fp: Move game stuff into game files
This commit is contained in:
parent
f9f3cec9cc
commit
cc202cefac
168
feely_pona.cpp
168
feely_pona.cpp
@ -484,9 +484,9 @@ void TELY_DLL_Init(void *user_data)
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hero->sprite_sheet = &game->hero_sprite_sheet;
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hero->sprite_anims = game->hero_sprite_anims;
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hero->local_hit_box_size = Dqn_V2_InitV2I(game->hero_sprite_sheet.sprite_size);
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hero->flags |= FP_EntityFlag_Clickable;
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hero->flags |= FP_EntityFlag_MoveByKeyboard;
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hero->flags |= FP_EntityFlag_MoveByMouse;
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hero->flags |= FP_GameEntityFlag_Clickable;
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hero->flags |= FP_GameEntityFlag_MoveByKeyboard;
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hero->flags |= FP_GameEntityFlag_MoveByMouse;
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game->clicked_entity = hero->handle;
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}
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@ -498,9 +498,9 @@ void TELY_DLL_Init(void *user_data)
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enemy->sprite_sheet = &game->hero_sprite_sheet;
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enemy->sprite_anims = game->hero_sprite_anims;
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enemy->local_hit_box_size = Dqn_V2_InitV2I(game->hero_sprite_sheet.sprite_size);
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enemy->flags |= FP_EntityFlag_Clickable;
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enemy->flags |= FP_EntityFlag_MoveByKeyboard;
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enemy->flags |= FP_EntityFlag_MoveByMouse;
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enemy->flags |= FP_GameEntityFlag_Clickable;
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enemy->flags |= FP_GameEntityFlag_MoveByKeyboard;
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enemy->flags |= FP_GameEntityFlag_MoveByMouse;
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}
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// NOTE: Wall
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@ -508,9 +508,9 @@ void TELY_DLL_Init(void *user_data)
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FP_GameEntity *entity = FP_Game_MakeEntityPointerF(game, "V. Wall");
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entity->local_pos = Dqn_V2_InitNx2(100.f, 300.f);
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entity->local_hit_box_size = Dqn_V2_InitNx2(100.f, 300.f);
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entity->flags |= FP_EntityFlag_Clickable;
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entity->flags |= FP_EntityFlag_MoveByKeyboard;
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entity->flags |= FP_EntityFlag_MoveByMouse;
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entity->flags |= FP_GameEntityFlag_Clickable;
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entity->flags |= FP_GameEntityFlag_MoveByKeyboard;
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entity->flags |= FP_GameEntityFlag_MoveByMouse;
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FP_GameShape *wall = Dqn_FArray_Make(&entity->shapes, Dqn_ZeroMem_Yes);
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wall->type = FP_GameShapeType_Rect;
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@ -524,115 +524,10 @@ void TELY_DLL_Init(void *user_data)
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game->inter_italic_font = platform->func_load_font(assets, DQN_STRING8("Inter (Italic)"), DQN_STRING8("Data/Inter-Italic.otf"), font_size);
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game->jetbrains_mono_font = platform->func_load_font(assets, DQN_STRING8("JetBrains Mono NL (Regular)"), DQN_STRING8("Data/JetBrainsMonoNL-Regular.ttf"), font_size);
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game->test_audio = platform->func_load_audio(assets, DQN_STRING8("Test Audio"), DQN_STRING8("Data/Audio/Purrple Cat - Moonwinds.qoa"));
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game->tile_size = 37;
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}
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struct AStarNode
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{
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Dqn_usize cost;
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Dqn_usize heuristic;
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Dqn_V2I came_from;
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};
