fp: Move some structs to entity.h

This commit is contained in:
2023-09-24 18:16:14 +10:00
parent d3444c84f1
commit bff3fc759d
5 changed files with 100 additions and 97 deletions
+1 -35
View File
@@ -83,40 +83,6 @@ enum FP_GameDirection
FP_GameDirection_Right,
};
enum FP_GameEntityType
{
FP_GameEntityType_Terry,
FP_GameEntityType_Smoochie,
FP_GameEntityType_Merchant,
};
enum FP_GameTerryState
{
FP_GameTerryState_Nil,
FP_GameTerryState_Idle,
FP_GameTerryState_AttackUp,
FP_GameTerryState_AttackDown,
FP_GameTerryState_AttackSide,
FP_GameTerryState_Run,
FP_GameTerryState_Dash,
};
enum FP_GameSmoochieState
{
FP_GameSmoochieState_Nil,
FP_GameSmoochieState_Idle,
FP_GameSmoochieState_AttackDown,
FP_GameSmoochieState_AttackSide,
FP_GameSmoochieState_AttackHeart,
FP_GameSmoochieState_Run,
};
enum FP_GameTerryMerchantState
{
FP_GameTerryMerchantState_Nil,
FP_GameTerryMerchantState_Idle,
};
struct FP_GameEntity
{
FP_GameEntity *next;
@@ -125,7 +91,7 @@ struct FP_GameEntity
FP_GameEntity *last_child;
FP_GameEntity *parent;
FP_GameEntityType type;
FP_EntityType type;
Dqn_String8 name;
FP_GameEntityHandle handle;