fp: Use tely audio for queueing sounds
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@@ -208,13 +208,6 @@ enum FP_GameAudio
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FP_GameAudio_Count,
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};
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struct FP_SoundCommand
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{
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TELY_AssetAudioHandle audio_handle;
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float volume;
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};
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const uint32_t MAX_SOUNDS = 128;
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struct FP_Game
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{
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Dqn_f32 delta_s_accumulator;
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@@ -225,9 +218,6 @@ struct FP_Game
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TELY_AssetFontHandle jetbrains_mono_font;
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TELY_AssetAudioHandle audio[FP_GameAudio_Count];
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FP_SoundCommand sound_commands[MAX_SOUNDS];
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uint32_t sound_command_count;
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Dqn_Slice<TELY_AssetSpriteAnimation> hero_sprite_anims;
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TELY_AssetSpriteSheet hero_sprite_sheet;
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Dqn_FArray<FP_GameEntityHandle, 8> parent_entity_stack;
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