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Dqn_f32 const FP_TILE_SIZE = 37.f;
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Dqn_Slice<Dqn_V2I> AStarPathFind(Dqn_Arena *arena, TELY_Platform *platform, Dqn_V2I src_tile, Dqn_V2I dest_tile)
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{
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Dqn_DSMap<AStarNode> astar_info = Dqn_DSMap_Init<AStarNode>(128);
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DQN_DEFER { Dqn_DSMap_Deinit(&astar_info); };
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Dqn_FArray<Dqn_V2I, 128> frontier = {};
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Dqn_FArray_Add(&frontier, src_tile);
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Dqn_usize tile_count_x = DQN_CAST(Dqn_usize)(platform->core.window_size.w / FP_TILE_SIZE);
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Dqn_usize tile_count_y = DQN_CAST(Dqn_usize)(platform->core.window_size.h / FP_TILE_SIZE);
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// NOTE: Initialise the starting cost
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uint64_t src_tile_u64 = (DQN_CAST(uint64_t)src_tile.y << 32) | (DQN_CAST(uint64_t)src_tile.x << 0);
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Dqn_DSMap_MakeKeyU64(&astar_info, src_tile_u64);
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while (frontier.size) {
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Dqn_V2I curr_tile = Dqn_FArray_PopFront(&frontier, 1);
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if (curr_tile == dest_tile)
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break;
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Dqn_FArray<Dqn_V2I, 4> neighbours = {};
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{
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Dqn_V2I left = Dqn_V2I_InitNx2(curr_tile.x - 1, curr_tile.y);
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Dqn_V2I right = Dqn_V2I_InitNx2(curr_tile.x + 1, curr_tile.y);
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Dqn_V2I top = Dqn_V2I_InitNx2(curr_tile.x, curr_tile.y - 1);
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Dqn_V2I bottom = Dqn_V2I_InitNx2(curr_tile.x, curr_tile.y + 1);
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if (left.x >= 0)
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Dqn_FArray_Add(&neighbours, left);
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if (right.x <= tile_count_x)
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Dqn_FArray_Add(&neighbours, right);
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if (top.y >= 0)
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Dqn_FArray_Add(&neighbours, top);
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if (bottom.y <= tile_count_y)
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Dqn_FArray_Add(&neighbours, bottom);
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}
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uint64_t const curr_tile_u64 = (DQN_CAST(uint64_t)curr_tile.y << 32) | (DQN_CAST(uint64_t)curr_tile.x << 0);
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Dqn_usize const curr_cost = Dqn_DSMap_FindKeyU64(&astar_info, curr_tile_u64).value->cost;
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for (Dqn_V2I next_tile : neighbours) {
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Dqn_usize new_cost = curr_cost + 1;
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uint64_t next_tile_u64 = (DQN_CAST(uint64_t)next_tile.y << 32) | (DQN_CAST(uint64_t)next_tile.x << 0);
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Dqn_DSMapResult<AStarNode> next_cost_result = Dqn_DSMap_MakeKeyU64(&astar_info, next_tile_u64);
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if (next_cost_result.found && new_cost >= next_cost_result.value->cost)
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continue;
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Dqn_usize manhattan_dist = DQN_ABS(dest_tile.x - next_tile.x) + DQN_ABS(dest_tile.y - next_tile.y);
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next_cost_result.value->cost = new_cost;
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next_cost_result.value->came_from = curr_tile;
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next_cost_result.value->heuristic = new_cost + manhattan_dist;
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struct AStarBinarySearchContext
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{
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Dqn_DSMap<AStarNode> *astar_info;
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Dqn_f32 heuristic;
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};
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// TODO(doyle): Find the insert location into the frontier
