fp: Use tely audio for queueing sounds

This commit is contained in:
2023-09-30 20:14:42 +10:00
parent 7e9ad29be3
commit fe06bdfe19
4 changed files with 6 additions and 34 deletions
-10
View File
@@ -208,13 +208,6 @@ enum FP_GameAudio
FP_GameAudio_Count,
};
struct FP_SoundCommand
{
TELY_AssetAudioHandle audio_handle;
float volume;
};
const uint32_t MAX_SOUNDS = 128;
struct FP_Game
{
Dqn_f32 delta_s_accumulator;
@@ -225,9 +218,6 @@ struct FP_Game
TELY_AssetFontHandle jetbrains_mono_font;
TELY_AssetAudioHandle audio[FP_GameAudio_Count];
FP_SoundCommand sound_commands[MAX_SOUNDS];
uint32_t sound_command_count;
Dqn_Slice<TELY_AssetSpriteAnimation> hero_sprite_anims;
TELY_AssetSpriteSheet hero_sprite_sheet;
Dqn_FArray<FP_GameEntityHandle, 8> parent_entity_stack;