1 Commits

Author SHA1 Message Date
doylet 472b6390e8 fp: Make the website prettier, set the tab title 2023-10-17 12:29:57 +11:00
8 changed files with 75 additions and 139 deletions
-1
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@@ -1,4 +1,3 @@
Build/ Build/
Nocheckin/ Nocheckin/
feely_pona_build.exe feely_pona_build.exe
feely_pona_version.txt
+1 -1
-5
View File
@@ -6,11 +6,6 @@ set script_dir=%script_dir_backslash:~0,-1%
set build_dir=%script_dir%\Build set build_dir=%script_dir%\Build
set code_dir=%script_dir% set code_dir=%script_dir%
REM Bootstrap a version
git show -s --date=format:%%Y-%%m-%%d --format=%%cd HEAD> feely_pona_version.txt
git rev-parse --short=8 HEAD>> feely_pona_version.txt
git rev-list --count HEAD>> feely_pona_version.txt
REM Bootstrap the build program REM Bootstrap the build program
mkdir %build_dir% 2>nul mkdir %build_dir% 2>nul
pushd %build_dir% pushd %build_dir%
+20 -61
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@@ -309,7 +309,7 @@ static void FP_PlayReset(FP_Game *game, TELY_Platform *platform)
play->root_entity = Dqn_VArray_Make(&play->entities, Dqn_ZeroMem_No); play->root_entity = Dqn_VArray_Make(&play->entities, Dqn_ZeroMem_No);
Dqn_FArray_Add(&play->parent_entity_stack, play->root_entity->handle); Dqn_FArray_Add(&play->parent_entity_stack, play->root_entity->handle);
Dqn_PCG32_Seed(&play->rng, platform->core.epoch_time); Dqn_PCG32_Seed(&play->rng, 0xABCDEF);
// NOTE: Map =================================================================================== // NOTE: Map ===================================================================================
{ {
@@ -473,14 +473,14 @@ static void FP_PlayReset(FP_Game *game, TELY_Platform *platform)
play->tile_size = 37; play->tile_size = 37;
// NOTE: Create billboads ====================================================================== // NOTE: Create billboads ======================================================================
FP_Entity_CreateBillboard(game, Dqn_V2_InitNx2( 511, 451), FP_EntityBillboardState_Dash, "Dash Billboard"); FP_Entity_CreateBillboard(game, Dqn_V2_InitNx2(1311, -951), FP_EntityBillboardState_Dash, "Dash Billboard");
FP_Entity_CreateBillboard(game, Dqn_V2_InitNx2( 511, -451), FP_EntityBillboardState_Attack, "Attack Billboard"); FP_Entity_CreateBillboard(game, Dqn_V2_InitNx2(1954, 855), FP_EntityBillboardState_Attack, "Attack Billboard");
FP_Entity_CreateBillboard(game, Dqn_V2_InitNx2(2047, -720), FP_EntityBillboardState_RangeAttack, "Range Attack Billboard"); FP_Entity_CreateBillboard(game, Dqn_V2_InitNx2(2047, -984), FP_EntityBillboardState_RangeAttack, "Range Attack Billboard");
FP_Entity_CreateBillboard(game, Dqn_V2_InitNx2(-936, -500), FP_EntityBillboardState_Monkey, "Monkey Billboard"); FP_Entity_CreateBillboard(game, Dqn_V2_InitNx2(2036, -700), FP_EntityBillboardState_Monkey, "Monkey Billboard");
FP_Entity_CreateBillboard(game, Dqn_V2_InitNx2(1898, 771), FP_EntityBillboardState_Strafe, "Strafe Billboard"); FP_Entity_CreateBillboard(game, Dqn_V2_InitNx2(2098, 1171), FP_EntityBillboardState_Strafe, "Strafe Billboard");
// NOTE: Camera ================================================================================ // NOTE: Camera ================================================================================