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bool inserted = false;
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DQN_FOR_UINDEX(index, frontier.size) {
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Dqn_V2I frontier_tile = frontier.data[index];
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uint64_t frontier_tile_u64 = DQN_CAST(uint64_t)frontier_tile.y << 32 | DQN_CAST(uint64_t)frontier_tile.x << 0;
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Dqn_usize frontier_heuristic = Dqn_DSMap_FindKeyU64(&astar_info, frontier_tile_u64).value->heuristic;
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if (next_cost_result.value->heuristic >= frontier_heuristic)
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continue;
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Dqn_FArray_Insert(&frontier, index, next_tile);
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inserted = true;
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break;
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}
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if (inserted)
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continue;
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Dqn_FArray_Add(&frontier, next_tile);
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}
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}
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Dqn_usize slice_size = 0;
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for (Dqn_V2I it = dest_tile; it != src_tile; slice_size++) {
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uint64_t key_u64 = (DQN_CAST(uint64_t)it.y << 32) | (DQN_CAST(uint64_t)it.x << 0);
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it = Dqn_DSMap_FindKeyU64(&astar_info, key_u64).value->came_from;
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}
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Dqn_Slice<Dqn_V2I> result = Dqn_Slice_Alloc<Dqn_V2I>(arena, slice_size, Dqn_ZeroMem_No);
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slice_size = 0;
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for (Dqn_V2I it = dest_tile; it != src_tile; ) {
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result.data[slice_size++] = it;
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uint64_t key_u64 = (DQN_CAST(uint64_t)it.y << 32) | (DQN_CAST(uint64_t)it.x << 0);
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it = Dqn_DSMap_FindKeyU64(&astar_info, key_u64).value->came_from;
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}
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DQN_ASSERT(result.size == slice_size);
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return result;
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}
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void FP_GameUpdate(TELY_Platform *platform, FP_Game *game, TELY_Renderer *renderer, TELY_PlatformInput *input)
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void FP_Update(TELY_Platform *platform, FP_Game *game, TELY_Renderer *renderer, TELY_PlatformInput *input)
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{
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if (TELY_Platform_InputKeyIsReleased(input->mouse_left))
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game->clicked_entity = game->prev_active_entity;
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@ -667,7 +562,7 @@ void FP_GameUpdate(TELY_Platform *platform, FP_Game *game, TELY_Renderer *render
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Dqn_V2 acceleration = {};
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if (game->clicked_entity == entity->handle &&
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(entity->action.state == FP_GameEntityState_Run || entity->action.state == FP_GameEntityState_Idle)) {
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if (entity->flags & FP_EntityFlag_MoveByKeyboard) {
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if (entity->flags & FP_GameEntityFlag_MoveByKeyboard) {
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acceleration = dir_vector * 10000000.f;
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if (dir_vector.x)
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entity->facing_left = dir_vector.x < 0.f;
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@ -675,7 +570,7 @@ void FP_GameUpdate(TELY_Platform *platform, FP_Game *game, TELY_Renderer *render
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}
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// NOTE: Stalk entity ======================================================================
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#if 0
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#if 1
