fp: Get camera fix
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+10
-2
@@ -23,15 +23,23 @@ static bool operator!=(FP_GameEntityHandle const &lhs, FP_GameEntityHandle const
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return result;
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}
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// TODO(doyle): Use this
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struct FP_GameCameraM2x3
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{
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Dqn_M2x3 model_view;
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Dqn_M2x3 view_model;
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};
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static Dqn_M2x3 FP_Game_CameraModelViewM2x3(FP_GameCamera camera, TELY_Platform *platform)
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{
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Dqn_M2x3 result = Dqn_M2x3_Identity();
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if (platform) {
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Dqn_V2 rotate_origin = camera.world_pos - (Dqn_V2_InitV2I(platform->core.window_size) * .5f);
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Dqn_V2 center_offset = Dqn_V2_InitV2I(platform->core.window_size) * .5f;
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Dqn_V2 rotate_origin = -camera.world_pos - center_offset;
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result = Dqn_M2x3_Mul(result, Dqn_M2x3_Translate(rotate_origin));
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result = Dqn_M2x3_Mul(result, Dqn_M2x3_Rotate(camera.rotate_rads));
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result = Dqn_M2x3_Mul(result, Dqn_M2x3_Scale(camera.scale));
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result = Dqn_M2x3_Mul(result, Dqn_M2x3_Translate(-rotate_origin + camera.world_pos));
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result = Dqn_M2x3_Mul(result, Dqn_M2x3_Translate(center_offset));
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}
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return result;
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}
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