fp: Reset game on game completion
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@ -2422,6 +2422,9 @@ void FP_Render(FP_Game *game, TELY_Platform *platform, TELY_Renderer *renderer)
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TELY_Render_TextF(renderer, draw_p, Dqn_V2_Zero, "Press enter to start"); draw_p.y += TELY_Render_FontHeight(renderer, assets);
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TELY_Render_TextF(renderer, draw_p, Dqn_V2_Zero, "Press enter to start"); draw_p.y += TELY_Render_FontHeight(renderer, assets);
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TELY_Render_PopFont(renderer);
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TELY_Render_PopFont(renderer);
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TELY_Render_PopColourV4(renderer);
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TELY_Render_PopColourV4(renderer);
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if (TELY_Platform_InputScanCodeIsPressed(input, TELY_PlatformInputScanCode_Return))
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game->play.state = FP_GameState_Play;
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} else {
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} else {
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TELY_Render_PushFont(renderer, game->inter_regular_font_large);
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TELY_Render_PushFont(renderer, game->inter_regular_font_large);
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TELY_Render_TextF(renderer, draw_p, Dqn_V2_Zero, "Terry has been saved"); draw_p.y += TELY_Render_FontHeight(renderer, assets);
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TELY_Render_TextF(renderer, draw_p, Dqn_V2_Zero, "Terry has been saved"); draw_p.y += TELY_Render_FontHeight(renderer, assets);
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@ -2433,10 +2436,11 @@ void FP_Render(FP_Game *game, TELY_Platform *platform, TELY_Renderer *renderer)
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TELY_Render_TextF(renderer, draw_p, Dqn_V2_Zero, "Press enter to restart"); draw_p.y += TELY_Render_FontHeight(renderer, assets);
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TELY_Render_TextF(renderer, draw_p, Dqn_V2_Zero, "Press enter to restart"); draw_p.y += TELY_Render_FontHeight(renderer, assets);
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TELY_Render_PopFont(renderer);
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TELY_Render_PopFont(renderer);
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TELY_Render_PopColourV4(renderer);
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TELY_Render_PopColourV4(renderer);
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}
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if (TELY_Platform_InputScanCodeIsPressed(input, TELY_PlatformInputScanCode_Return))
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if (TELY_Platform_InputScanCodeIsPressed(input, TELY_PlatformInputScanCode_Return))
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game->play.state = FP_GameState_Play;
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FP_PlayReset(game, platform);
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}
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} else {
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} else {
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// NOTE: Render the merchant menus =========================================
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// NOTE: Render the merchant menus =========================================
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FP_GameEntity *player = FP_Game_GetEntity(game, game->play.player);
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FP_GameEntity *player = FP_Game_GetEntity(game, game->play.player);
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@ -3087,6 +3091,7 @@ void FP_Render(FP_Game *game, TELY_Platform *platform, TELY_Renderer *renderer)
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}
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}
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}
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}
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if (game->play.state == FP_GameState_Play) {
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TELY_Render_PushTransform(renderer, Dqn_M2x3_Identity());
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TELY_Render_PushTransform(renderer, Dqn_M2x3_Identity());
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DQN_DEFER { TELY_Render_PopTransform(renderer); };
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DQN_DEFER { TELY_Render_PopTransform(renderer); };
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@ -3141,6 +3146,7 @@ void FP_Render(FP_Game *game, TELY_Platform *platform, TELY_Renderer *renderer)
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if (TELY_Platform_InputScanCodeIsPressed(input, TELY_PlatformInputScanCode_F9))
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if (TELY_Platform_InputScanCodeIsPressed(input, TELY_PlatformInputScanCode_F9))
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player->flags ^= FP_GameEntityFlag_NoClip;
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player->flags ^= FP_GameEntityFlag_NoClip;
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}
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}
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}
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