50 lines
1020 B
C
50 lines
1020 B
C
#if defined(__clang__)
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#pragma once
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#include "feely_pona_unity.h"
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#endif
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enum FP_EntityType
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{
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FP_EntityType_Nil,
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FP_EntityType_Terry,
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FP_EntityType_Smoochie,
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FP_EntityType_Merchant,
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FP_EntityType_Clinger,
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FP_EntityType_Count,
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};
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enum FP_EntityTerryState
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{
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FP_EntityTerryState_Nil,
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FP_EntityTerryState_Idle,
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FP_EntityTerryState_Attack,
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FP_EntityTerryState_Run,
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FP_EntityTerryState_Dash,
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};
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enum FP_EntitySmoochieState
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{
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FP_EntitySmoochieState_Nil,
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FP_EntitySmoochieState_Idle,
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FP_EntitySmoochieState_Attack,
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FP_EntitySmoochieState_HurtSide,
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FP_EntitySmoochieState_AttackHeart,
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FP_EntitySmoochieState_Death,
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FP_EntitySmoochieState_Run,
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};
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enum FP_EntityClingerState
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{
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FP_EntityClingerState_Nil,
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FP_EntityClingerState_Idle,
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FP_EntityClingerState_Attack,
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FP_EntityClingerState_Death,
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FP_EntityClingerState_Run,
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};
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enum FP_EntityTerryMerchantState
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{
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FP_EntityTerryMerchantState_Nil,
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FP_EntityTerryMerchantState_Idle,
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};
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