<!doctype html>
<html lang="EN-us">
  <head>
    <meta charset="utf-8">
    <meta http-equiv="Content-Type" content="text/html; charset=utf-8">

    <title>Terry Cherry</title>

    <meta name="title" content="Terry Cherry">
    <meta name="description" content="Terry fends off the hordes of cherries">
    <meta name="viewport" content="width=device-width">

    <style>
      body {
        font-family: arial;
        margin: 0;
        padding: none;
        background: #301010;
      }

      #header {
        font-weight: bold;
        color: white;
        height: 30px;
        text-align: center;
        padding-left: 5px;
        padding-right: 5px;
        padding-top: 5px;
        padding-bottom: 10px;
      }

      .emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; }
      div.emscripten { text-align: center; }
      div.emscripten_border {  border: 0px solid black; }
      div.emscripten_status { border: 0px solid black; }

      /* NOTE: Canvas *must not* have any border or padding, or mouse coords will be wrong */
      canvas.emscripten {
        border: 0px none;
        background: black;
        width: 75vw;
      }

      #status {
        display: inline-block;
        vertical-align: top;
        font-weight: normal;
        font-size: 0.8em;
        color: darkgray;
      }

      #progress {
        height: 0px;
        width: 0px;
      }

      #controls {
        display: inline-block;
        float: right;
        vertical-align: top;
      }

      #output {
        width: 90%;
        height: 140px;
        margin: 0 auto;
        margin-top: 10px;
        display: block;
        background-color: black;
        color: white;
        font-family: 'Lucida Console', Monaco, monospace;
        outline: none;
      }

      input[type=button] {
        background-color: lightgray;
        color: black;
        text-decoration: none;
        cursor: pointer;
        width: 140px;
      }

      input[type=button]:hover {
        background-color: #f5f5f5ff;
        border-color: black;
      }
    </style>
  </head>
  <body>
    <div id="header">
        <h1 style="font-size: 1em; text-align: center; margin-top: 0; margin-bottom: 0; padding-bottom: 3px">Terry Cherry</h1>
        <div class="emscripten" id="status">Downloading...</div>
        <div class="emscripten">
          <progress value="0" max="100" id="progress" hidden=0></progress>
        </div>
    </div>

    <div class="emscripten_border">
      <canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()" tabindex=-1></canvas>
    </div>

    <div style="display: flex; justify-content: space-around;">
        <span id='controls'>
          <span><input type="button" value="🖵 FULLSCREEN" onclick="Module.requestFullscreen(false, false)"></span>
          <span><input type="button" id="btn-audio" value="🔇 SUSPEND" onclick="toggleAudio()"></span>
        </span>
    </div>

    <div style="margin-left:5%;margin-right:5%;text-align:center;color:#fff">
        <p>Help Terry fend off the horde by defending the lanes and
        constructing buildings to slow them down.</br>Developed by Doyle, Josh
        and Tom over 4 weeks.</br><a style="color:inherit;" href="https://git.doylet.dev/doylet/feely_pona">Source code here!</a></p>
    </div>

    <textarea id="output" rows="8"></textarea>
    <script type='text/javascript'>
        var statusElement = document.querySelector('#status');
        var progressElement = document.querySelector('#progress');
        var Module = {
            preRun: [],
            postRun: [],
            print: (function() {
                var element = document.querySelector('#output');

                if (element) element.value = '';    // Clear browser cache

                return function(text) {
                    if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
                    // These replacements are necessary if you render to raw HTML
                    //text = text.replace(/&/g, "&amp;");
                    //text = text.replace(/</g, "&lt;");
                    //text = text.replace(/>/g, "&gt;");
                    //text = text.replace('\n', '<br>', 'g');
                    console.log(text);

                    if (element) {
                        element.value += text + "\n";
                        element.scrollTop = element.scrollHeight; // focus on bottom
                    }
                };
            })(),
            printErr: function(text) {
                if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');

                console.error(text);
            },
            canvas: (function() {
                var canvas = document.querySelector('#canvas');

                // As a default initial behavior, pop up an alert when webgl context is lost.
                // To make your application robust, you may want to override this behavior before shipping!
                // See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
                canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);

                return canvas;
            })(),
            setStatus: function(text) {
                if (!Module.setStatus.last) Module.setStatus.last = { time: Date.now(), text: '' };
                if (text === Module.setStatus.last.text) return;

                var m = text.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/);
                var now = Date.now();

                if (m && now - Module.setStatus.last.time < 30) return; // If this is a progress update, skip it if too soon

                Module.setStatus.last.time = now;
                Module.setStatus.last.text = text;

                if (m) {
                    text = m[1];
                    progressElement.value = parseInt(m[2])*100;
                    progressElement.max = parseInt(m[4])*100;
                    progressElement.hidden = true;
                } else {
                    progressElement.value = null;
                    progressElement.max = null;
                    progressElement.hidden = true;
                }

                if (text) {
                    statusElement.innerHTML = '@version@: ' + text;
                } else {
                    statusElement.innerHTML = '@version@';
                }
            },
            totalDependencies: 0,
            monitorRunDependencies: function(left) {
                this.totalDependencies = Math.max(this.totalDependencies, left);
                Module.setStatus(left ? 'Preparing... (' + (this.totalDependencies-left) + '/' + this.totalDependencies + ')' : 'All downloads complete.');
            },
            //noInitialRun: true
        };

        Module.setStatus('Downloading...');

        window.onerror = function() {
            Module.setStatus('Exception thrown, see JavaScript console');
            Module.setStatus = function(text) { if (text) Module.printErr('[post-exception status] ' + text); };
        };
    </script>

    <!-- REF: https://developers.google.com/web/updates/2018/11/web-audio-autoplay -->
    <script type='text/javascript'>
        var audioBtn = document.querySelector('#btn-audio');
        // An array of all contexts to resume on the page
        const audioContexList = [];
        (function() {
            // A proxy object to intercept AudioContexts and
            // add them to the array for tracking and resuming later
            self.AudioContext = new Proxy(self.AudioContext, {
                construct(target, args) {
                    const result = new target(...args);
                    audioContexList.push(result);
                    if (result.state == "suspended") audioBtn.value = "🔈 RESUME";
                    return result;
                }
            });
        })();

        function toggleAudio() {
            var resumed = false;
            audioContexList.forEach(ctx => {
                if (ctx.state == "suspended") { ctx.resume(); resumed = true; }
                else if (ctx.state == "running") ctx.suspend();
            });

            if (resumed) audioBtn.value = "🔇 SUSPEND";
            else audioBtn.value = "🔈 RESUME";
        }
    </script>
    {{{ SCRIPT }}}
  </body>
</html>