Priority List #26

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opened 2023-10-01 07:49:49 +00:00 by doylet · 0 comments
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[ABILITIES] Ghosting/phasing
[ABILITIES] Range attack
[ABILITIES] Placing buildings
[UI] Data bars (for ranged attacks, e.g. a phone plan for GiB)

[MERCHANTS] Buying things from merchants
[MERCHANTS] Money system
[MERCHANTS] Dialogue for merchants

[BUILDINGS] Have health
[UI] Health bars (buildings, terry, enemies)
[BUILDINGS] Can get destroyed
[BUILDINGS] Repair mechanic

[WAVES] Enemies increase attack speed & damage
[WAVES] Create mechanism to allow waves of enemies
[WAVES] Safe timer after wave completion

[TERRY] Have terry die and become a ghost for 30s

[AI] Attack side buildings in base before going to heart
[AI] Queue up outside building

[UI] Status effects icons/particles (slow-down, drunk)

~~[ABILITIES] Ghosting/phasing~~ ~~[ABILITIES] Range attack~~ ~~[ABILITIES] Placing buildings~~ ~~[UI] Data bars (for ranged attacks, e.g. a phone plan for GiB)~~ ~~[MERCHANTS] Buying things from merchants~~ ~~[MERCHANTS] Money system~~ ~~[MERCHANTS] Dialogue for merchants~~ ~~[BUILDINGS] Have health~~ ~~[UI] Health bars (buildings, terry, enemies)~~ ~~[BUILDINGS] Can get destroyed~~ ~~[BUILDINGS] Repair mechanic~~ ~~[WAVES] Enemies increase attack speed & damage~~ ~~[WAVES] Create mechanism to allow waves of enemies~~ ~~[WAVES] Safe timer after wave completion~~ ~~[TERRY] Have terry die and become a ghost for 30s~~ ~~[AI] Attack side buildings in base before going to heart~~ ~~[AI] Queue up outside building~~ [UI] Status effects icons/particles (slow-down, drunk)
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Reference: doylet/feely_pona#26
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