feely_pona/_clang-format

459 lines
14 KiB
Plaintext
Raw Permalink Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

Language: Cpp
IndentWidth: 4
TabWidth: 4
# Align parameters on the open bracket, e.g.:
# someLongFunction(argument1,
# argument2);
AlignAfterOpenBracket: Align
# Align array column and left justify the columns e.g.:
# struct test demo[] =
# {
# {56, 23, "hello"},
# {-1, 93463, "world"},
# {7, 5, "!!" }
# };
AlignArrayOfStructures: Left
# Align assignments on consecutive lines. This will result in formattings like:
#
# int a = 1;
# int somelongname = 2;
# double c = 3;
#
# int d = 3;
# /* A comment. */
# double e = 4;
AlignConsecutiveAssignments: Consecutive
AlignConsecutiveBitFields: Consecutive
AlignConsecutiveDeclarations: Consecutive
AlignConsecutiveMacros: Consecutive
# Align escaped newlines as far left as possible.
# #define A \
# int aaaa; \
# int b; \
# int dddddddddd;
AlignEscapedNewlines: Left
# Horizontally align operands of binary and ternary expressions.
# Specifically, this aligns operands of a single expression that needs to be
# split over multiple lines, e.g.:
#
# int aaa = bbbbbbbbbbbbbbb +
# ccccccccccccccc;
AlignOperands: Align
# true: false:
# int a; // My comment a vs. int a; // My comment a
# int b = 2; // comment b int b = 2; // comment about b
AlignTrailingComments: true
# If the function declaration doesnt fit on a line, allow putting all
# parameters of a function declaration onto the next line even if
# BinPackParameters is false.
#
# true:
# void myFunction(
# int a, int b, int c, int d, int e);
#
# false:
# void myFunction(int a,
# int b,
# int c,
# int d,
# int e);
AllowAllParametersOfDeclarationOnNextLine: false
AllowShortBlocksOnASingleLine: Never # "while (true) { continue; }" can be put on a single line.
# If true, short case labels will be contracted to a single line.
#
# true: false:
# switch (a) { vs. switch (a) {
# case 1: x = 1; break; case 1:
# case 2: return; x = 1;
# } break;
# case 2:
# return;
# }
AllowShortCaseLabelsOnASingleLine: true
AllowShortEnumsOnASingleLine: true # enum { A, B } myEnum;
# Only merge functions defined inside a class. Implies “empty”.
#
# class Foo {
# void f() { foo(); }
# };
# void f() {
# foo();
# }
# void f() {}
AllowShortFunctionsOnASingleLine: Inline
AllowShortIfStatementsOnASingleLine: false
# Only merge empty lambdas.
#
# auto lambda = [](int a) {}
# auto lambda2 = [](int a) {
# return a;
# };
AllowShortLambdasOnASingleLine: Empty
AllowShortLoopsOnASingleLine: false
# true: false:
# aaaa = vs. aaaa = "bbbb"
# "bbbb" "cccc";
# "cccc";
AlwaysBreakBeforeMultilineStrings: true
# Force break after template declaration only when the following declaration
# spans multiple lines.
#
# template <typename T> T foo() {
# }
# template <typename T>
# T foo(int aaaaaaaaaaaaaaaaaaaaa,
# int bbbbbbbbbbbbbbbbbbbbb) {
# }
AlwaysBreakTemplateDeclarations: MultiLine
# If false, a function calls arguments will either be all on the same line or
# will have one line each.
#
# true:
# void f() {
# f(aaaaaaaaaaaaaaaaaaaa, aaaaaaaaaaaaaaaaaaaa,
# aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa);
# }
#
# false:
# void f() {
# f(aaaaaaaaaaaaaaaaaaaa,
# aaaaaaaaaaaaaaaaaaaa,
# aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa);
# }
BinPackArguments: false
BinPackParameters: false # As BinPackArguments but for function definition parameters
