fp: Orient sprite in direction of velocity
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+2
-4
@@ -345,11 +345,9 @@ static Dqn_V2 FP_Game_CalcEntityWorldPos(FP_Game const *game, FP_GameEntityHandl
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if (!game)
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return result;
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for (FP_GameEntity const *entity = FP_Game_GetEntity(DQN_CAST(FP_Game *) game, handle);
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entity != game->root_entity;
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entity = entity->parent) {
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FP_GameEntity const *first = FP_Game_GetEntity(DQN_CAST(FP_Game *) game, handle);
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for (FP_GameEntity const *entity = first; entity != game->root_entity; entity = entity->parent)
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result += entity->local_pos;
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}
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return result;
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}
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