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Dqn_V2 entity_world_pos = FP_Game_CalcEntityWorldPos(game, entity->handle);
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if (entity->name == DQN_STRING8("Enemy")) {
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if (entity->handle != game->clicked_entity && entity->stalk_entity != game->clicked_entity) {
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@ -685,7 +580,7 @@ void FP_GameUpdate(TELY_Platform *platform, FP_Game *game, TELY_Renderer *render
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FP_GameEntity *stalk_entity = FP_Game_GetEntity(game, entity->stalk_entity);
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if (stalk_entity) {
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Dqn_V2 stalk_world_pos = FP_Game_CalcEntityWorldPos(game, stalk_entity->handle);
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Dqn_V2I stalk_tile = Dqn_V2I_InitNx2(stalk_world_pos.x / FP_TILE_SIZE, stalk_world_pos.y / FP_TILE_SIZE);
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Dqn_V2I stalk_tile = Dqn_V2I_InitNx2(stalk_world_pos.x / game->tile_size, stalk_world_pos.y / game->tile_size);
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if (entity->stalk_entity_last_known_tile != stalk_tile) {
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entity->stalk_entity_last_known_tile = stalk_tile;
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@ -698,8 +593,8 @@ void FP_GameUpdate(TELY_Platform *platform, FP_Game *game, TELY_Renderer *render
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entity->waypoints->next = entity->waypoints;
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entity->waypoints->prev = entity->waypoints;
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Dqn_V2I entity_tile = Dqn_V2I_InitNx2(entity_world_pos.x / FP_TILE_SIZE, entity_world_pos.y / FP_TILE_SIZE);
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Dqn_Slice<Dqn_V2I> path_find = AStarPathFind(&platform->arena, platform, entity_tile, stalk_tile);
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Dqn_V2I entity_tile = Dqn_V2I_InitNx2(entity_world_pos.x / game->tile_size, entity_world_pos.y / game->tile_size);
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Dqn_Slice<Dqn_V2I> path_find = FP_Game_AStarPathFind(game, &platform->frame_arena, platform, entity_tile, stalk_tile);
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for (Dqn_usize index = path_find.size - 1; index < path_find.size; index--) {
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FP_GameWaypoint *waypoint = TELY_ChunkPool_New(game->chunk_pool, FP_GameWaypoint);
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@ -713,15 +608,16 @@ void FP_GameUpdate(TELY_Platform *platform, FP_Game *game, TELY_Renderer *render
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}
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}
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// NOTE: Render the waypoints
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for (FP_GameWaypoint *waypoint = entity->waypoints->next; waypoint != entity->waypoints; waypoint = waypoint->next) {
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Dqn_V2 circle_pos = Dqn_V2_InitNx2(waypoint->pos.x * FP_TILE_SIZE + FP_TILE_SIZE * .5f, waypoint->pos.y * FP_TILE_SIZE + FP_TILE_SIZE * .5f);
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Dqn_V2 circle_pos = Dqn_V2_InitNx2(waypoint->pos.x * game->tile_size + game->tile_size * .5f, waypoint->pos.y * game->tile_size + game->tile_size * .5f);
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TELY_Render_CircleColourV4(renderer, circle_pos, 4.f, TELY_RenderShapeMode_Fill, TELY_COLOUR_MAGENTA_V4);
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}
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if (entity->waypoints->next != entity->waypoints) {
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FP_GameWaypoint *waypoint = entity->waypoints->next;
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Dqn_V2I target_tile = entity->waypoints->next->pos;
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Dqn_V2 target_pos = Dqn_V2_InitNx2(target_tile.x * FP_TILE_SIZE + FP_TILE_SIZE *.5f, target_tile.y * FP_TILE_SIZE + FP_TILE_SIZE * .5f);
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Dqn_V2 target_pos = Dqn_V2_InitNx2(target_tile.x * game->tile_size + game->tile_size *.5f, target_tile.y * game->tile_size + game->tile_size * .5f);
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Dqn_V2 entity_to_target_pos = target_pos - entity_world_pos;
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if (Dqn_V2_LengthSq(entity_to_target_pos) < DQN_SQUARED(entity->local_hit_box_size.x * .5f)) {
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@ -814,14 +710,14 @@ void FP_GameUpdate(TELY_Platform *platform, FP_Game *game, TELY_Renderer *render
