diff --git a/feely_pona.cpp b/feely_pona.cpp index 9c11b04..bf40c45 100644 --- a/feely_pona.cpp +++ b/feely_pona.cpp @@ -177,203 +177,7 @@ void TELY_DLL_Init(void *user_data) first_entity->flags |= TELY_EntityFlag_MoveByMouse; } - // NOTE: Freya's Game Dev Math Lecture 01 - TELY_FreyaGameMath *freya_gm = &game->freya_game_math; - { - TELY_GameEntity *group_box = TELY_Game_MakeEntityPointerF(game, "Lecture 01 Group Box"); - TELY_Game_PushParentEntity(game, group_box->handle); - DQN_DEFER { TELY_Game_PopParentEntity(game); }; - { - group_box->local_pos = Dqn_V2_InitNx2(70, 609); - group_box->flags |= TELY_EntityFlag_DrawHitBox; - group_box->flags |= TELY_EntityFlag_DeriveHitBoxFromChildrenBoundingBox; - group_box->flags |= TELY_EntityFlag_Clickable; - group_box->flags |= TELY_EntityFlag_MoveByKeyboard; - group_box->flags |= TELY_EntityFlag_MoveByMouse; - freya_gm->lec01_group_box = group_box->handle; - } - - TELY_GameEntity *coordinate_axis = TELY_Game_MakeEntityPointerF(game, "Coordinate Axis"); - DQN_ASSERT(coordinate_axis->parent == group_box); - { - coordinate_axis->local_hit_box_size = Dqn_V2_InitNx1(24); - coordinate_axis->flags |= TELY_EntityFlag_Clickable; - coordinate_axis->flags |= TELY_EntityFlag_MoveByKeyboard; - coordinate_axis->flags |= TELY_EntityFlag_MoveByMouse; - - Dqn_f32 const axis_length = platform->core.window_size.y * 0.25f; - - TELY_GameShape *axis_y = Dqn_FArray_Make(&coordinate_axis->shapes, Dqn_ZeroMem_Yes); - axis_y->type = TELY_GameShapeType_Line; - axis_y->p2 = Dqn_V2_InitNx2(0, -axis_length); - axis_y->line_thickness = 2.f; - axis_y->colour = TELY_COLOUR_RED_TOMATO_V4; - - TELY_GameShape *axis_x = Dqn_FArray_Make(&coordinate_axis->shapes, Dqn_ZeroMem_Yes); - axis_x->type = TELY_GameShapeType_Line; - axis_x->p2 = Dqn_V2_InitNx2(axis_length, 0); - axis_x->line_thickness = 2.f; - axis_x->colour = TELY_COLOUR_GREEN_DARK_KHAKI_V4; - - freya_gm->lec01_axis = coordinate_axis->handle; - } - - // ========================================================================================= - Dqn_f32 const point_radius = 8.f; - Dqn_f32 const point_diameter = point_radius * 2.f; - - TELY_GameEntity *point_a = TELY_Game_MakeEntityPointerF(game, "A"); - { - point_a->local_pos = Dqn_V2_InitNx2(400, -100); - point_a->local_hit_box_size = Dqn_V2_InitNx1(point_diameter); - point_a->flags |= TELY_EntityFlag_Clickable; - point_a->flags |= TELY_EntityFlag_MoveByKeyboard; - point_a->flags |= TELY_EntityFlag_MoveByMouse; - point_a->parent = coordinate_axis; - - TELY_GameShape *circle = Dqn_FArray_Make(&point_a->shapes, Dqn_ZeroMem_Yes); - circle->type = TELY_GameShapeType_Circle; - circle->circle_radius = point_radius; - circle->colour = TELY_COLOUR_RED_PALE_VIOLET_V4; - freya_gm->lec01_point_a = point_a->handle; - } - - TELY_GameEntity *point_b = TELY_Game_MakeEntityPointerF(game, "B"); - { - point_b->local_pos = Dqn_V2_InitNx2(300, -300); - point_b->local_hit_box_size = Dqn_V2_InitNx1(point_diameter); - point_b->flags |= TELY_EntityFlag_Clickable; - point_b->flags |= TELY_EntityFlag_MoveByKeyboard; - point_b->flags |= TELY_EntityFlag_MoveByMouse; - - TELY_GameShape *circle = Dqn_FArray_Make(&point_b->shapes, Dqn_ZeroMem_Yes); - circle->type = TELY_GameShapeType_Circle; - circle->circle_radius = point_radius; - circle->colour = TELY_COLOUR_BLUE_CADET_V4; - freya_gm->lec01_point_b = point_b->handle; - } - } - - uint16_t font_size = 18; - // NOTE: Freya's Game Dev Math Lecture 