play->camera.world_pos = {}; play->camera.world_pos = base_mid_p - Dqn_V2_InitV2I(platform->core.window_size * .5f);
play->camera.scale = Dqn_V2_InitNx1(1); play->camera.scale = Dqn_V2_InitNx1(1);
play->camera.size = Dqn_V2_InitNx2(1826, 1046); play->camera.size = Dqn_V2_InitNx2(1826, 1046);
} }
@@ -1996,25 +1996,7 @@ void FP_Update(TELY_Platform *platform, FP_Game *game, TELY_PlatformInput *input
if (entity->flags & FP_GameEntityFlag_CameraTracking) { if (entity->flags & FP_GameEntityFlag_CameraTracking) {
FP_GameCamera *camera = &game->play.camera; FP_GameCamera *camera = &game->play.camera;
camera->world_pos = FP_Game_CalcEntityWorldPos(game, entity->handle) * camera->scale;
// NOTE: calculate camera position based on camera shake
Dqn_V2 camera_position = camera->world_pos;
if (camera->shake_duration > 0) {
Dqn_f32 offset_x = (Dqn_PCG32_NextF32(&game->play.rng) * 1000 - 500) * camera->shake_intensity;
Dqn_f32 offset_y = (Dqn_PCG32_NextF32(&game->play.rng) * 1000 - 500) * camera->shake_intensity;
camera_position.x += offset_x;
camera_position.y += offset_y;
camera->shake_duration -= input->delta_s;
}
Dqn_f64 camera_smoothing = 5.0f;
camera->world_pos.x += (camera_position.x - camera->world_pos.x) * (camera_smoothing * input->delta_s);
camera->world_pos.y += (camera_position.y - camera->world_pos.y) * (camera_smoothing * input->delta_s);
camera->world_pos_target = FP_Game_CalcEntityWorldPos(game, entity->handle) * camera->scale;
} }
FP_GamePlaceableBuilding placeable_building = PLACEABLE_BUILDINGS[game->play.build_mode_building_index]; FP_GamePlaceableBuilding placeable_building = PLACEABLE_BUILDINGS[game->play.build_mode_building_index];
@@ -2263,19 +2245,12 @@ void FP_Update(TELY_Platform *platform, FP_Game *game, TELY_PlatformInput *input
} }
defender->hp = defender->hp >= attacker->base_attack ? defender->hp - attacker->base_attack : 0; defender->hp = defender->hp >= attacker->base_attack ? defender->hp - attacker->base_attack : 0;
defender->hit_on_frame = game->play.update_counter;
if (game->play.player == defender->handle) {
game->play.camera.shake_intensity = 0.1f;
game->play.camera.shake_duration = 0.25f;
}
if (defender->hp <= 0) { if (defender->hp <= 0) {
if (!defender->is_dying) { if (!defender->is_dying) {
FP_GameEntity *coin_receiver = FP_Game_GetEntity(game, attacker->projectile_owner); FP_GameEntity *coin_receiver = FP_Game_GetEntity(game, attacker->projectile_owner);
if (FP_Game_IsNilEntity(coin_receiver)) if (FP_Game_IsNilEntity(coin_receiver))
coin_receiver = attacker; coin_receiver = attacker;
coin_receiver->coins += 2; coin_receiver->coins += 1;
} }
defender->is_dying = true; defender->is_dying = true;
} }
@@ -2315,12 +2290,11 @@ void FP_Update(TELY_Platform *platform, FP_Game *game, TELY_PlatformInput *input
} }
} }
// NOTE: Camera ================================================================================
FP_GamePlay *play = &game->play;
FP_GameCamera *camera = &play->camera;
if (!FP_Game_IsNilEntityHandle(game, game->play.clicked_entity)) { if (!FP_Game_IsNilEntityHandle(game, game->play.clicked_entity)) {
