fp: Tweak hitbox of heart
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0234d34673
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@ -1520,7 +1520,8 @@ void FP_Render(FP_Game *game, TELY_Platform *platform, TELY_Renderer *renderer)
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// NOTE: Render shapes in entity ===========================================================
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Dqn_Rect world_hit_box = FP_Game_CalcEntityWorldHitBox(game, entity->handle);
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Dqn_V2 world_pos = Dqn_Rect_Center(world_hit_box);
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Dqn_V2 world_pos = FP_Game_CalcEntityWorldPos(game, entity->handle);
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for (FP_GameShape const &shape_ : entity->shapes) {
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FP_GameShape const *shape = &shape_;
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Dqn_V2 local_to_world_p1 = world_pos + shape->p1;
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@ -1698,11 +1699,10 @@ void FP_Render(FP_Game *game, TELY_Platform *platform, TELY_Renderer *renderer)
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if (game->hot_entity == entity->handle) {
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if (entity->name.size) {
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Dqn_V2I player_tile = Dqn_V2I_InitNx2(world_pos.x / game->tile_size, world_pos.y / game->tile_size);
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Dqn_V2 entity_world_pos = Dqn_Rect_Center(world_hit_box);
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Dqn_f32 line_height = TELY_Render_FontHeight(renderer, &platform->assets);
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Dqn_V2 draw_p = world_mouse_p;
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TELY_Render_TextF(renderer, draw_p, Dqn_V2_InitNx2(0.f, 1), "%.*s", DQN_STRING_FMT(entity->name)); draw_p.y += line_height;
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TELY_Render_TextF(renderer, draw_p, Dqn_V2_InitNx2(0.f, 1), "World Pos: (%.1f, %.1f)", entity_world_pos.x, entity_world_pos.y); draw_p.y += line_height;
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TELY_Render_TextF(renderer, draw_p, Dqn_V2_InitNx2(0.f, 1), "World Pos: (%.1f, %.1f)", world_pos.x, world_pos.y); draw_p.y += line_height;
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TELY_Render_TextF(renderer, draw_p, Dqn_V2_InitNx2(0.f, 1), "Hit Box Size: %.1fx%.1f", world_hit_box.size.x, world_hit_box.size.y); draw_p.y += line_height;
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TELY_Render_TextF(renderer, draw_p, Dqn_V2_InitNx2(0.f, 1), "Tile: %I32dx%I32d", player_tile.x, player_tile.y); draw_p.y += line_height;
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}
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@ -209,7 +209,8 @@ static FP_GameEntityHandle FP_Entity_CreateHeart(FP_Game *game, Dqn_V2 pos, DQN_
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Dqn_f32 size_scale = FP_Entity_CalcSpriteScaleForDesiredHeight(game, entity->sprite_height, sprite_rect);
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Dqn_V2 sprite_rect_scaled = sprite_rect.size * size_scale;
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entity->local_hit_box_size = Dqn_V2_InitNx2(sprite_rect_scaled.w - (sprite_rect_scaled.w * .1f), sprite_rect_scaled.h);
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entity->local_hit_box_offset = Dqn_V2_InitNx2(0, sprite_rect_scaled.h * .15f);
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entity->local_hit_box_size = Dqn_V2_InitNx2(sprite_rect_scaled.w - (sprite_rect_scaled.w * .3f), sprite_rect_scaled.h - (sprite_rect_scaled.h * .4f));
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FP_Entity_AddDebugEditorFlags(game, result);
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entity->flags |= FP_GameEntityFlag_NonTraversable;
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