Add more directions to smoochie attacks

This commit is contained in:
Joshalosh 2023-09-25 21:39:28 +10:00
parent 8790f1d979
commit e1a9c21174

View File

@ -502,7 +502,7 @@ void FP_EntityActionStateMachine(FP_Game *game, TELY_PlatformInput *input, FP_Ga
entity->attack_box_offset = Dqn_V2_InitNx2(entity->local_hit_box_offset.x - entity->attack_box_size.w,
entity->local_hit_box_offset.y);
} else if (entity->direction == FP_GameDirection_Right) {
entity->attack_box_offset = Dqn_V2_InitNx2(entity->local_hit_box_offset.x + entity->local_hit_box_size.w,
entity->attack_box_offset = Dqn_V2_InitNx2(entity->local_hit_box_offset.x + entity->attack_box_size.w,
entity->local_hit_box_offset.y);
} else if (entity->direction == FP_GameDirection_Up) {
entity->attack_box_offset = Dqn_V2_InitNx2(entity->local_hit_box_offset.x,
@ -626,9 +626,15 @@ void FP_EntityActionStateMachine(FP_Game *game, TELY_PlatformInput *input, FP_Ga
if (entity->direction == FP_GameDirection_Left) {
entity->attack_box_offset = Dqn_V2_InitNx2(entity->local_hit_box_offset.x - entity->attack_box_size.w,
entity->local_hit_box_offset.y);
} else {
entity->attack_box_offset = Dqn_V2_InitNx2(entity->local_hit_box_offset.x + entity->local_hit_box_size.w,
} else if (entity->direction == FP_GameDirection_Right) {
entity->attack_box_offset = Dqn_V2_InitNx2(entity->local_hit_box_offset.x + entity->attack_box_size.w,
entity->local_hit_box_offset.y);
} else if (entity->direction == FP_GameDirection_Up) {
entity->attack_box_offset = Dqn_V2_InitNx2(entity->local_hit_box_offset.x,
entity->local_hit_box_offset.y - entity->attack_box_size.h);
} else if (entity->direction == FP_GameDirection_Down) {
entity->attack_box_offset = Dqn_V2_InitNx2(entity->local_hit_box_offset.x,
entity->local_hit_box_offset.y + entity->attack_box_size.h);
}
} else {
entity->attack_box_size = {};