|  | 9fde0594e1 | Add guard asserts for attack, Add death animations | 2023-09-28 21:38:26 +10:00 |  | 
			
				
					|  | 44014a8add | Add comments to make it clearer what's going on | 2023-09-28 00:13:44 +00:00 |  | 
			
				
					|  | d85fbe95fa | fp: Integrate clinger as a spawnable mob | 2023-09-27 14:47:27 +10:00 |  | 
			
				
					|  | ffb2ec3ea3 | fp: Orient sprite in direction of velocity | 2023-09-27 00:09:14 +10:00 |  | 
			
				
					|  | a9fba6f01d | fp: Smoochie attack on aggro, add heart anim on attack | 2023-09-26 23:58:48 +10:00 |  | 
			
				
					|  | 5e441e1a13 | Add hp, Add attack collision detection, Add destroy on death | 2023-09-26 12:42:59 +00:00 |  | 
			
				
					|  | 589d56dd82 | fp: Invert the move-ability flag on entity type check | 2023-09-26 21:44:02 +10:00 |  | 
			
				
					|  | 7a2bebf3c3 | fp: Use meters for calculations | 2023-09-26 00:07:39 +10:00 |  | 
			
				
					|  | dcf47a106a | fp: Add an aggro flag on terry | 2023-09-25 23:06:39 +10:00 |  | 
			
				
					|  | 1c8b6c8e1f | fp: Move spawning to entity.cpp | 2023-09-25 22:13:32 +10:00 |  | 
			
				
					|  | e1a9c21174 | Add more directions to smoochie attacks | 2023-09-25 21:39:28 +10:00 |  | 
			
				
					|  | 8790f1d979 | Add hitbox offset for UP and DOWN attacks | 2023-09-25 08:37:26 +10:00 |  | 
			
				
					|  | 219425fc96 | fp: Add sentinel DS, fix physics step, fix waypoints | 2023-09-25 00:43:22 +10:00 |  | 
			
				
					|  | 677486e094 | fp: Use animated sprites, use ms for animation duration | 2023-09-24 23:08:30 +10:00 |  | 
			
				
					|  | 858a66786a | fp: Use switch statement for state machine | 2023-09-24 22:00:08 +10:00 |  | 
			
				
					|  | 468c9995bd | fp: Remove action to anim mapping | 2023-09-24 21:54:08 +10:00 |  | 
			
				
					|  | 30a69e40e9 | fp: Rejig the mob spawner to use a fixed-waypoint path | 2023-09-24 19:11:44 +10:00 |  | 
			
				
					|  | bff3fc759d | fp: Move some structs to entity.h | 2023-09-24 18:16:14 +10:00 |  | 
			
				
					|  | d3444c84f1 | tely/asset: Load up the merchant | 2023-09-24 18:05:28 +10:00 |  | 
			
				
					|  | ea9f63d709 | tely: Deprecate anim to action mapping it sucks | 2023-09-24 17:01:21 +10:00 |  | 
			
				
					|  | f95cb8ec9b | tely: Wire up the sprite up/down/left/right anims | 2023-09-24 16:24:51 +10:00 |  | 
			
				
					|  | 3745b0c6bc | tely: Decouple entity from sprite sheet | 2023-09-24 15:51:41 +10:00 |  | 
			
				
					|  | b70a86aa33 | tely/asset: Fix sprite packer emitting wrong anim rect count | 2023-09-24 15:50:10 +10:00 |  | 
			
				
					|  | bb89100130 | tely/asset: Fix sprite packer emitting wrong anim count | 2023-09-24 15:50:10 +10:00 |  | 
			
				
					|  | aa75118996 | tely: Fix assets by resizing to 25% | 2023-09-24 15:50:08 +10:00 |  | 
			
				
					|  | 6b3ba17fc9 | Add further gamepad button support to character actions | 2023-09-24 15:49:16 +10:00 |  | 
			
				
					|  | ca6abb7684 | tely/asset: Update naming convention | 2023-09-24 11:38:46 +10:00 |  | 
			
				
					|  | 3f33b015ab | tely/asset: Add new sprite packer spec file support | 2023-09-24 11:34:04 +10:00 |  | 
			
				
					|  | ebfcc899c1 | assets: Use new terry walk assets with proper baseline | 2023-09-23 22:38:08 +10:00 |  | 
			
				
					|  | 5de62f1b15 | Do some bullshit magic with build.bat | 2023-09-23 22:14:38 +10:00 |  | 
			
				
					|  | 7ed151edd1 | build: Fix rebase | 2023-09-23 21:28:17 +10:00 |  | 
			
				
					|  | 8ac5b66a3f | Add gamepad support and hook it up with movement | 2023-09-23 21:27:26 +10:00 |  | 
			
				
					|  | 1ff0daba4a | tely: Add idle animation for the player | 2023-09-23 21:21:08 +10:00 |  | 
			
				
					|  | 1062e138d6 | fp: Improve the A* situation, but its not quite fixed yet | 2023-09-23 17:38:10 +10:00 |  | 
			
				
					|  | a8f5aa41a5 | fp: Update physics at a fixed rate | 2023-09-23 17:26:18 +10:00 |  | 
			
				
					|  | 9106230079 | fp: Add debug visualisation for A* | 2023-09-23 17:19:36 +10:00 |  | 
			
				
					|  | 38410073cf | fp: Add mob spawner and profiling metrics | 2023-09-23 16:42:22 +10:00 |  | 
			
				
					|  | f431be1b29 | fp: Precalculate the collision grid before the A* process | 2023-09-23 15:52:26 +10:00 |  | 
			
				
					|  | eceb4a3a21 | fp: Add base walls | 2023-09-23 15:44:37 +10:00 |  | 
			
				
					|  | 7d33baab4f | fp: Make path finding consider non-traversables | 2023-09-23 13:30:54 +10:00 |  | 
			
				
					|  | cc202cefac | fp: Move game stuff into game files | 2023-09-23 12:35:40 +10:00 |  | 
			
				
					|  | f9f3cec9cc | fp: Fix moving diagonally faster | 2023-09-21 17:18:32 +10:00 |  | 
			
				
					|  | a12a7d218b | fp: Add dashing | 2023-09-21 17:17:37 +10:00 |  | 
			
				
					|  | 8db9182fd9 | fp: Render info text with RFUI | 2023-09-20 23:35:38 +10:00 |  | 
			
				
					|  | 528a79548b | fp: Use improved binary search | 2023-09-20 00:21:05 +10:00 |  | 
			
				
					|  | d2d4f3cfa7 | fp: Simplify attack push-back to push from side of attack | 2023-09-18 23:35:29 +10:00 |  | 
			
				
					|  | 12e6e5d6f1 | fp: Wire up attack chaining | 2023-09-18 23:00:30 +10:00 |  | 
			
				
					|  | 3e31d0ef69 | fp: Use new insert API for containers | 2023-09-18 21:46:42 +10:00 |  | 
			
				
					|  | f60099e7a3 | fp: Start decoupling action from animation | 2023-09-18 00:12:58 +10:00 |  | 
			
				
					|  | f847f5b0d0 | fp: Fix camera matrix not being set at beginning of frame | 2023-09-17 22:38:06 +10:00 |  |