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a69cf1584a
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Drunk patrons cannot attend the club again
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2023-10-11 08:40:21 +11:00 |
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64cf8787d7
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fp: Lower prices, Get rid of price multiplier
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2023-10-10 08:53:19 +11:00 |
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169170945b
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fp: Add queueing x3 mobs at buildings
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2023-10-10 00:07:30 +11:00 |
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81b3fc5c5d
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fp: Add pause screen
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2023-10-09 21:35:51 +11:00 |
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bd4783cc39
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fp: Add better price and spawn balancing
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2023-10-09 09:01:56 +11:00 |
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ab61a482c7
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fp: Vary the spawn and waypoints
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2023-10-08 19:48:17 +11:00 |
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25736461fb
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fp: Add game over sequence
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2023-10-08 19:05:56 +11:00 |
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065292c7ac
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fp: Add attack upgrade to merchant
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2023-10-08 17:35:57 +11:00 |
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17947c7b69
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fp: Draw health bars fro mobs, fix projectile origin
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2023-10-08 17:25:08 +11:00 |
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ecfe730744
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fp: Fix the attack box path finding and hit detection
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2023-10-08 17:07:20 +11:00 |
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efec333b61
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fp: Redo the attack boxes
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2023-10-08 16:46:49 +11:00 |
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1889b9f9c5
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fp: Wire up game reset
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2023-10-08 16:46:44 +11:00 |
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daa6cb4cb4
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Change the numbers for better balancing
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2023-10-08 13:13:18 +11:00 |
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631579d29b
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fp: Add monkeys and carrying to portal
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2023-10-08 01:29:50 +11:00 |
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7e1bcee5df
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fp: Integrate the icons
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2023-10-07 23:05:46 +11:00 |
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d564ad225d
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fp: Improve swarming of buildings
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2023-10-07 19:14:09 +11:00 |
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4cb9ad4f39
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fp: Fix attack boxes persisting and decrement health
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2023-10-07 17:55:34 +11:00 |
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19f8649870
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fp: Add terry ghosting
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2023-10-07 15:29:56 +11:00 |
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b5c8c45769
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fp: Add a basic data plan visualisation
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2023-10-06 21:48:05 +11:00 |
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57a09d6f9a
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fp: Make the building behaviours generic and work across multiple buildings
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2023-10-06 20:48:20 +11:00 |
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bfe2fef528
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fp: Tone down scanline effect
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2023-10-06 19:57:59 +11:00 |
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85603bda2a
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fp: Add scanlines for A E S T H E T I C S, Add increasing enemy health for waves
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2023-10-06 19:52:15 +11:00 |
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5f8344ddda
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fp: Add projectile attack
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2023-10-05 21:10:50 +11:00 |
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4f4868efb0
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Make transition functions more robust
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2023-10-01 17:56:06 +11:00 |
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00365ec86f
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fp: Add cooldowns to attacks
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2023-10-01 17:56:04 +11:00 |
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f258886d68
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fp: Get camera fix
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2023-10-01 14:38:31 +11:00 |
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fe06bdfe19
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fp: Use tely audio for queueing sounds
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2023-09-30 20:14:42 +10:00 |
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ab9f0df551
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Merge remote-tracking branch 'origin/audio'
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2023-09-30 19:37:35 +10:00 |
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403051e540
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Play multiple audio files
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2023-09-30 19:09:15 +10:00 |
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e467abf922
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fp: Add a simplified swarming algorithm
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2023-09-30 16:11:39 +10:00 |
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a35cb8d2a6
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fp: Start drafting up swarming of buildings
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2023-09-29 22:44:27 +10:00 |
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158fcb12fe
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fp: Add mobbing behaviour to surround club terry
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2023-09-29 21:42:27 +10:00 |
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3829a2bdc9
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fp: First draft swarming on entity
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2023-09-29 14:50:40 +10:00 |
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ffb2ec3ea3
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fp: Orient sprite in direction of velocity
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2023-09-27 00:09:14 +10:00 |
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a9fba6f01d
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fp: Smoochie attack on aggro, add heart anim on attack
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2023-09-26 23:58:48 +10:00 |
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7a2bebf3c3
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fp: Use meters for calculations
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2023-09-26 00:07:39 +10:00 |
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1c8b6c8e1f
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fp: Move spawning to entity.cpp
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2023-09-25 22:13:32 +10:00 |
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219425fc96
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fp: Add sentinel DS, fix physics step, fix waypoints
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2023-09-25 00:43:22 +10:00 |
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677486e094
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fp: Use animated sprites, use ms for animation duration
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2023-09-24 23:08:30 +10:00 |
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468c9995bd
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fp: Remove action to anim mapping
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2023-09-24 21:54:08 +10:00 |
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30a69e40e9
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fp: Rejig the mob spawner to use a fixed-waypoint path
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2023-09-24 19:11:44 +10:00 |
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bff3fc759d
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fp: Move some structs to entity.h
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2023-09-24 18:16:14 +10:00 |
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ea9f63d709
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tely: Deprecate anim to action mapping it sucks
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2023-09-24 17:01:21 +10:00 |
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3745b0c6bc
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tely: Decouple entity from sprite sheet
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2023-09-24 15:51:41 +10:00 |
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b70a86aa33
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tely/asset: Fix sprite packer emitting wrong anim rect count
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2023-09-24 15:50:10 +10:00 |
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1062e138d6
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fp: Improve the A* situation, but its not quite fixed yet
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2023-09-23 17:38:10 +10:00 |
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9106230079
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fp: Add debug visualisation for A*
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2023-09-23 17:19:36 +10:00 |
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38410073cf
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fp: Add mob spawner and profiling metrics
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2023-09-23 16:42:22 +10:00 |
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f431be1b29
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fp: Precalculate the collision grid before the A* process
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2023-09-23 15:52:26 +10:00 |
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eceb4a3a21
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fp: Add base walls
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2023-09-23 15:44:37 +10:00 |
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