01 Assignment 01 - { - TELY_GameEntity *group_box = TELY_Game_MakeEntityPointerF(game, "Assignment 01 Group Box"); - TELY_Game_PushParentEntity(game, group_box->handle); - DQN_DEFER { TELY_Game_PopParentEntity(game); }; - { - group_box->local_pos = Dqn_V2_InitNx2(659, 404); - group_box->flags |= TELY_EntityFlag_DrawHitBox; - group_box->flags |= TELY_EntityFlag_DeriveHitBoxFromChildrenBoundingBox; - group_box->flags |= TELY_EntityFlag_Clickable; - group_box->flags |= TELY_EntityFlag_MoveByKeyboard; - group_box->flags |= TELY_EntityFlag_MoveByMouse; - freya_gm->lec01_task01_group_box = group_box->handle; - } - - // NOTE: Radial trigger - { - TELY_GameEntity *radial_trigger = TELY_Game_MakeEntityPointerF(game, "Radial trigger"); - freya_gm->lec01_task01_radial_trigger = radial_trigger->handle; - freya_gm->lec01_task01_radial_trigger_radius = 100.f; - radial_trigger->local_hit_box_size = Dqn_V2_InitNx1(font_size); - radial_trigger->flags |= TELY_EntityFlag_Clickable; - radial_trigger->flags |= TELY_EntityFlag_MoveByKeyboard; - radial_trigger->flags |= TELY_EntityFlag_MoveByMouse; - - // NOTE: Draw the "sensor" - TELY_GameShape *circle = Dqn_FArray_Make(&radial_trigger->shapes, Dqn_ZeroMem_Yes); - circle->type = TELY_GameShapeType_Circle; - circle->circle_radius = radial_trigger->local_hit_box_size.w * .5f; - circle->colour = TELY_COLOUR_BLUE_CADET_V4; - - // NOTE: Draw the trigger range - TELY_GameShape *trigger_circle = Dqn_FArray_Make(&radial_trigger->shapes, Dqn_ZeroMem_Yes); - trigger_circle->type = TELY_GameShapeType_Circle; - trigger_circle->circle_radius = freya_gm->lec01_task01_radial_trigger_radius; - trigger_circle->colour = TELY_COLOUR_BLUE_CADET_V4; - } - - // NOTE: Movable dot that will trigger the radial trigger - { - TELY_GameEntity *player = TELY_Game_MakeEntityPointerF(game, "Player"); - freya_gm->lec01_task01_player = player->handle; - - player->local_pos = Dqn_V2_InitNx2(118, 0); - player->local_hit_box_size = Dqn_V2_InitNx1(font_size * 2.f); - player->flags |= TELY_EntityFlag_Clickable; - player->flags |= TELY_EntityFlag_MoveByKeyboard; - player->flags |= TELY_EntityFlag_MoveByMouse; - - // NOTE: Draw the player - TELY_GameShape *rect = Dqn_FArray_Make(&player->shapes, Dqn_ZeroMem_Yes); - rect->type = TELY_GameShapeType_Rect; - rect->p2 = player->local_hit_box_size; - rect->colour = TELY_COLOUR_GREEN_DARK_SEA_V4; - } - } - - { - TELY_GameEntity *group_box = TELY_Game_MakeEntityPointerF(game, "Assignment 02 Group Box"); - TELY_Game_PushParentEntity(game, group_box->handle); - DQN_DEFER { TELY_Game_PopParentEntity(game); }; - { - group_box->local_pos = Dqn_V2_InitNx2(761, 590); - group_box->flags |= TELY_EntityFlag_DrawHitBox; - group_box->flags |= TELY_EntityFlag_DeriveHitBoxFromChildrenBoundingBox; - group_box->flags |= TELY_EntityFlag_Clickable; - group_box->flags |= TELY_EntityFlag_MoveByKeyboard; - group_box->flags |= TELY_EntityFlag_MoveByMouse; - freya_gm->lec01_task02_group_box = group_box->handle; - } - - TELY_GameEntity *ray_begin = TELY_Game_MakeEntityPointerF(game, "Ray Begin"); - { - ray_begin->local_pos = Dqn_V2_InitNx2(0, 0); - ray_begin->local_hit_box_size = Dqn_V2_InitNx1(font_size); - ray_begin->flags |= TELY_EntityFlag_Clickable; - ray_begin->flags |= TELY_EntityFlag_MoveByKeyboard; - ray_begin->flags |= TELY_EntityFlag_MoveByMouse; - freya_gm->lec01_task02_ray_begin = ray_begin->handle; - - // NOTE: Draw the ray origin - TELY_GameShape *circle = Dqn_FArray_Make(&ray_begin->shapes, Dqn_ZeroMem_Yes); - circle->type = TELY_GameShapeType_Circle; - circle->circle_radius = ray_begin->local_hit_box_size.w * .5f; - circle->colour = TELY_COLOUR_BLUE_CADET_V4; - } - - TELY_GameEntity *ray_end = TELY_Game_MakeEntityPointerF(game, "Ray End"); - { - ray_end->local_pos = Dqn_V2_InitNx2(100, 220); - ray_end->local_hit_box_size = Dqn_V2_InitNx1(font_size); - ray_end->flags |= TELY_EntityFlag_Clickable; - ray_end->flags |= TELY_EntityFlag_MoveByKeyboard; - ray_end->flags |= TELY_EntityFlag_MoveByMouse; - freya_gm->lec01_task02_ray_end = ray_end->handle; - - // NOTE: Draw the ray origin - TELY_GameShape *circle = Dqn_FArray_Make(&ray_end->shapes, Dqn_ZeroMem_Yes); - circle->type = TELY_GameShapeType_Circle; - circle->circle_radius = ray_end->local_hit_box_size.w * .5f; - circle->colour = TELY_COLOUR_BLUE_CADET_V4; - } - - TELY_GameEntity *surface = TELY_Game_MakeEntityPointerF(game, "Surface"); - { - surface->local_pos = Dqn_V2_InitNx2(0, 200); - surface->local_hit_box_size = Dqn_V2_InitNx2(400, 25); - surface->flags |= TELY_EntityFlag_Clickable; - surface->flags |= TELY_EntityFlag_MoveByKeyboard; - surface->flags |= TELY_EntityFlag_MoveByMouse; - freya_gm->lec01_task02_surface = surface->handle; - - TELY_GameShape *rect = Dqn_FArray_Make(&surface->shapes, Dqn_ZeroMem_Yes); - rect->type = TELY_GameShapeType_Rect; - rect->p2 = surface->local_hit_box_size; - rect->colour = TELY_COLOUR_BLUE_CADET_V4; - } - } - + uint16_t font_size = 18; game->camera.scale = Dqn_V2_InitNx1(1); game->inter_regular_font = platform->func_load_font(assets, DQN_STRING8("Inter (Regular)"), DQN_STRING8("Data/Inter-Regular.otf"), font_size); game->inter_italic_font = platform->func_load_font(assets, DQN_STRING8("Inter (Italic)"), DQN_STRING8("Data/Inter-Italic.otf"), font_size); @@ -391,132 +195,6 @@ void TELY_DLL_Init(void *user_data) ui->arena.allocs_are_allowed_to_leak = true; } -static void TELY_DLL_FreyaMathForGameDevs(TELY_Platform *platform) -{ - TELY_Assets *assets = &platform->assets; - TELY_Renderer *renderer = &platform->renderer; - TELY_Game *game = DQN_CAST(TELY_Game *) platform->user_data; - TELY_AssetFont *font = TELY_Asset_GetFont(assets, game->jetbrains_mono_font); - Dqn_f32 line_thickness = 2.f; - - TELY_Render_PushFont(renderer, font->handle); - TELY_Render_PushColourV4(renderer, TELY_COLOUR_WHITE_PALE_GOLDENROD_V4); - DQN_DEFER { - TELY_Render_PopFont(renderer); - TELY_Render_PopColourV4(renderer); - }; - - TELY_FreyaGameMath *freya_gm = &game->freya_game_math; - // NOTE: Lecture 01: Numbers, Vectors & Dot Product ============================================ - { - { - // NOTE: Render label onto the group box - TELY_GameEntity const *group_box = TELY_Game_GetEntity(game, freya_gm->lec01_group_box); - Dqn_Rect group_box_world_hit_box = TELY_Game_CalcEntityWorldHitBox(game, group_box->handle); - TELY_Render_Text(renderer, group_box_world_hit_box.pos, Dqn_V2_InitNx2(0.f, 1.f), DQN_STRING8("Numbers, Vectors & Dot Product")); - } - - TELY_GameEntity const *axis = TELY_Game_GetEntity(game, freya_gm->lec01_axis); - TELY_GameEntity const *point_a = TELY_Game_GetEntity(game, freya_gm->lec01_point_a); - TELY_GameEntity const *point_b = TELY_Game_GetEntity(game, freya_gm->lec01_point_b); - - Dqn_V2 const axis_world_pos = TELY_Game_CalcEntityWorldPos(game, axis->handle); - Dqn_V2 const point_a_world_pos = TELY_Game_CalcEntityWorldPos(game, point_a->handle); - Dqn_V2 