Dqn_V2 window_size = Dqn_V2_InitV2I(platform->core.window_size); Dqn_V2 window_size = Dqn_V2_InitV2I(platform->core.window_size);
FP_GamePlay *play = &game->play;
FP_GameCamera *camera = &play->camera;
camera->scale = window_size / camera->size; camera->scale = window_size / camera->size;
Dqn_V2 camera_size_screen = camera->size * camera->scale; Dqn_V2 camera_size_screen = camera->size * camera->scale;
@@ -2328,13 +2302,12 @@ void FP_Update(TELY_Platform *platform, FP_Game *game, TELY_PlatformInput *input
Dqn_V2 map_screen_size = map_world_size * camera->scale; Dqn_V2 map_screen_size = map_world_size * camera->scale;
Dqn_V2 half_map_screen_size = map_screen_size * .5f; Dqn_V2 half_map_screen_size = map_screen_size * .5f;
camera->world_pos_target.x = DQN_MIN(camera->world_pos_target.x, half_map_screen_size.w - (camera_size_screen.w * .5f)); camera->world_pos.x = DQN_MIN(camera->world_pos.x, half_map_screen_size.w - (camera_size_screen.w * .5f));
camera->world_pos_target.x = DQN_MAX(camera->world_pos_target.x, -half_map_screen_size.w + (camera_size_screen.w * .5f)); camera->world_pos.x = DQN_MAX(camera->world_pos.x, -half_map_screen_size.w + (camera_size_screen.w * .5f));
camera->world_pos_target.y = DQN_MAX(camera->world_pos_target.y, -half_map_screen_size.h + (camera_size_screen.h * .5f)); camera->world_pos.y = DQN_MAX(camera->world_pos.y, -half_map_screen_size.h + (camera_size_screen.h * .5f));
camera->world_pos_target.y = DQN_MIN(camera->world_pos_target.y, half_map_screen_size.h - (camera_size_screen.h * .5f)); camera->world_pos.y = DQN_MIN(camera->world_pos.y, half_map_screen_size.h - (camera_size_screen.h * .5f));
} }
camera->world_pos += (camera->world_pos_target - camera->world_pos) * (5.f * DQN_CAST(Dqn_f32)input->delta_s);
Dqn_Profiler_EndZone(update_zone); Dqn_Profiler_EndZone(update_zone);
} }
@@ -2458,26 +2431,13 @@ void FP_Render(FP_Game *game, TELY_Platform *platform, TELY_Renderer *renderer,
if (sprite.flip & TELY_AssetFlip_Y) if (sprite.flip & TELY_AssetFlip_Y)
dest_rect.size.h *= -1.f; // NOTE: Flip the texture vertically dest_rect.size.h *= -1.f; // NOTE: Flip the texture vertically
Dqn_V4 sprite_colour = TELY_COLOUR_WHITE_V4;
if (entity->hit_on_frame) {
DQN_ASSERT(game->play.update_counter >= entity->hit_on_frame);
Dqn_usize frames_elapsed_since_hit = game->play.update_counter - entity->hit_on_frame;
Dqn_usize const HIT_CONFIRM_DURATION = 8;
if (frames_elapsed_since_hit < HIT_CONFIRM_DURATION) {
sprite_colour = TELY_COLOUR_RED_V4;
sprite_colour.g = ((1.f / HIT_CONFIRM_DURATION) * frames_elapsed_since_hit);
sprite_colour.b = ((1.f / HIT_CONFIRM_DURATION) * frames_elapsed_since_hit);
}
}
sprite_colour.a *= entity->action.sprite_alpha;
TELY_Render_TextureColourV4(renderer, TELY_Render_TextureColourV4(renderer,
sprite.sheet->tex_handle, sprite.sheet->tex_handle,
src_rect, src_rect,
dest_rect, dest_rect,
Dqn_V2_Zero /*rotate origin*/, Dqn_V2_Zero /*rotate origin*/,
0.f /*rotate radians*/, 0.f /*rotate radians*/,
sprite_colour); TELY_Colour_V4Alpha(TELY_COLOUR_WHITE_V4, entity->action.sprite_alpha));
if (entity->converted_faction) { if (entity->converted_faction) {
Dqn_V2 label_p = Dqn_Rect_InterpolatedPoint(dest_rect, Dqn_V2_InitNx2(0, -0.25f)); Dqn_V2 label_p = Dqn_Rect_InterpolatedPoint(dest_rect, Dqn_V2_InitNx2(0, -0.25f));