# Add space after the : only (space may be added before if needed for
# AlignConsecutiveBitFields).
#
# unsigned bf: 2;
BitFieldColonSpacing: After
# LooooooooooongType loooooooooooooooooooooongVariable =
# someLooooooooooooooooongFunction();
#
# bool value = aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa +
# aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa ==
# aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa &&
# aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa >
# ccccccccccccccccccccccccccccccccccccccccc;
BreakBeforeBinaryOperators: None
# Always attach braces to surrounding context, but break before braces on
# function, namespace and class definitions.
BreakBeforeBraces: Linux
# true:
# template<typename T>
# concept ...
#
# false:
# template<typename T> concept ...
BreakBeforeConceptDeclarations: false
# true:
# veryVeryVeryVeryVeryVeryVeryVeryVeryVeryVeryLongDescription
# ? firstValue
# : SecondValueVeryVeryVeryVeryLong;
#
# false:
# veryVeryVeryVeryVeryVeryVeryVeryVeryVeryVeryLongDescription ?
# firstValue :
# SecondValueVeryVeryVeryVeryLong;
BreakBeforeTernaryOperators: true
# Break constructor initializers before the colon and commas, and align the
# commas with the colon.
#
# Constructor()
# : initializer1()
# , initializer2()
BreakConstructorInitializers: BeforeComma
# Break inheritance list only after the commas.
#
# class Foo : Base1,
# Base2
# {};
BreakInheritanceList: AfterComma
# true:
# const char* x = "veryVeryVeryVeryVeryVe"
# "ryVeryVeryVeryVeryVery"
# "VeryLongString";
BreakStringLiterals: true
ColumnLimit: 0
# false:
# namespace Foo {
# namespace Bar {
# }
# }
CompactNamespaces: false
# true: false:
# vector<int> x{1, 2, 3, 4}; vs. vector<int> x{ 1, 2, 3, 4 };
# vector<T> x{{}, {}, {}, {}}; vector<T> x{ {}, {}, {}, {} };
# f(MyMap[{composite, key}]); f(MyMap[{ composite, key }]);
# new int[3]{1, 2, 3}; new int[3]{ 1, 2, 3 };
Cpp11BracedListStyle: true
# Analyze the formatted file for the most used line ending (\r\n or \n). UseCRLF
# is only used as a fallback if none can be derived.
DeriveLineEnding: true
DerivePointerAlignment: true # As per DeriveLineEnding except for pointers and references
