fp: Add inventory and consume coins on building purchase
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+14
-1
@@ -133,6 +133,19 @@ struct FP_GameRenderSprite
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uint64_t started_at_clock_ms;
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};
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struct FP_GameInventory
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{
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uint32_t airports_base_price;
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uint32_t clubs_base_price;
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uint32_t kennels_base_price;
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uint32_t churchs_base_price;
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uint8_t airports;
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uint8_t clubs;
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uint8_t kennels;
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uint8_t churchs;
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};
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struct FP_GameEntity
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{
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FP_GameEntity *next;
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@@ -198,6 +211,7 @@ struct FP_GameEntity
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Dqn_usize terry_mobile_data_plan_cap;
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Dqn_usize coins;
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FP_GameInventory inventory;
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};
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struct FP_GameEntityIterator
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@@ -286,7 +300,6 @@ struct FP_Game
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FP_GameActiveMenu active_menu;
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bool build_mode_can_place_building;
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Dqn_usize build_mode_building_index;
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};
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struct FP_GameAStarNode
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