[ABILITIES] Ghosting/phasing [ABILITIES] Range attack [ABILITIES] Placing buildings [UI] Data bars (for ranged attacks, e.g. a phone plan for GiB)
[MERCHANTS] Buying things from merchants [MERCHANTS] Money system [MERCHANTS] Dialogue for merchants
[BUILDINGS] Have health [UI] Health bars (buildings, terry, enemies) [BUILDINGS] Can get destroyed [BUILDINGS] Repair mechanic
[WAVES] Enemies increase attack speed & damage [WAVES] Create mechanism to allow waves of enemies [WAVES] Safe timer after wave completion
[TERRY] Have terry die and become a ghost for 30s
[AI] Attack side buildings in base before going to heart [AI] Queue up outside building
[UI] Status effects icons/particles (slow-down, drunk)
~~[ABILITIES] Ghosting/phasing~~
~~[ABILITIES] Range attack~~
~~[ABILITIES] Placing buildings~~
~~[UI] Data bars (for ranged attacks, e.g. a phone plan for GiB)~~
~~[MERCHANTS] Buying things from merchants~~
~~[MERCHANTS] Money system~~
~~[MERCHANTS] Dialogue for merchants~~
~~[BUILDINGS] Have health~~
~~[UI] Health bars (buildings, terry, enemies)~~
~~[BUILDINGS] Can get destroyed~~
~~[BUILDINGS] Repair mechanic~~
~~[WAVES] Enemies increase attack speed & damage~~
~~[WAVES] Create mechanism to allow waves of enemies~~
~~[WAVES] Safe timer after wave completion~~
~~[TERRY] Have terry die and become a ghost for 30s~~
~~[AI] Attack side buildings in base before going to heart~~
~~[AI] Queue up outside building~~
[UI] Status effects icons/particles (slow-down, drunk)
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[ABILITIES] Ghosting/phasing[ABILITIES] Range attack[ABILITIES] Placing buildings[UI] Data bars (for ranged attacks, e.g. a phone plan for GiB)[MERCHANTS] Buying things from merchants[MERCHANTS] Money system[MERCHANTS] Dialogue for merchants[BUILDINGS] Have health[UI] Health bars (buildings, terry, enemies)[BUILDINGS] Can get destroyed[BUILDINGS] Repair mechanic[WAVES] Enemies increase attack speed & damage[WAVES] Create mechanism to allow waves of enemies[WAVES] Safe timer after wave completion[TERRY] Have terry die and become a ghost for 30s[AI] Attack side buildings in base before going to heart[AI] Queue up outside building[UI] Status effects icons/particles (slow-down, drunk)