@@ -3640,8 +3600,8 @@ void FP_Render(FP_Game *game, TELY_Platform *platform, TELY_Renderer *renderer,
TELY_Render_TextF(renderer, draw_p, Dqn_V2_Zero, " F9 %s god mode", game->play.god_mode ? "Disable" : "Enable"); draw_p.y += TELY_Render_FontHeight(renderer, assets); TELY_Render_TextF(renderer, draw_p, Dqn_V2_Zero, " F9 %s god mode", game->play.god_mode ? "Disable" : "Enable"); draw_p.y += TELY_Render_FontHeight(renderer, assets);
TELY_Render_TextF(renderer, draw_p, Dqn_V2_Zero, " F10 %s noclip", player->flags & FP_GameEntityFlag_NoClip ? "Disable" : "Enable"); draw_p.y += TELY_Render_FontHeight(renderer, assets); TELY_Render_TextF(renderer, draw_p, Dqn_V2_Zero, " F10 %s noclip", player->flags & FP_GameEntityFlag_NoClip ? "Disable" : "Enable"); draw_p.y += TELY_Render_FontHeight(renderer, assets);
TELY_Render_TextF(renderer, draw_p, Dqn_V2_Zero, " F11 Building inventory +1"); draw_p.y += TELY_Render_FontHeight(renderer, assets); TELY_Render_TextF(renderer, draw_p, Dqn_V2_Zero, " F11 Building inventory +1"); draw_p.y += TELY_Render_FontHeight(renderer, assets);
TELY_Render_TextF(renderer, draw_p, Dqn_V2_Zero, " F12 %s by enemies", player->faction == FP_GameEntityFaction_Nil ? "Attacked" : "Ignored"); draw_p.y += TELY_Render_FontHeight(renderer, assets);
TELY_Render_TextF(renderer, draw_p, Dqn_V2_Zero, " 1 %s HUD", game->play.debug_hide_hud ? "Show" : "Hide"); draw_p.y += TELY_Render_FontHeight(renderer, assets); TELY_Render_TextF(renderer, draw_p, Dqn_V2_Zero, " 1 %s HUD", game->play.debug_hide_hud ? "Show" : "Hide"); draw_p.y += TELY_Render_FontHeight(renderer, assets);
TELY_Render_TextF(renderer, draw_p, Dqn_V2_Zero, " 2 %s by enemies", player->faction == FP_GameEntityFaction_Nil ? "Attacked" : "Ignored"); draw_p.y += TELY_Render_FontHeight(renderer, assets);
TELY_Render_PopFont(renderer); TELY_Render_PopFont(renderer);
TELY_Render_PopColourV4(renderer); TELY_Render_PopColourV4(renderer);
@@ -3696,15 +3656,14 @@ void FP_Render(FP_Game *game, TELY_Platform *platform, TELY_Renderer *renderer,
player->inventory.kennels += 1; player->inventory.kennels += 1;
} }
if (TELY_Platform_InputScanCodeIsPressed(input, TELY_PlatformInputScanCode_1)) if (TELY_Platform_InputScanCodeIsPressed(input, TELY_PlatformInputScanCode_F12)) {
game->play.debug_hide_hud = !game->play.debug_hide_hud;
if (TELY_Platform_InputScanCodeIsPressed(input, TELY_PlatformInputScanCode_2)) {
player->faction = player->faction == FP_GameEntityFaction_Nil player->faction = player->faction == FP_GameEntityFaction_Nil
? FP_GameEntityFaction_Friendly ? FP_GameEntityFaction_Friendly
: FP_GameEntityFaction_Nil; : FP_GameEntityFaction_Nil;
} }
if (TELY_Platform_InputScanCodeIsPressed(input, TELY_PlatformInputScanCode_1))
game->play.debug_hide_hud = !game->play.debug_hide_hud;
} }
} }
+2 -44
View File
@@ -465,53 +465,11 @@ int main(int argc, char const **argv)
} }
} }
// NOTE: feely pona emscripten ============================================================= // NOTE: feely pona emscripten =================================================================
{ {
feely_pona_emscripten_timings[0] = Dqn_OS_PerfCounterNow(); feely_pona_emscripten_timings[0] = Dqn_OS_PerfCounterNow();
