fp: Slow patron after club terry
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@@ -17,6 +17,8 @@ enum FP_GameEntityFlag
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FP_GameEntityFlag_AggrosWhenNearTerry = 1 << 9,
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FP_GameEntityFlag_Attackable = 1 << 10,
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FP_GameEntityFlag_RespondsToClubTerry = 1 << 11,
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FP_GameEntityFlag_PartyingAtClubTerry = 1 << 12,
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FP_GameEntityFlag_ExperiencedClubTerry = 1 << 13,
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};
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enum FP_GameShapeType
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@@ -144,6 +146,7 @@ struct FP_GameEntity
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// is scaled uniformly with respect to the height.
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FP_Meters sprite_height;
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FP_GameEntityAction action;
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FP_Meters base_acceleration_per_s;
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Dqn_V2 velocity;
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// Extra animations that are to be executed, but, don't affect the state
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@@ -154,6 +157,8 @@ struct FP_GameEntity
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FP_SentinelList<FP_GameWaypoint> waypoints;
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FP_GameEntityHandle aggro_slot[FP_GameDirection_Count];
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FP_GameEntityHandle club_terry_patron;
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// NOTE: The entity hit box is positioned at the center of the entity.
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Dqn_V2 local_hit_box_size;
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Dqn_V2 local_hit_box_offset;
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