Add hitbox offset for UP and DOWN attacks #1
@ -501,9 +501,15 @@ void FP_EntityActionStateMachine(FP_Game *game, TELY_PlatformInput *input, FP_Ga
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if (entity->direction == FP_GameDirection_Left) {
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if (entity->direction == FP_GameDirection_Left) {
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entity->attack_box_offset = Dqn_V2_InitNx2(entity->local_hit_box_offset.x - entity->attack_box_size.w,
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entity->attack_box_offset = Dqn_V2_InitNx2(entity->local_hit_box_offset.x - entity->attack_box_size.w,
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entity->local_hit_box_offset.y);
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entity->local_hit_box_offset.y);
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} else {
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} else if (entity->direction == FP_GameDirection_Right) {
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entity->attack_box_offset = Dqn_V2_InitNx2(entity->local_hit_box_offset.x + entity->local_hit_box_size.w,
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entity->attack_box_offset = Dqn_V2_InitNx2(entity->local_hit_box_offset.x + entity->local_hit_box_size.w,
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entity->local_hit_box_offset.y);
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entity->local_hit_box_offset.y);
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} else if (entity->direction == FP_GameDirection_Up) {
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entity->attack_box_offset = Dqn_V2_InitNx2(entity->local_hit_box_offset.x,
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entity->local_hit_box_offset.y - entity->attack_box_size.h);
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} else if (entity->direction == FP_GameDirection_Down) {
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entity->attack_box_offset = Dqn_V2_InitNx2(entity->local_hit_box_offset.x,
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entity->local_hit_box_offset.y + entity->attack_box_size.h);
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}
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}
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} else {
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} else {
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entity->attack_box_size = {};
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entity->attack_box_size = {};
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