DQN_DEFER { feely_pona_emscripten_timings[1] = Dqn_OS_PerfCounterNow(); }; DQN_DEFER { feely_pona_emscripten_timings[1] = Dqn_OS_PerfCounterNow(); };
// NOTE: feely pona emscripten shell =======================================================
Dqn_String8 html_shell_path = Dqn_FsPath_ConvertF(scratch.arena, "%.*s/feely_pona_emscripten_shell.html", DQN_STRING_FMT(build_dir));
{
Dqn_String8 html_path = Dqn_FsPath_ConvertF(scratch.arena, "%.*s/feely_pona_emscripten_shell.html", DQN_STRING_FMT(code_dir));
Dqn_String8 html_buffer = Dqn_Fs_Read(html_path, scratch.allocator);
if (!DQN_CHECKF(html_buffer.size,
"Failed to read Emscripten HTML shell file. The file at\n\n '%.*s'\n\ndoes not exist or is not readable",
DQN_STRING_FMT(html_path)))
return -1;
Dqn_String8 version_path = Dqn_FsPath_ConvertF(scratch.arena, "%.*s/feely_pona_version.txt", DQN_STRING_FMT(code_dir));
Dqn_String8 version_buffer = Dqn_Fs_Read(version_path, scratch.allocator);
Dqn_String8SplitAllocResult version_parts = Dqn_String8_SplitAlloc(scratch.allocator, version_buffer, DQN_STRING8("\n"));
if (!DQN_CHECKF(version_parts.size == 3,
"Version file '%.*s' must have 3 lines containing, date, commit hash and number of commits. The buffer we tried extracting information from was\n\n%.*s\n\n",
DQN_STRING_FMT(version_path),
DQN_STRING_FMT(version_buffer))) {
return -1;
}
Dqn_String8 date = Dqn_String8_TrimWhitespaceAround(version_parts.data[0]);
Dqn_String8 commit_hash = Dqn_String8_TrimWhitespaceAround(version_parts.data[1]);
Dqn_String8 commit_count = Dqn_String8_TrimWhitespaceAround(version_parts.data[2]);
Dqn_String8 version_text = Dqn_String8_InitF(scratch.allocator,
"%.*s edition rev. %.*s-%.*s",
DQN_STRING_FMT(date),
DQN_STRING_FMT(commit_count),
DQN_STRING_FMT(commit_hash));
Dqn_String8 html_buffer_processed = Dqn_String8_Replace(html_buffer,
DQN_STRING8("@version@"),
version_text,
0 /*start_index*/,
scratch.allocator);
if (!DQN_CHECKF(Dqn_Fs_Write(html_shell_path,
html_buffer_processed),
"Failed to write Emscripten HTML shell with the project version inserted into it. We were unable to write to the target location\n\n '%.*s'\n",
DQN_STRING_FMT(html_shell_path)))
return -1;
}
// NOTE: Compile with emcc ============================================================= // NOTE: Compile with emcc =============================================================
Dqn_CPPBuildContext build_context = {}; Dqn_CPPBuildContext build_context = {};
build_context.compile_file_obj_suffix = DQN_CPP_BUILD_OBJ_SUFFIX_O; build_context.compile_file_obj_suffix = DQN_CPP_BUILD_OBJ_SUFFIX_O;
@@ -524,7 +482,7 @@ int main(int argc, char const **argv)
DQN_STRING8("cmd"), DQN_STRING8("/C"), DQN_STRING8("emcc.bat"), DQN_STRING8("cmd"), DQN_STRING8("/C"), DQN_STRING8("emcc.bat"),
DQN_STRING8("-o"), Dqn_String8_InitF(scratch.allocator, "%.*s.html", DQN_STRING_FMT(output_name)), DQN_STRING8("-o"), Dqn_String8_InitF(scratch.allocator, "%.*s.html", DQN_STRING_FMT(output_name)),
DQN_STRING8("-Wall"), DQN_STRING8("-Wall"),
DQN_STRING8("--shell-file"), html_shell_path, DQN_STRING8("--shell-file"), Dqn_FsPath_ConvertF(scratch.arena, "%.*s/feely_pona_emscripten_shell.html", DQN_STRING_FMT(code_dir)),