const point_b_world_pos = TELY_Game_CalcEntityWorldPos(game, point_b->handle); - - // NOTE: Render line from axis -> 'A' - TELY_Render_LineColourV4(renderer, axis_world_pos, point_a_world_pos, TELY_COLOUR_WHITE_PALE_GOLDENROD_V4, line_thickness); - TELY_Render_Text(renderer, point_a_world_pos, Dqn_V2_InitNx1(0.f), DQN_STRING8("A")); - - // NOTE: Render line from axis -> 'B' - TELY_Render_LineColourV4(renderer, axis_world_pos, point_b_world_pos, TELY_COLOUR_BLUE_CADET_V4, line_thickness); - TELY_Render_Text(renderer, point_b_world_pos, Dqn_V2_InitNx1(0.f), DQN_STRING8("B")); - - // NOTE: Normalise point 'A' - Dqn_V2 point_a_norm = Dqn_V2_Normalise(point_a_world_pos - axis_world_pos); - Dqn_V2 point_a_norm_to_axis = axis_world_pos + (point_a_norm * font->pixel_height * 5.f); - - // NOTE: Draw the normalised vector of 'A' - TELY_Render_CircleColourV4(renderer, point_a_norm_to_axis, (point_a->local_hit_box_size.w * .5f), TELY_RenderShapeMode_Fill, TELY_COLOUR_GREEN_DARK_SEA_V4); - TELY_Render_Text(renderer, point_a_norm_to_axis, Dqn_V2_InitNx1(0.5f), DQN_STRING8("A normalised")); - - // NOTE: Draw the scalar projection of 'B' onto 'A' - Dqn_f32 scalar_proj = Dqn_V2_Dot(point_a_norm, point_b_world_pos - axis_world_pos); - TELY_Render_TextF(renderer, - Dqn_V2_InitNx2(axis_world_pos.x, axis_world_pos.y), - Dqn_V2_InitNx1(0.f), - "Scalar Projection: %.2f", scalar_proj); - - // NOTE: Draw the vector projection of 'B' onto 'A' - Dqn_V2 vector_proj = axis_world_pos + (point_a_norm * scalar_proj); - TELY_Render_CircleColourV4(renderer, vector_proj, (point_a->local_hit_box_size.w * .5f), TELY_RenderShapeMode_Fill, TELY_COLOUR_GREEN_DARK_SEA_V4); - TELY_Render_Text(renderer, vector_proj, Dqn_V2_InitNx1(0.5f), DQN_STRING8("Vector Projection")); - - // NOTE: Draw the line projection the vector 'B' onto 'A' - TELY_Render_LineColourV4(renderer, point_b_world_pos, vector_proj, TELY_COLOUR_WHITE_PALE_GOLDENROD_V4, line_thickness); - } - - // NOTE: Lecture 01: Assignment 01 - Radial Trigger ============================================ - { - // NOTE: Render label onto the group box - TELY_GameEntity const *group_box = TELY_Game_GetEntity(game, freya_gm->lec01_task01_group_box); - Dqn_Rect group_box_world_hit_box = TELY_Game_CalcEntityWorldHitBox(game, group_box->handle); - TELY_Render_Text(renderer, group_box_world_hit_box.pos, Dqn_V2_InitNx2(0.f, 1.f), DQN_STRING8("Assignment 01: Radial Trigger")); - - // NOTE: Grab the radial trigger and player - TELY_GameEntity *radial_trigger = TELY_Game_GetEntity(game, freya_gm->lec01_task01_radial_trigger); - TELY_GameEntity *player = TELY_Game_GetEntity(game, freya_gm->lec01_task01_player); - - Dqn_V2 player_world_pos = TELY_Game_CalcEntityWorldPos(game, player->handle); - Dqn_V2 radial_trigger_world_pos = TELY_Game_CalcEntityWorldPos(game, radial_trigger->handle); - - Dqn_f32 player_to_radial_trigger_dist_sq = Dqn_V2_LengthSq_V2x2(player_world_pos, radial_trigger_world_pos); - Dqn_Rect player_bbox = TELY_Game_CalcEntityWorldBoundingBox(game, player->handle); - - // NOTE: Sweep radius with player size (e.g. minkowski sum) - Dqn_f32 trigger_radius = freya_gm->lec01_task01_radial_trigger_radius + (player->local_hit_box_size.w * .5f); - - // NOTE: Check if we trigger the radial trigger - if (player_to_radial_trigger_dist_sq < DQN_SQUARED(trigger_radius)) { - TELY_Render_Text(renderer, - Dqn_V2_InitNx2(player_bbox.pos.x + player_bbox.size.w * .5f, player_bbox.pos.y), - Dqn_V2_InitNx2(0.5f, 1), - DQN_STRING8("!")); - } - } - - // NOTE: Lecture 01: Assignment 02 - Reflect =================================================== - { - // NOTE: Render label onto the group box - TELY_GameEntity const *group_box = TELY_Game_GetEntity(game, freya_gm->lec01_task02_group_box); - Dqn_Rect group_box_world_hit_box = TELY_Game_CalcEntityWorldHitBox(game, group_box->handle); - TELY_Render_Text(renderer, group_box_world_hit_box.pos, Dqn_V2_InitNx2(0.f, 1.f), DQN_STRING8("Assignment 02: Reflect")); - - TELY_GameEntity *ray_begin = TELY_Game_GetEntity(game, freya_gm->lec01_task02_ray_begin); - TELY_GameEntity *ray_end = TELY_Game_GetEntity(game, freya_gm->lec01_task02_ray_end); - TELY_GameEntity *surface = TELY_Game_GetEntity(game, freya_gm->lec01_task02_surface); - - Dqn_V2 ray_begin_world_pos = TELY_Game_CalcEntityWorldPos(game, ray_begin->handle); - Dqn_V2 ray_end_world_pos = TELY_Game_CalcEntityWorldPos(game, ray_end->handle); - Dqn_Rect surface_rect = TELY_Game_CalcEntityWorldBoundingBox(game, surface->handle); - Dqn_V2 rect_x0y0 = Dqn_V2_InitNx2(surface_rect.pos.x, surface_rect.pos.y); - Dqn_V2 rect_x1y0 = Dqn_V2_InitNx2(surface_rect.pos.x + surface_rect.size.w, surface_rect.pos.y); - Dqn_V2 rect_x0y1 = Dqn_V2_InitNx2(surface_rect.pos.x, surface_rect.pos.y + surface_rect.size.h); - Dqn_V2 rect_x1y1 = Dqn_V2_InitNx2(surface_rect.pos.x + surface_rect.size.h, surface_rect.pos.y + surface_rect.size.h); - - Dqn_V2 rect_x0y0_dir = rect_x1y0 - rect_x0y0; - Dqn_V2 ray_dir = ray_end_world_pos - ray_begin_world_pos; - Dqn_RaycastLineIntersectV2Result rect_top_raycast = Dqn_Raycast_LineIntersectV2(ray_begin_world_pos, ray_dir, rect_x0y0, rect_x0y0_dir); - if (rect_top_raycast.hit && rect_top_raycast.t_b >= 0 && rect_top_raycast.t_b <= 1.f && rect_top_raycast.t_a >= 0 && rect_top_raycast.t_a <= 1.f) { - Dqn_V2 intersect_p = rect_x0y0 + (rect_x0y0_dir * rect_top_raycast.t_b); - Dqn_V2 in = intersect_p - ray_begin_world_pos; - Dqn_V2 reflect = Dqn_V2_Reflect(in, rect_x0y0_dir); - TELY_Render_LineColourV4(renderer, ray_begin_world_pos, ray_end_world_pos, TELY_COLOUR_BLUE_CADET_V4, 2.f); - TELY_Render_LineColourV4(renderer, intersect_p, intersect_p + reflect, TELY_COLOUR_BLUE_CADET_V4, 2.f); - } - } -} - extern "C" __declspec(dllexport) void TELY_DLL_FrameUpdate(void *user_data) { @@ -756,241 +434,5 @@ void TELY_DLL_FrameUpdate(void *user_data) } } - // ============================================================================================= - - #if 0 - Dqn_Rect entity_ui_layout = Dqn_Rect_InitNx4(game->entity.pos.x, game->entity.pos.y, 0, 0); - TELY_UI_LayoutScope(ui, entity_ui_layout) { - TELY_UI_RectCutSideScope(ui, Dqn_RectCutSide_Bottom) { - TELY_UI_TextF(ui, TELY_UI_GenerateID(), "Anim: %.*s [%I32u, %I32u], Frame %I64u", DQN_STRING_FMT(hero_anim_label), hero_frame_offset, hero_frame_count, hero_frame); - - TELY_UICommand *ticks_per_anim_frame_label = TELY_UI_TextF(ui, TELY_UI_GenerateID(), "Ticks Per Anim Frame: %I32u", hero_ticks_per_anim_frame); - TELY_UI_LayoutScope(ui, ticks_per_anim_frame_label->offcut_rect) { - TELY_UI_RectCutSideScope(ui, Dqn_RectCutSide_Left) { - if (TELY_UI_Button(ui, TELY_UI_GenerateID(), DQN_STRING8("-"))->interacted) { - hero_ticks_per_anim_frame--; - } - if (TELY_UI_Button(ui, TELY_UI_GenerateID(), DQN_STRING8("+"))->interacted) { - hero_ticks_per_anim_frame++; - } - } - } - - TELY_UICommand *button = TELY_UI_Button(ui, TELY_UI_GenerateID(), DQN_STRING8("Apply")); - static char count_hero_frame[3] = {}; - static Dqn_usize count_hero_frame_size = 0; - TELY_UICommand *count_input_box = TELY_UI_InputBox(ui, TELY_UI_GenerateID(), count_hero_frame, sizeof(count_hero_frame), &count_hero_frame_size); - TELY_UI_LayoutScope(ui, count_input_box->offcut_rect) { - TELY_UI_Text(ui, TELY_UI_GenerateID(), DQN_STRING8("Count")); - } - - static char start_hero_frame[3] = {}; - static Dqn_usize start_hero_frame_size = 0; - TELY_UICommand *start_sprite_input_box = TELY_UI_InputBox(ui, TELY_UI_GenerateID(), start_hero_frame, sizeof(start_hero_frame), &start_hero_frame_size); - TELY_UI_LayoutScope(ui, start_sprite_input_box->offcut_rect) { - TELY_UI_Text(ui, TELY_UI_GenerateID(), DQN_STRING8("Start Frame")); - } - - if (button->interacted) { - Dqn_String8ToU64Result start_hero_frame_u64 = Dqn_String8_ToU64(Dqn_String8_Init(start_hero_frame, start_hero_frame_size), /*separator*/ 0); - Dqn_String8ToU64Result count_hero_frame_u64 = Dqn_String8_ToU64(Dqn_String8_Init(count_hero_frame, count_hero_frame_size), /*separator*/ 0); - if (start_hero_frame_u64.success && count_hero_frame_u64.success) { - hero_frame_offset = DQN_CAST(uint32_t)start_hero_frame_u64.value; - hero_frame_count = DQN_CAST(uint32_t)count_hero_frame_u64.value; - } - } - - for (Dqn_usize anim_index = 0; anim_index < DQN_ARRAY_UCOUNT(hero_anims); anim_index++) { - TELY_AssetSpriteAnimation *anim = hero_anims + anim_index; - if (TELY_UI_Button(ui, TELY_UI_ID(__COUNTER__ + 1, DQN_CAST(uint16_t)anim_index), anim->label)->interacted) { - hero_frame_offset = anim->index; - hero_frame_count = anim->count; - hero_anim_label = anim->label; - } - } - } - } - #endif - - - // ============================================================================================= - - // NOTE: Overlay UI - Dqn_ProfilerZone profile_build_ui = Dqn_Profiler_BeginZoneWithIndex(DQN_STRING8("Build UI"), TELY_ProfileZone_BuildUI); - - #if 0 - Dqn_Rect layout = Dqn_Rect_InitNx4(100, 100, DQN_CAST(Dqn_f32)platform->window_size.w, DQN_CAST(Dqn_f32)platform->window_size.h); - TELY_UI_PushRectCutSide(ui, Dqn_RectCutSide_Top); - TELY_UI_PushLayout(ui, layout); - - TELY_UI_StringColourV4Scope(ui, Dqn_V4_InitNx4(0.8f, 0.8f, 0.8f, 1.f)) { - TELY_UI_Text(ui, TELY_UI_GenerateID(), info_label); - TELY_UI_Text(ui, TELY_UI_GenerateID(), info_label); - } - - TELY_UI_InnerPaddingScope(ui, Dqn_V2_InitNx1(0)) { - TELY_UI_OuterPaddingScope(ui, Dqn_V2_InitNx1(0)) { - TELY_UIID container_id = TELY_UI_GenerateID(); - TELY_UI_BoxScope(ui, container_id) { - for (size_t anchor_index = 1; anchor_index < TELY_ProfileZone_Count; anchor_index++) { - Dqn_ProfilerAnchor *anchor = Dqn_Profiler_AnchorBuffer(Dqn_ProfilerAnchorBuffer_Front) + anchor_index; - uint64_t tsc_exclusive = anchor->tsc_exclusive; - uint64_t tsc_inclusive = anchor->tsc_inclusive; - Dqn_f64 tsc_exclusive_percentage_of_frame = tsc_exclusive * 100 / DQN_CAST(Dqn_f64)input->delta_time_tsc; - Dqn_f64 tsc_exclusive_milliseconds = tsc_exclusive * 1000 / DQN_CAST(Dqn_f64)platform->tsc_per_second; - if (tsc_exclusive == tsc_inclusive) { - TELY_UI_TextF(ui, TELY_UI_GenerateID(), "%.*s[%u]: %.1fms (%.1f%%)", - DQN_STRING_FMT(g_tely_profile_zone_names[anchor_index]), - anchor->hit_count, - tsc_exclusive_milliseconds, - tsc_exclusive_percentage_of_frame); - } else { - Dqn_f64 tsc_inclusive_percentage_of_frame = tsc_inclusive * 100 / DQN_CAST(Dqn_f64)input->delta_time_tsc; - Dqn_f64 tsc_inclusive_milliseconds = tsc_inclusive * 1000 / DQN_CAST(Dqn_f64)platform->tsc_per_second; - - TELY_UI_TextF(ui, TELY_UI_GenerateID(), "%.