#if defined(__clang__) #pragma once #include "feely_pona_unity.h" #endif enum FP_EntityType { FP_EntityType_Nil, FP_EntityType_Terry, FP_EntityType_Smoochie, FP_EntityType_Merchant, FP_EntityType_ClubTerry, FP_EntityType_Clinger, FP_EntityType_Count, }; enum FP_EntityTerryState { FP_EntityTerryState_Nil, FP_EntityTerryState_Idle, FP_EntityTerryState_Attack, FP_EntityTerryState_Run, FP_EntityTerryState_Dash, }; enum FP_EntitySmoochieState { FP_EntitySmoochieState_Nil, FP_EntitySmoochieState_Idle, FP_EntitySmoochieState_Attack, FP_EntitySmoochieState_HurtSide, FP_EntitySmoochieState_AttackHeart, FP_EntitySmoochieState_Death, FP_EntitySmoochieState_Run, }; enum FP_EntityClingerState { FP_EntityClingerState_Nil, FP_EntityClingerState_Idle, FP_EntityClingerState_Attack, FP_EntityClingerState_Death, FP_EntityClingerState_Run, }; enum FP_EntityTerryMerchantState { FP_EntityTerryMerchantState_Nil, FP_EntityTerryMerchantState_Idle, }; enum FP_EntityClubTerryState { FP_EntityClubTerryState_Nil, FP_EntityClubTerryState_Idle, };