# Add empty line only when access modifier starts a new logical block. Logical
# block is a group of one or more member fields or functions.
#
# struct foo {
# private:
# int i;
#
# protected:
# int j;
# /* comment */
# public:
# foo() {}
#
# private:
# protected:
# };
EmptyLineBeforeAccessModifier: LogicalBlock
# true: false:
# namespace a { vs. namespace a {
# foo(); foo();
# bar(); bar();
# } // namespace a }
FixNamespaceComments: true
# false: true:
# class C { vs. class C {
# class D { class D {
# void bar(); void bar();
# protected: protected:
# D(); D();
# }; };
# public: public:
# C(); C();
# }; };
# void foo() { void foo() {
# return 1; return 1;
# } }
IndentAccessModifiers: false
# false: true:
# switch (fool) { vs. switch (fool) {
# case 1: { case 1:
# bar(); {
# } break; bar();
# default: { }
# plop(); break;
# } default:
# } {
# plop();
# }
# }
IndentCaseBlocks: false
# false: true:
# switch (fool) { vs. switch (fool) {
# case 1: case 1:
# bar(); bar();
# break; break;
# default: default:
# plop(); plop();
# } }
IndentCaseLabels: true
# extern "C" {
# void foo();
# }
IndentExternBlock: NoIndent
# Indents directives before the hash.
#
# #if FOO
# #if BAR
# #include <foo>
# #endif
# #endif
IndentPPDirectives: BeforeHash
# true: false:
# if (foo) { vs. if (foo) {
# bar();
# bar(); }
# }
KeepEmptyLinesAtTheStartOfBlocks: false
# The maximum number of consecutive empty lines to keep.
#
# MaxEmptyLinesToKeep: 1 vs. MaxEmptyLinesToKeep: 0
# int f() { int f() {
# int = 1; int i = 1;
# i = foo();
# i = foo(); return i;
# }
# return i;
# }
MaxEmptyLinesToKeep: 1
NamespaceIndentation: None
# Put all constructor initializers on the current line if they fit. Otherwise,
# put each one on its own line.
#
# Constructor() : a(), b()
#
# Constructor()
# : aaaaaaaaaaaaaaaaaaaa(),
# bbbbbbbbbbbbbbbbbbbb(),
# ddddddddddddd()
PackConstructorInitializers: CurrentLine
PointerAlignment: Right
# false:
# // veryVeryVeryVeryVeryVeryVeryVeryVeryVeryVeryLongComment with plenty of information
# /* second veryVeryVeryVeryVeryVeryVeryVeryVeryVeryVeryLongComment with plenty of information */
#
# true:
# // veryVeryVeryVeryVeryVeryVeryVeryVeryVeryVeryLongComment with plenty of
# // information
# /* second veryVeryVeryVeryVeryVeryVeryVeryVeryVeryVeryLongComment with plenty of
# * information */
ReflowComments: true
# false: true:
#
# if (isa<FunctionDecl>(D)) { vs. if (isa<FunctionDecl>(D))
# handleFunctionDecl(D); handleFunctionDecl(D);
# } else if (isa<VarDecl>(D)) { else if (isa<VarDecl>(D))
# handleVarDecl(D); handleVarDecl(D);
# }
#
# if (isa<VarDecl>(D)) { vs. if (isa<VarDecl>(D)) {
# for (auto *A : D.attrs()) { for (auto *A : D.attrs())
# if (shouldProcessAttr(A)) { if (shouldProcessAttr(A))
# handleAttr(A); handleAttr(A);
# } }
# }
# }
#
# if (isa<FunctionDecl>(D)) { vs. if (isa<FunctionDecl>(D))
# for (auto *A : D.attrs()) { for (auto *A : D.attrs())
# handleAttr(A); handleAttr(A);
# }
# }
#
# if (auto *D = (T)(D)) { vs. if (auto *D = (T)(D)) {
# if (shouldProcess(D)) { if (shouldProcess(D))
# handleVarDecl(D); handleVarDecl(D);
# } else { else
# markAsIgnored(D); markAsIgnored(D);
# } }
# }
#
# if (a) { vs. if (a)
# b(); b();
# } else { else if (c)
# if (c) { d();
# d(); else
# } else { e();
# e();
# }
# }
RemoveBracesLLVM: true
# Never v.s. Always
# #include <cstring> #include <cstring>
# struct Foo {
# int a, b, c; struct Foo {
# }; int a, b, c;
# namespace Ns { };
# class Bar {
# public: namespace Ns {
# struct Foobar { class Bar {
# int a; public:
# int b; struct Foobar {
# }; int a;
# private: int b;
# int t; };
# int method1() {
# // ... private:
# } int t;
# enum List {
# ITEM1, int method1() {
# ITEM2 // ...
# }; }
# template<typename T>
# int method2(T x) { enum List {
# // ... ITEM1,
# } ITEM2
# int i, j, k; };
# int method3(int par) {
# // ... template<typename T>
# } int method2(T x) {
# }; // ...
# class C {}; }
# }
# int i, j, k;
#
# int method3(int par) {
# // ...
# }
# };
#
# class C {};
# }
SeparateDefinitionBlocks: Always
# true: false:
# int a = 5; vs. int a= 5;
# a += 42; a+= 42;
SpaceBeforeAssignmentOperators: true
# Put a space before opening parentheses only after control statement keywords
# (for/if/while...).
#
# void f() {
# if (true) {
# f();
# }
# }
SpaceBeforeParens: ControlStatements
SpacesBeforeTrailingComments: 1
# static_cast<int>(arg);
# std::function<void(int)> fct;
SpacesInAngles: Never
Standard: Auto
# Macros which are ignored in front of a statement, as if they were an
# attribute. So that they are not parsed as identifier, for example for Qts
# emit.
# unsigned char data = 'x';
# emit signal(data); // This is parsed as variable declaration.
#
# vs.
#
# unsigned char data = 'x';
# emit signal(data); // Now it's fine again.
StatementAttributeLikeMacros: [emit]
---