fp: Disable spazzing buildings

This commit is contained in:
doyle 2023-09-30 17:50:57 +10:00
parent 1c6037bbaa
commit d48db90783

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@ -1420,13 +1420,12 @@ void FP_Render(FP_Game *game, TELY_Platform *platform, TELY_Renderer *renderer)
if (sprite.flip & TELY_AssetFlip_Y) if (sprite.flip & TELY_AssetFlip_Y)
dest_rect.size.h *= -1.f; // NOTE: Flip the texture vertically dest_rect.size.h *= -1.f; // NOTE: Flip the texture vertically
Dqn_f32 rotate_radians = Dqn_PCG32_NextF32(&game->rng) * DQN_PI * 0.5f;
TELY_Render_TextureColourV4(renderer, TELY_Render_TextureColourV4(renderer,
sprite.sheet->tex_handle, sprite.sheet->tex_handle,
src_rect, src_rect,
dest_rect, dest_rect,
Dqn_V2_Zero /*rotate origin*/, Dqn_V2_Zero /*rotate origin*/,
rotate_radians, 0.f /*rotate radians*/,
TELY_COLOUR_WHITE_V4); TELY_COLOUR_WHITE_V4);
} }