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}
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// NOTE: Move entity by mouse ==============================================================
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if (game->active_entity == entity->handle && entity->flags & FP_EntityFlag_MoveByMouse) {
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if (entity->flags & FP_EntityFlag_MoveByMouse) {
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if (game->active_entity == entity->handle && entity->flags & FP_GameEntityFlag_MoveByMouse) {
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if (entity->flags & FP_GameEntityFlag_MoveByMouse) {
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entity->velocity = {};
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entity->local_pos += input->mouse_p_delta;
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}
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}
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if (entity->flags & FP_EntityFlag_DeriveHitBoxFromChildrenBoundingBox) {
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if (entity->flags & FP_GameEntityFlag_DeriveHitBoxFromChildrenBoundingBox) {
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Dqn_Rect children_bbox = {};
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// TODO(doyle): Is the hit box supposed to include the containing
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@ -1008,24 +904,24 @@ void FP_GameUpdate(TELY_Platform *platform, FP_Game *game, TELY_Renderer *render
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}
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}
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void FP_GameRender(FP_Game *game, TELY_Platform *platform, TELY_Renderer *renderer)
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void FP_Render(FP_Game *game, TELY_Platform *platform, TELY_Renderer *renderer)
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{
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TELY_PlatformInput *input = &platform->input;
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Dqn_M2x3 model_view = FP_Game_CameraModelViewM2x3(game->camera, platform);
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Dqn_V2 world_mouse_p = Dqn_M2x3_MulV2(model_view, input->mouse_p);
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// NOTE: Draw tiles ============================================================================
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Dqn_usize tile_count_x = DQN_CAST(Dqn_usize)(platform->core.window_size.w / FP_TILE_SIZE);
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Dqn_usize tile_count_y = DQN_CAST(Dqn_usize)(platform->core.window_size.h / FP_TILE_SIZE);
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Dqn_usize tile_count_x = DQN_CAST(Dqn_usize)(platform->core.window_size.w / game->tile_size);
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Dqn_usize tile_count_y = DQN_CAST(Dqn_usize)(platform->core.window_size.h / game->tile_size);
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for (Dqn_usize x = 0; x < tile_count_x; x++) {
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Dqn_V2 start = Dqn_V2_InitNx2((x + 1) * FP_TILE_SIZE, 0);
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Dqn_V2 start = Dqn_V2_InitNx2((x + 1) * game->tile_size, 0);
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Dqn_V2 end = Dqn_V2_InitNx2(start.x, platform->core.window_size.h);
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TELY_Render_LineColourV4(renderer, start, end, TELY_Colour_V4Alpha(TELY_COLOUR_WHITE_V4, .25f), 1.f);
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}
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for (Dqn_usize y = 0; y < tile_count_y; y++) {
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Dqn_V2 start = Dqn_V2_InitNx2(0, (y + 1) * FP_TILE_SIZE);
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Dqn_V2 start = Dqn_V2_InitNx2(0, (y + 1) * game->tile_size);
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Dqn_V2 end = Dqn_V2_InitNx2(platform->core.window_size.w, start.y);
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TELY_Render_LineColourV4(renderer, start, end, TELY_Colour_V4Alpha(TELY_COLOUR_WHITE_V4, .25f), 1.f);
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}
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@ -1102,14 +998,14 @@ void FP_GameRender(FP_Game *game, TELY_Platform *platform, TELY_Renderer *render
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Dqn_Rect world_hit_box = FP_Game_CalcEntityWorldHitBox(game, entity->handle);
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if (game->clicked_entity == entity->handle) {