Dqn_FsPath_ConvertF(scratch.arena, "%.*s/%.*s", DQN_STRING_FMT(build_dir), DQN_STRING_FMT(raylib_emscripten_lib_name)), Dqn_FsPath_ConvertF(scratch.arena, "%.*s/%.*s", DQN_STRING_FMT(build_dir), DQN_STRING_FMT(raylib_emscripten_lib_name)),
DQN_STRING8("-s"), DQN_STRING8("USE_GLFW=3"), DQN_STRING8("-s"), DQN_STRING8("USE_GLFW=3"),
DQN_STRING8("-s"), DQN_STRING8("TOTAL_MEMORY=512MB"), DQN_STRING8("-s"), DQN_STRING8("TOTAL_MEMORY=512MB"),
+49 -20
View File
@@ -19,14 +19,10 @@
} }
#header { #header {
font-weight: bold;
color: white;
height: 30px; height: 30px;
text-align: center;
padding-left: 5px; padding-left: 5px;
padding-right: 5px; padding-right: 5px;
padding-top: 5px; padding-top: 5px;
padding-bottom: 10px;
} }
.emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; } .emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; }
@@ -41,12 +37,47 @@
width: 75vw; width: 75vw;
} }
.spinner {
height: 15px;
width: 15px;
margin: 0;
display: inline-block;
vertical-align: top;
-webkit-animation: rotation .8s linear infinite;
-moz-animation: rotation .8s linear infinite;
-o-animation: rotation .8s linear infinite;
animation: rotation 0.8s linear infinite;
border-left: 5px solid black;
border-right: 5px solid black;
border-bottom: 5px solid black;
border-top: 5px solid red;
border-radius: 100%;
background-color: rgb(245, 245, 245);
}
@-webkit-keyframes rotation {
from {-webkit-transform: rotate(0deg);}
to {-webkit-transform: rotate(360deg);}
}
@-moz-keyframes rotation {
from {-moz-transform: rotate(0deg);}
to {-moz-transform: rotate(360deg);}
}
@-o-keyframes rotation {
from {-o-transform: rotate(0deg);}
to {-o-transform: rotate(360deg);}
}
@keyframes rotation {
from {transform: rotate(0deg);}
to {transform: rotate(360deg);}
}
#status { #status {
display: inline-block; display: inline-block;
vertical-align: top; vertical-align: top;
font-weight: normal; margin-top: 5px;
font-size: 0.8em; margin-left: 5px;
color: darkgray; font-weight: bold;
color: white;
} }
#progress { #progress {
@@ -88,8 +119,13 @@
</head> </head>
<body> <body>
<div id="header"> <div id="header">
<h1 style="font-size: 1em; text-align: center; margin-top: 0; margin-bottom: 0; padding-bottom: 3px">Terry Cherry</h1> <div class="spinner" id='spinner'></div>
<div class="emscripten" id="status">Downloading...</div> <div class="emscripten" id="status">Downloading...</div>
<span id='controls'>
<span><input type="button" value="🖵 FULLSCREEN" onclick="Module.requestFullscreen(false, false)"></span>
<span><input type="button" id="btn-audio" value="🔇 SUSPEND" onclick="toggleAudio()"></span>
</span>
<div class="emscripten"> <div class="emscripten">
<progress value="0" max="100" id="progress" hidden=0></progress> <progress value="0" max="100" id="progress" hidden=0></progress>
</div> </div>
@@ -99,17 +135,11 @@
<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()" tabindex=-1></canvas> <canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()" tabindex=-1></canvas>
</div> </div>
<div style="display: flex; justify-content: space-around;">
<span id='controls'>
<span><input type="button" value="🖵 FULLSCREEN" onclick="Module.requestFullscreen(false, false)"></span>
