148 lines
4.4 KiB
C++
148 lines
4.4 KiB
C++
#if defined(__clang__)
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#pragma once
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#include "feely_pona_unity.h"
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#endif
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template <typename T>
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struct FP_SentinelListLink
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{
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T data;
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FP_SentinelListLink<T> *next;
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FP_SentinelListLink<T> *prev;
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};
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template <typename T>
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struct FP_SentinelList
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{
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Dqn_usize size;
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FP_SentinelListLink<T> *sentinel;
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};
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template <typename T>
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FP_SentinelListLink<T> *FP_SentinelList_Front(FP_SentinelList<T> *list)
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{
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FP_SentinelListLink<T> *result = nullptr;
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if (list && list->sentinel && list->sentinel->next)
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result = list->sentinel->next;
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return result;
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}
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template <typename T>
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bool FP_SentinelList_Iterate(FP_SentinelList<T> *list, FP_SentinelListLink<T> **it)
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{
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if (!list || !list->sentinel || !it)
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return false;
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if (!DQN_CHECK(list->sentinel->next && list->sentinel->prev))
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return false;
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if (!(*it))
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*it = list->sentinel;
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bool result = list && (*it)->next != list->sentinel;
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if (result)
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(*it) = (*it)->next;
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return result;
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}
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template <typename T>
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FP_SentinelList<T> FP_SentinelList_Init(TELY_ChunkPool *pool)
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{
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FP_SentinelList<T> result = {};
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result.sentinel = TELY_ChunkPool_New(pool, FP_SentinelListLink<T>);
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result.sentinel->next = result.sentinel->prev = result.sentinel;
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return result;
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}
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template <typename T>
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FP_SentinelListLink<T> *FP_SentinelList_Make(FP_SentinelList<T> *list, TELY_ChunkPool *pool)
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{
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FP_SentinelListLink<T> *result = FP_SentinelList_MakeBefore(list, list->sentinel, pool);
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return result;
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}
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template <typename T>
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FP_SentinelListLink<T> *FP_SentinelList_Add(FP_SentinelList<T> *list, TELY_ChunkPool *pool, const T& data)
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{
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FP_SentinelListLink<T> *result = FP_SentinelList_Make(list, pool);
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result->data = data;
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return result;
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}
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template <typename T>
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FP_SentinelListLink<T> *FP_SentinelList_MakeBefore(FP_SentinelList<T> *list, FP_SentinelListLink<T> *link, TELY_ChunkPool *pool)
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{
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DQN_ASSERT(list->sentinel->next);
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DQN_ASSERT(list->sentinel->prev);
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DQN_ASSERT(list->sentinel->prev->next == list->sentinel);
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DQN_ASSERT(list->sentinel->next->prev == list->sentinel);
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FP_SentinelListLink<T> *result = TELY_ChunkPool_New(pool, FP_SentinelListLink<T>);
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result->next = link;
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result->prev = link->prev;
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result->next->prev = result;
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result->prev->next = result;
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list->size++;
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return result;
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}
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template <typename T>
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FP_SentinelListLink<T> *FP_SentinelList_MakeAfter(FP_SentinelList<T> *list, FP_SentinelListLink<T> *link, TELY_ChunkPool *pool)
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{
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DQN_ASSERT(list->sentinel->next);
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DQN_ASSERT(list->sentinel->prev);
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DQN_ASSERT(list->sentinel->prev->next == list->sentinel);
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DQN_ASSERT(list->sentinel->next->prev == list->sentinel);
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FP_SentinelListLink<T> *result = TELY_ChunkPool_New(pool, FP_SentinelListLink<T>);
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result->next = link->next;
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result->prev = link;
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result->next->prev = result;
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result->prev->next = result;
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list->size++;
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return result;
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}
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template <typename T>
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FP_SentinelListLink<T> *FP_SentinelList_Erase(FP_SentinelList<T> *list, FP_SentinelListLink<T> *link, TELY_ChunkPool *pool)
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{
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FP_SentinelListLink<T> *result = link->prev;
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link->next->prev = link->prev;
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link->prev->next = link->next;
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TELY_ChunkPool_Dealloc(pool, link);
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list->size--;
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return result;
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}
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template <typename T>
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void FP_SentinelList_Clear(FP_SentinelList<T> *list, TELY_ChunkPool *pool)
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{
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if (!list || !pool)
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return;
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for (FP_SentinelListLink<T> *link = nullptr; FP_SentinelList_Iterate(list, &link); )
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link = FP_SentinelList_Erase(list, link, pool);
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}
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template <typename T>
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void FP_SentinelList_Deinit(FP_SentinelList<T> *list, TELY_ChunkPool *pool)
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{
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if (!list || !pool)
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return;
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FP_SentinelList_Clear(list, pool);
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TELY_ChunkPool_Dealloc(pool, list->sentinel);
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*list = {};
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}
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template <typename T>
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FP_SentinelListLink<T> *FP_SentinelList_Find(FP_SentinelList<T> const *list, T const &find)
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{
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FP_SentinelListLink<T> *result = nullptr;
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for (FP_SentinelListLink<FP_GameEntityHandle> *link = nullptr;
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!result && FP_SentinelList_Iterate<FP_GameEntityHandle>(DQN_CAST(FP_SentinelList<T> *)list, &link); ) {
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if (link->data == find)
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result = link;
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}
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return result;
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}
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