duration_ms = FP_GAME_ENTITY_ACTION_INFINITE_TIMER;
|
|
FP_Game_EntityActionReset(game, result, duration_ms, render_data.sprite);
|
|
|
|
return result;
|
|
}
|