<span><input type="button" id="btn-audio" value="🔇 SUSPEND" onclick="toggleAudio()"></span>
</span>
</div>
<textarea id="output" rows="8"></textarea> <textarea id="output" rows="8"></textarea>
<script type='text/javascript'> <script type='text/javascript'>
var statusElement = document.querySelector('#status'); var statusElement = document.querySelector('#status');
var progressElement = document.querySelector('#progress'); var progressElement = document.querySelector('#progress');
var spinnerElement = document.querySelector('#spinner');
var Module = { var Module = {
preRun: [], preRun: [],
postRun: [], postRun: [],
@@ -165,17 +195,15 @@
progressElement.value = parseInt(m[2])*100; progressElement.value = parseInt(m[2])*100;
progressElement.max = parseInt(m[4])*100; progressElement.max = parseInt(m[4])*100;
progressElement.hidden = true; progressElement.hidden = true;
spinnerElement.hidden = false;
} else { } else {
progressElement.value = null; progressElement.value = null;
progressElement.max = null; progressElement.max = null;
progressElement.hidden = true; progressElement.hidden = true;
if (!text) spinnerElement.style.display = 'none';
} }
if (text) { statusElement.innerHTML = text;
statusElement.innerHTML = '@version@: ' + text;
} else {
statusElement.innerHTML = '@version@';
}
}, },
totalDependencies: 0, totalDependencies: 0,
monitorRunDependencies: function(left) { monitorRunDependencies: function(left) {
@@ -189,6 +217,7 @@
window.onerror = function() { window.onerror = function() {
Module.setStatus('Exception thrown, see JavaScript console'); Module.setStatus('Exception thrown, see JavaScript console');
spinnerElement.style.display = 'none';
Module.setStatus = function(text) { if (text) Module.printErr('[post-exception status] ' + text); }; Module.setStatus = function(text) { if (text) Module.printErr('[post-exception status] ' + text); };
}; };
</script> </script>
+1 -1
View File
@@ -264,7 +264,7 @@ FP_EntityRenderData FP_Entity_GetRenderData(FP_Game *game, FP_EntityType type, u
} break; } break;
case FP_EntityType_Billboard: { case FP_EntityType_Billboard: {
result.height.meters = 7.5f; result.height.meters = 12.f;
FP_EntityBillboardState state = DQN_CAST(FP_EntityBillboardState)raw_state; FP_EntityBillboardState state = DQN_CAST(FP_EntityBillboardState)raw_state;
switch (state) { switch (state) {
case FP_EntityBillboardState_Attack: result.anim_name = g_anim_names.map_billboard_attack; break; case FP_EntityBillboardState_Attack: result.anim_name = g_anim_names.map_billboard_attack; break;
-4
View File
@@ -195,7 +195,6 @@ struct FP_GameEntity
Dqn_V2 attack_box_size; Dqn_V2 attack_box_size;
Dqn_V2 attack_box_offset; Dqn_V2 attack_box_offset;
bool attack_processed; bool attack_processed;
Dqn_usize hit_on_frame;
bool is_dying; bool is_dying;
uint64_t last_attack_timestamp; uint64_t last_attack_timestamp;
uint64_t attack_cooldown_ms; uint64_t attack_cooldown_ms;
@@ -258,11 +257,8 @@ struct FP_GameCamera
{ {
Dqn_V2 size; Dqn_V2 size;
Dqn_V2 world_pos; Dqn_V2 world_pos;
Dqn_V2 world_pos_target;
Dqn_f32 rotate_rads; Dqn_f32 rotate_rads;
Dqn_V2 scale; Dqn_V2 scale;
Dqn_f32 shake_intensity;
Dqn_f64 shake_duration;
}; };
enum FP_GameAudio enum FP_GameAudio