From f8c6d794fad9bc27a9d4edaf141cf7a6daf3f881 Mon Sep 17 00:00:00 2001 From: Joshalosh Date: Thu, 12 Oct 2023 22:46:26 +1100 Subject: [PATCH] fp: Add more health to mobs per spawn, Add bigger damage multiplier upgrade --- feely_pona.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/feely_pona.cpp b/feely_pona.cpp index c7b82f3..4e7a71a 100644 --- a/feely_pona.cpp +++ b/feely_pona.cpp @@ -2155,7 +2155,7 @@ void FP_Update(TELY_Platform *platform, FP_Game *game, TELY_PlatformInput *input mob->waypoints = FP_SentinelList_Init(game->play.chunk_pool); mob->flags |= FP_GameEntityFlag_Aggros; mob->flags |= FP_GameEntityFlag_RespondsToBuildings; - mob->hp_cap += hp_adjustment; + mob->hp_cap *= hp_adjustment; mob->hp = mob->hp_cap; for (FP_GameEntity *waypoint_entity = entity->first_child; waypoint_entity; waypoint_entity = waypoint_entity->next) { @@ -2786,7 +2786,7 @@ void FP_Render(FP_Game *game, TELY_Platform *platform, TELY_Renderer *renderer, if (mapping.merchant == game->play.merchant_terry) { // TODO(doyle): Attack damage? Or increase attack range? - player->base_attack += DQN_CAST(uint32_t)(FP_DEFAULT_DAMAGE * .3f); + player->base_attack += DQN_CAST(uint32_t)(FP_DEFAULT_DAMAGE * 1.2f); } else if (mapping.merchant == game->play.merchant_graveyard) { player->stamina_cap += DQN_CAST(uint32_t)(FP_TERRY_DASH_STAMINA_COST * .5f); } else if (mapping.merchant == game->play.merchant_gym) {