Commit Graph

171 Commits

Author SHA1 Message Date
2aa3a9568b fp: Add collide rules in move entity 2023-09-29 15:58:03 +10:00
4842bd32f9 fp: Fix Attackable reusing pre-existing bit, use move equations for attack kickback 2023-09-29 15:44:02 +10:00
543e759682 fp: Separate entity input from update 2023-09-29 15:28:11 +10:00
70b1596bb9 fp: Merge duplicate attack loops 2023-09-29 15:18:38 +10:00
4bbe4787a5 fp: Rename entity file 2023-09-29 15:11:54 +10:00
3829a2bdc9 fp: First draft swarming on entity 2023-09-29 14:50:40 +10:00
9fde0594e1 Add guard asserts for attack, Add death animations 2023-09-28 21:38:26 +10:00
44014a8add Add comments to make it clearer what's going on 2023-09-28 00:13:44 +00:00
d85fbe95fa fp: Integrate clinger as a spawnable mob 2023-09-27 14:47:27 +10:00
ffb2ec3ea3 fp: Orient sprite in direction of velocity 2023-09-27 00:09:14 +10:00
a9fba6f01d fp: Smoochie attack on aggro, add heart anim on attack 2023-09-26 23:58:48 +10:00
5e441e1a13 Add hp, Add attack collision detection, Add destroy on death 2023-09-26 12:42:59 +00:00
589d56dd82 fp: Invert the move-ability flag on entity type check 2023-09-26 21:44:02 +10:00
7a2bebf3c3 fp: Use meters for calculations 2023-09-26 00:07:39 +10:00
dcf47a106a fp: Add an aggro flag on terry 2023-09-25 23:06:39 +10:00
1c8b6c8e1f fp: Move spawning to entity.cpp 2023-09-25 22:13:32 +10:00
e1a9c21174 Add more directions to smoochie attacks 2023-09-25 21:39:28 +10:00
8790f1d979 Add hitbox offset for UP and DOWN attacks 2023-09-25 08:37:26 +10:00
219425fc96 fp: Add sentinel DS, fix physics step, fix waypoints 2023-09-25 00:43:22 +10:00
677486e094 fp: Use animated sprites, use ms for animation duration 2023-09-24 23:08:30 +10:00
858a66786a fp: Use switch statement for state machine 2023-09-24 22:00:08 +10:00
468c9995bd fp: Remove action to anim mapping 2023-09-24 21:54:08 +10:00
30a69e40e9 fp: Rejig the mob spawner to use a fixed-waypoint path 2023-09-24 19:11:44 +10:00
bff3fc759d fp: Move some structs to entity.h 2023-09-24 18:16:14 +10:00
d3444c84f1 tely/asset: Load up the merchant 2023-09-24 18:05:28 +10:00
ea9f63d709 tely: Deprecate anim to action mapping it sucks 2023-09-24 17:01:21 +10:00
f95cb8ec9b tely: Wire up the sprite up/down/left/right anims 2023-09-24 16:24:51 +10:00
3745b0c6bc tely: Decouple entity from sprite sheet 2023-09-24 15:51:41 +10:00
b70a86aa33 tely/asset: Fix sprite packer emitting wrong anim rect count 2023-09-24 15:50:10 +10:00
bb89100130 tely/asset: Fix sprite packer emitting wrong anim count 2023-09-24 15:50:10 +10:00
aa75118996 tely: Fix assets by resizing to 25% 2023-09-24 15:50:08 +10:00
6b3ba17fc9 Add further gamepad button support to character actions 2023-09-24 15:49:16 +10:00
ca6abb7684 tely/asset: Update naming convention 2023-09-24 11:38:46 +10:00
3f33b015ab tely/asset: Add new sprite packer spec file support 2023-09-24 11:34:04 +10:00
ebfcc899c1 assets: Use new terry walk assets with proper baseline 2023-09-23 22:38:08 +10:00
5de62f1b15 Do some bullshit magic with build.bat 2023-09-23 22:14:38 +10:00
7ed151edd1 build: Fix rebase 2023-09-23 21:28:17 +10:00
8ac5b66a3f Add gamepad support and hook it up with movement 2023-09-23 21:27:26 +10:00
1ff0daba4a tely: Add idle animation for the player 2023-09-23 21:21:08 +10:00
1062e138d6 fp: Improve the A* situation, but its not quite fixed yet 2023-09-23 17:38:10 +10:00
a8f5aa41a5 fp: Update physics at a fixed rate 2023-09-23 17:26:18 +10:00
9106230079 fp: Add debug visualisation for A* 2023-09-23 17:19:36 +10:00
38410073cf fp: Add mob spawner and profiling metrics 2023-09-23 16:42:22 +10:00
f431be1b29 fp: Precalculate the collision grid before the A* process 2023-09-23 15:52:26 +10:00
eceb4a3a21 fp: Add base walls 2023-09-23 15:44:37 +10:00
7d33baab4f fp: Make path finding consider non-traversables 2023-09-23 13:30:54 +10:00
cc202cefac fp: Move game stuff into game files 2023-09-23 12:35:40 +10:00
f9f3cec9cc fp: Fix moving diagonally faster 2023-09-21 17:18:32 +10:00
a12a7d218b fp: Add dashing 2023-09-21 17:17:37 +10:00
8db9182fd9 fp: Render info text with RFUI 2023-09-20 23:35:38 +10:00