fp: Move some structs to entity.h
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@@ -668,7 +668,7 @@ static FP_GameEntityHandle FP_Game_EntityAddWallAtTile(FP_Game *game, Dqn_String
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static FP_GameEntityHandle FP_Game_EntityAddMob(FP_Game *game, Dqn_V2 pos)
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{
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FP_GameEntity *entity = FP_Game_MakeEntityPointerF(game, "Mob");
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entity->type = FP_GameEntityType_Smoochie;
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entity->type = FP_EntityType_Smoochie;
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entity->local_pos = pos;
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entity->size_scale = Dqn_V2_InitNx1(.25f);
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entity->action_to_anim_mapping = game->smoochie_action_mappings;
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