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TELY_Render_RectColourV4(renderer, world_hit_box, TELY_RenderShapeMode_Line, TELY_COLOUR_WHITE_PALE_GOLDENROD_V4);
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} else if (game->hot_entity == entity->handle || (entity->flags & FP_EntityFlag_DrawHitBox)) {
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} else if (game->hot_entity == entity->handle || (entity->flags & FP_GameEntityFlag_DrawHitBox)) {
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Dqn_V4 hot_colour = game->hot_entity == entity->handle ? TELY_COLOUR_RED_TOMATO_V4 : TELY_Colour_V4Alpha(TELY_COLOUR_YELLOW_SANDY_V4, .5f);
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TELY_Render_RectColourV4(renderer, world_hit_box, TELY_RenderShapeMode_Line, hot_colour);
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}
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if (game->hot_entity == entity->handle) {
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if (entity->name.size) {
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Dqn_V2I player_tile = Dqn_V2I_InitNx2(world_pos.x / FP_TILE_SIZE, world_pos.y / FP_TILE_SIZE);
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Dqn_V2I player_tile = Dqn_V2I_InitNx2(world_pos.x / game->tile_size, world_pos.y / game->tile_size);
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Dqn_V2 entity_world_pos = FP_Game_CalcEntityWorldPos(game, entity->handle);
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Dqn_ThreadScratch scratch = Dqn_Thread_GetScratch(nullptr);
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Dqn_String8 label = Dqn_String8_InitF(scratch.allocator,
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@ -1174,7 +1070,7 @@ void TELY_DLL_FrameUpdate(void *user_data)
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if (entity->local_hit_box_size.x <= 0 || entity->local_hit_box_size.y <= 0)
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continue;
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if ((entity->flags & FP_EntityFlag_Clickable) == 0)
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if ((entity->flags & FP_GameEntityFlag_Clickable) == 0)
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continue;
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Dqn_Rect world_hit_box = FP_Game_CalcEntityWorldHitBox(game, entity->handle);
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@ -1189,8 +1085,8 @@ void TELY_DLL_FrameUpdate(void *user_data)
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}
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}
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FP_GameUpdate(platform, game, renderer, input);
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FP_GameRender(game, platform, renderer);
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FP_Update(platform, game, renderer, input);
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FP_Render(game, platform, renderer);
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{
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TELY_Render_PushTransform(renderer, Dqn_M2x3_Identity());
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DQN_DEFER { TELY_Render_PopTransform(renderer); };
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@ -1,6 +1,6 @@
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#if defined(__clang__)
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#pragma once
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#include "playground_unity.h"
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#include "feely_pona_unity.h"
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#endif
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static bool operator==(FP_GameEntityHandle const &lhs, FP_GameEntityHandle const &rhs)
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@ -449,3 +449,96 @@ static bool FP_Game_EntityActionHasFailed(FP_GameEntityAction const *action)
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bool result = action ? action->flags & FP_GameEntityActionFlag_Failed : true;
|
||||
return result;
|
||||
}
|
||||
|
||||
static Dqn_Slice<Dqn_V2I> FP_Game_AStarPathFind(FP_Game *game, Dqn_Arena *arena, TELY_Platform *platform, Dqn_V2I src_tile, Dqn_V2I dest_tile)
|
||||
{
|
||||
Dqn_DSMap<FP_GameAStarNode> astar_info = Dqn_DSMap_Init<FP_GameAStarNode>(128);
|
||||
DQN_DEFER { Dqn_DSMap_Deinit(&astar_info); };
|
||||
|
||||
Dqn_FArray<Dqn_V2I, 128> frontier = {};
|
||||
Dqn_FArray_Add(&frontier, src_tile);
|
||||
|
||||
Dqn_usize tile_count_x = DQN_CAST(Dqn_usize)(platform->core.window_size.w / game->tile_size);
|
||||
Dqn_usize tile_count_y = DQN_CAST(Dqn_usize)(platform->core.window_size.h / game->tile_size);
|
||||
|
||||
// NOTE: Initialise the starting cost
|
||||
uint64_t src_tile_u64 = (DQN_CAST(uint64_t)src_tile.y << 32) | (DQN_CAST(uint64_t)src_tile.x << 0);
|
||||