*s[%u]: %.1f/%.1fms (%.1f/%.1f%%)", - DQN_STRING_FMT(g_tely_profile_zone_names[anchor_index]), - anchor->hit_count, - tsc_exclusive_milliseconds, - tsc_inclusive_milliseconds, - tsc_exclusive_percentage_of_frame, - tsc_inclusive_percentage_of_frame); - } - } - } - - TELY_UI_TextF(ui, TELY_UI_GenerateID(), "mouse_p={%.2f, %.2f}", input->mouse_p.x, input->mouse_p.y); - TELY_UI_TextF(ui, TELY_UI_GenerateID(), "mouse_p_delta={%.2f, %.2f}", input->mouse_p_delta.x, input->mouse_p_delta.y); - TELY_UI_TextF(ui, TELY_UI_GenerateID(), "mouse_wheel={%.2f, %.2f}", input->mouse_wheel.x, input->mouse_wheel.y); - - TELY_PlatformInputKey *left = input->scan_codes + TELY_PlatformInputScanCode_Left; - TELY_UI_TextF(ui, TELY_UI_GenerateID(), "left={transition_count=%u}", left->transition_count); - } - } - - if (TELY_UI_Button(ui, TELY_UI_GenerateID(), DQN_STRING8("Hello world, long button"))->interacted) { - Dqn_Log_DebugF("Button 2 clicked!"); - } - - // TODO(doyle): There's some padding issues here - static Dqn_f32 f32_val = {}; - static Dqn_f64 f64_val = {}; - TELY_UI_BeginBox(ui, TELY_UI_GenerateID()); - TELY_UI_RectCutSideScope(ui, Dqn_RectCutSide_Left) { - TELY_UI_DragBoxF32(ui, TELY_UI_GenerateID(), &f32_val); - TELY_UI_TextF(ui, TELY_UI_GenerateID(), "F32: %.1f", f32_val); - } - TELY_UI_EndBox(ui, TELY_UI_GenerateID()); - - TELY_UI_BeginBox(ui, TELY_UI_GenerateID()); - TELY_UI_RectCutSideScope(ui, Dqn_RectCutSide_Left) { - TELY_UI_DragBoxF64(ui, TELY_UI_GenerateID(), &f64_val); - TELY_UI_TextF(ui, TELY_UI_GenerateID(), "F64: %.1f", f64_val); - } - TELY_UI_EndBox(ui, TELY_UI_GenerateID()); - - TELY_UI_Text(ui, TELY_UI_GenerateID(), DQN_STRING8("Draw")); - TELY_UI_BeginBox(ui, TELY_UI_GenerateID()); - TELY_UI_RectCutSideScope(ui, Dqn_RectCutSide_Left) { - TELY_UI_Checkbox(ui, TELY_UI_GenerateID(), &ui->debug_draw_bounding_rect); - TELY_UI_Text(ui, TELY_UI_GenerateID(), DQN_STRING8("Bounding Rect")); - } - TELY_UI_EndBox(ui, TELY_UI_GenerateID()); - - TELY_UI_BeginBox(ui, TELY_UI_GenerateID()); - TELY_UI_RectCutSideScope(ui, Dqn_RectCutSide_Left) { - TELY_UI_Checkbox(ui, TELY_UI_GenerateID(), &ui->debug_draw_clip_rect); - TELY_UI_Text(ui, TELY_UI_GenerateID(), DQN_STRING8("Clip Rect")); - } - TELY_UI_EndBox(ui, TELY_UI_GenerateID()); - - TELY_UI_BeginBox(ui, TELY_UI_GenerateID()); - TELY_UI_RectCutSideScope(ui, Dqn_RectCutSide_Left) { - TELY_UI_Checkbox(ui, TELY_UI_GenerateID(), &ui->debug_draw_content_rect); - TELY_UI_Text(ui, TELY_UI_GenerateID(), DQN_STRING8("Content Rect")); - } - TELY_UI_EndBox(ui, TELY_UI_GenerateID()); - - TELY_UI_BeginBox(ui, TELY_UI_GenerateID()); - TELY_UI_RectCutSideScope(ui, Dqn_RectCutSide_Left) { - TELY_UI_Checkbox(ui, TELY_UI_GenerateID(), &ui->debug_draw_client_rect); - TELY_UI_Text(ui,TELY_UI_GenerateID(), DQN_STRING8("Client Rect")); - } - TELY_UI_EndBox(ui, TELY_UI_GenerateID()); - - static char buffer[16] = "012345678"; - static Dqn_usize buffer_text_size = 9; - TELY_UI_InputBox(ui, TELY_UI_GenerateID(), buffer, sizeof(buffer), &buffer_text_size); - #endif - - #if 0 - // TODO(doyle): Drawing widgets after this window will draw it relative - // to the window's origin. - static Dqn_Rect window_layout = Dqn_Rect_InitNx4(100, 100, 300, 300); - TELY_UI_BeginWindow(ui, TELY_UI_GenerateID(), DQN_STRING8("TSC