#if defined(__clang__) #pragma once #include "feely_pona_unity.h" #endif enum FP_EntityType { FP_EntityType_Nil, FP_EntityType_Map, FP_EntityType_Terry, FP_EntityType_Smoochie, FP_EntityType_MerchantTerry, FP_EntityType_MerchantGraveyard, FP_EntityType_MerchantGym, FP_EntityType_MerchantPhoneCompany, FP_EntityType_ClubTerry, FP_EntityType_Clinger, FP_EntityType_Heart, FP_EntityType_Count, }; enum FP_EntityTerryState { FP_EntityTerryState_Nil, FP_EntityTerryState_Idle, FP_EntityTerryState_Attack, FP_EntityTerryState_Run, FP_EntityTerryState_Dash, }; enum FP_EntitySmoochieState { FP_EntitySmoochieState_Nil, FP_EntitySmoochieState_Idle, FP_EntitySmoochieState_Attack, FP_EntitySmoochieState_HurtSide, FP_EntitySmoochieState_AttackHeart, FP_EntitySmoochieState_Death, FP_EntitySmoochieState_Run, }; enum FP_EntityClingerState { FP_EntityClingerState_Nil, FP_EntityClingerState_Idle, FP_EntityClingerState_Attack, FP_EntityClingerState_Death, FP_EntityClingerState_Run, }; enum FP_EntityMerchantTerryState { FP_EntityMerchantTerryState_Nil, FP_EntityMerchantTerryState_Idle, }; enum FP_EntityMerchantGymState { FP_EntityMerchantGymState_Nil, FP_EntityMerchantGymState_Idle, }; enum FP_EntityMerchantPhoneCompanyState { FP_EntityMerchantPhoneCompanyState_Nil, FP_EntityMerchantPhoneCompanyState_Idle, }; enum FP_EntityMerchantGraveyardState { FP_EntityMerchantGraveyardState_Nil, FP_EntityMerchantGraveyardState_Idle, }; enum FP_EntityClubTerryState { FP_EntityClubTerryState_Nil, FP_EntityClubTerryState_Idle, FP_EntityClubTerryState_PartyTime, }; enum FP_EntityMapState { FP_EntityMapState_Nil, FP_EntityMapState_Idle, }; enum FP_EntityHeartState { FP_EntityHeartState_Nil, FP_EntityHeartState_Idle, };