Dqn_DSMap_MakeKeyU64(&astar_info, src_tile_u64);
|
||||
|
||||
while (frontier.size) {
|
||||
Dqn_V2I curr_tile = Dqn_FArray_PopFront(&frontier, 1);
|
||||
if (curr_tile == dest_tile)
|
||||
break;
|
||||
|
||||
Dqn_FArray<Dqn_V2I, 4> neighbours = {};
|
||||
{
|
||||
Dqn_V2I left = Dqn_V2I_InitNx2(curr_tile.x - 1, curr_tile.y);
|
||||
Dqn_V2I right = Dqn_V2I_InitNx2(curr_tile.x + 1, curr_tile.y);
|
||||
Dqn_V2I top = Dqn_V2I_InitNx2(curr_tile.x, curr_tile.y - 1);
|
||||
Dqn_V2I bottom = Dqn_V2I_InitNx2(curr_tile.x, curr_tile.y + 1);
|
||||
|
||||
if (left.x >= 0)
|
||||
Dqn_FArray_Add(&neighbours, left);
|
||||
if (right.x <= tile_count_x)
|
||||
Dqn_FArray_Add(&neighbours, right);
|
||||
if (top.y >= 0)
|
||||
Dqn_FArray_Add(&neighbours, top);
|
||||
if (bottom.y <= tile_count_y)
|
||||
Dqn_FArray_Add(&neighbours, bottom);
|
||||
}
|
||||
|
||||
uint64_t const curr_tile_u64 = (DQN_CAST(uint64_t)curr_tile.y << 32) | (DQN_CAST(uint64_t)curr_tile.x << 0);
|
||||
Dqn_usize const curr_cost = Dqn_DSMap_FindKeyU64(&astar_info, curr_tile_u64).value->cost;
|
||||
for (Dqn_V2I next_tile : neighbours) {
|
||||
|
||||
Dqn_usize new_cost = curr_cost + 1;
|
||||
uint64_t next_tile_u64 = (DQN_CAST(uint64_t)next_tile.y << 32) | (DQN_CAST(uint64_t)next_tile.x << 0);
|
||||
Dqn_DSMapResult<FP_GameAStarNode> next_cost_result = Dqn_DSMap_MakeKeyU64(&astar_info, next_tile_u64);
|
||||
|
||||
if (next_cost_result.found && new_cost >= next_cost_result.value->cost)
|
||||
continue;
|
||||
|
||||
Dqn_usize manhattan_dist = DQN_ABS(dest_tile.x - next_tile.x) + DQN_ABS(dest_tile.y - next_tile.y);
|
||||
next_cost_result.value->cost = new_cost;
|
||||
next_cost_result.value->came_from = curr_tile;
|
||||
next_cost_result.value->heuristic = new_cost + manhattan_dist;
|
||||
|
||||
// TODO(doyle): Find the insert location into the frontier
|
||||
bool inserted = false;
|
||||
DQN_FOR_UINDEX(index, frontier.size) {
|
||||
Dqn_V2I frontier_tile = frontier.data[index];
|
||||
uint64_t frontier_tile_u64 = DQN_CAST(uint64_t)frontier_tile.y << 32 | DQN_CAST(uint64_t)frontier_tile.x << 0;
|
||||
Dqn_usize frontier_heuristic = Dqn_DSMap_FindKeyU64(&astar_info, frontier_tile_u64).value->heuristic;
|
||||
if (next_cost_result.value->heuristic >= frontier_heuristic)
|
||||
continue;
|
||||
|
||||
Dqn_FArray_Insert(&frontier, index, next_tile);
|
||||
inserted = true;
|
||||
break;
|
||||
}
|
||||
|
||||
if (inserted)
|
||||
continue;
|
||||
|
||||
Dqn_FArray_Add(&frontier, next_tile);
|
||||
}
|
||||
}
|
||||
|
||||
Dqn_usize slice_size = 0;
|
||||
for (Dqn_V2I it = dest_tile; it != src_tile; slice_size++) {
|
||||
uint64_t key_u64 = (DQN_CAST(uint64_t)it.y << 32) | (DQN_CAST(uint64_t)it.x << 0);
|
||||
it = Dqn_DSMap_FindKeyU64(&astar_info, key_u64).value->came_from;
|
||||
}
|
||||
|
||||
Dqn_Slice<Dqn_V2I> result = Dqn_Slice_Alloc<Dqn_V2I>(arena, slice_size, Dqn_ZeroMem_No);
|
||||
slice_size = 0;
|
||||
for (Dqn_V2I it = dest_tile; it != src_tile; ) {
|
||||
result.data[slice_size++] = it;
|
||||
uint64_t key_u64 = (DQN_CAST(uint64_t)it.y << 32) | (DQN_CAST(uint64_t)it.x << 0);
|
||||
it = Dqn_DSMap_FindKeyU64(&astar_info, key_u64).value->came_from;
|
||||
}
|
||||
|
||||
DQN_ASSERT(result.size == slice_size);
|
||||
return result;
|
||||
}
|
||||
|
||||
|
@ -3,13 +3,13 @@
|
||||
#include "feely_pona_unity.h"
|
||||
#endif
|
||||
|
||||
enum FP_EntityFlag
|
||||
enum FP_GameEntityFlag
|
||||
{
|
||||
FP_EntityFlag_Clickable = 1 << 0,
|
||||
FP_EntityFlag_MoveByKeyboard = 1 << 1,
|
||||
FP_EntityFlag_MoveByMouse = 1 << 2,
|
||||
FP_EntityFlag_DrawHitBox = 1 << 3,
|
||||
FP_EntityFlag_DeriveHitBoxFromChildrenBoundingBox = 1 << 4,
|
||||
FP_GameEntityFlag_Clickable = 1 << 0,
|
||||
FP_GameEntityFlag_MoveByKeyboard = 1 << 1,
|
||||
FP_GameEntityFlag_MoveByMouse = 1 << 2,
|
||||
FP_GameEntityFlag_DrawHitBox = 1 << 3,
|
||||
FP_GameEntityFlag_DeriveHitBoxFromChildrenBoundingBox = 1 << 4,
|
||||
};
|
||||
|
||||
enum FP_GameShapeType
|
||||
@ -131,6 +131,7 @@ struct FP_GameCamera
|
||||
|
||||
struct FP_Game
|
||||
{
|
||||
uint16_t tile_size;
|
||||
TELY_ChunkPool *chunk_pool;
|
||||
TELY_AssetFontHandle inter_regular_font;
|
||||
TELY_AssetFontHandle inter_italic_font;
|
||||
@ -151,3 +152,10 @@ struct FP_Game
|
||||
FP_GameCamera camera;
|
||||
TELY_RFui rfui;
|
||||
};
|
||||
|
||||
struct FP_GameAStarNode
|
||||
{
|
||||
Dqn_usize cost;
|
||||
Dqn_usize heuristic;
|
||||
Dqn_V2I came_from;
|
||||
};
|
@ -61,8 +61,7 @@ DQN_MSVC_WARNING_DISABLE(4505) // warning C4505: unreferenced function with inte
|
||||
#include "External/tely/tely_rfui.cpp"
|
||||
|
||||
// NOTE: feely_pona ================================================================================
|
||||
|
||||
#include "feely_pona.h"
|
||||
#include "feely_pona_game.h"
|
||||
|
||||
#include "feely_pona_game.cpp"
|
||||
#include "feely_pona.cpp"
|
||||
|
Loading…
Reference in New Issue
Block a user