Profiler"), &window_layout); - // TELY_UI_PushInnerPadding(ui, Dqn_V2_InitNx1(0)); - // TELY_UI_PushOuterPadding(ui, Dqn_V2_InitNx1(0)); - for (size_t anchor_index = 1; anchor_index < TELY_ProfileZone_Count; anchor_index++) { - Dqn_ProfilerAnchor *anchor = Dqn_Profiler_AnchorBuffer(Dqn_ProfilerAnchorBuffer_Front) + anchor_index; - uint64_t tsc_exclusive = anchor->tsc_exclusive; - uint64_t tsc_inclusive = anchor->tsc_inclusive; - Dqn_f64 tsc_exclusive_percentage_of_frame = tsc_exclusive * 100 / DQN_CAST(Dqn_f64)input->delta_time_tsc; - Dqn_f64 tsc_exclusive_milliseconds = tsc_exclusive * 1000 / DQN_CAST(Dqn_f64)platform->tsc_per_second; - Dqn_String8 zone_name = g_tely_profile_zone_names[anchor_index]; - if (tsc_exclusive == tsc_inclusive) { - TELY_UI_TextF(ui, TELY_UI_GenerateID(), "%.*s[%u]: %.1fms (%.1f%%)", - DQN_STRING_FMT(zone_name), - anchor->hit_count, - tsc_exclusive_milliseconds, - tsc_exclusive_percentage_of_frame); - } else { - Dqn_f64 tsc_inclusive_percentage_of_frame = tsc_inclusive * 100 / DQN_CAST(Dqn_f64)input->delta_time_tsc; - Dqn_f64 tsc_inclusive_milliseconds = tsc_inclusive * 1000 / DQN_CAST(Dqn_f64)platform->tsc_per_second; - - TELY_UI_TextF(ui, TELY_UI_GenerateID(), "%.*s[%u]: %.1f/%.1fms (%.1f/%.1f%%)", - DQN_STRING_FMT(zone_name), - anchor->hit_count, - tsc_exclusive_milliseconds, - tsc_inclusive_milliseconds, - tsc_exclusive_percentage_of_frame, - tsc_inclusive_percentage_of_frame); - } - } - // TELY_UI_PopInnerPadding(ui); - // TELY_UI_PopOuterPadding(ui); - TELY_UI_EndWindow(ui, TELY_UI_GenerateID()); - TELY_UI_Flush(ui, platform, renderer, frame_time); - #endif - - // ============================================================================================= - - TELY_RFui *rfui = &game->rfui; - TELY_RFui_FrameSetup(rfui, &platform->frame_arena); - TELY_RFui_PushFont(rfui, game->jetbrains_mono_font); - #if 0 - - TELY_RFuiResult row = TELY_RFui_Row(rfui, DQN_STRING8("Row ID")); - TELY_RFui_PushParent(rfui, row.widget); - if (TELY_RFui_Button(rfui, DQN_STRING8("File")).clicked) { - Dqn_Log_DebugF("Hello Seaman"); - } - if (TELY_RFui_Button(rfui, DQN_STRING8("Window")).clicked) { - Dqn_Log_DebugF("Hello Seaman"); - } - if (TELY_RFui_Button(rfui, DQN_STRING8("Panel")).clicked) { - Dqn_Log_DebugF("Hello Seaman"); - } - TELY_RFui_PopParent(rfui); - #endif - - // ============================================================================================= - - TELY_DLL_FreyaMathForGameDevs(platform); - - // ============================================================================================= - TELY_Audio_MixPlaybackSamples(audio, assets); - - // TELY_RFui_Flush(rfui, renderer, input, assets); - Dqn_Profiler_EndZone(profile_build_ui); } diff --git a/feely_pona_unity.cpp b/feely_pona_unity.cpp index 09b85fb..fd0f865 100644 --- a/feely_pona_unity.cpp +++ b/feely_pona_unity.cpp @@ -1 +1 @@ -#include "tely_dll_unity.h" +#include "feely_pona_unity.h" diff --git a/feely_pona_unity.h b/feely_pona_unity.h index 27001ba..cc97a0a 100644 --- a/feely_pona_unity.h +++ b/feely_pona_unity.h @@ -60,4 +60,4 @@ DQN_MSVC_WARNING_DISABLE(4505) // warning C4505: unreferenced function with inte #include "tely_platform_input.cpp" #include "tely_ui.cpp" #include "tely_rfui.cpp" -#include "tely_dll.cpp" +#include "feely_pona.cpp" diff --git a/project.rdbg b/project.rdbg new file mode 100644 index 0000000..3fe8922 Binary files /dev/null and b/project.rdbg differ