fp: Tone down scanline effect
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85603bda2a
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@ -2117,10 +2117,6 @@ void FP_Render(FP_Game *game, TELY_Platform *platform, TELY_Renderer *renderer)
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FP_EntityRenderData club_terry_render_data = FP_Entity_GetRenderData(game, placeable_building.type, placeable_building.state, entity->direction);
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FP_EntityRenderData club_terry_render_data = FP_Entity_GetRenderData(game, placeable_building.type, placeable_building.state, entity->direction);
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Dqn_Rect dest_rect = FP_Game_GetBuildingPlacementRectForEntity(game, placeable_building, entity->handle);
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Dqn_Rect dest_rect = FP_Game_GetBuildingPlacementRectForEntity(game, placeable_building, entity->handle);
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Dqn_V4 colour = game->build_mode_can_place_building ?
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TELY_Colour_V4Alpha(TELY_COLOUR_WHITE_V4, 0.5f) :
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TELY_Colour_V4Alpha(TELY_COLOUR_RED_V4, 0.5f);
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Dqn_V4 colour = game->build_mode_can_place_building ?
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Dqn_V4 colour = game->build_mode_can_place_building ?
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TELY_Colour_V4Alpha(TELY_COLOUR_WHITE_V4, 0.5f) :
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TELY_Colour_V4Alpha(TELY_COLOUR_WHITE_V4, 0.5f) :
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TELY_Colour_V4Alpha(TELY_COLOUR_RED_V4, 0.5f);
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TELY_Colour_V4Alpha(TELY_COLOUR_RED_V4, 0.5f);
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@ -778,22 +778,24 @@ static void FP_GameRenderScanlines(TELY_Renderer *renderer, Dqn_f32 scanline_gap
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{
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{
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Dqn_V2 start = Dqn_V2_InitNx2(0, y);
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Dqn_V2 start = Dqn_V2_InitNx2(0, y);
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Dqn_V2 end = Dqn_V2_InitNx2(screen_size.w, y);
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Dqn_V2 end = Dqn_V2_InitNx2(screen_size.w, y);
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TELY_Render_LineColourV4(renderer, start, end, TELY_Colour_V4Alpha(TELY_COLOUR_WHITE_V4, 0.5f), scanline_thickness);
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TELY_Render_LineColourV4(renderer, start, end, TELY_Colour_V4Alpha(TELY_COLOUR_WHITE_V4, 0.1f), scanline_thickness);
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}
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}
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}
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}
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static void FP_GameRenderCameraFollowScanlines(TELY_Renderer *renderer, Dqn_V2 screen_size, Dqn_V2 camera_offset, Dqn_f32 scanline_gap, Dqn_f32 scanline_thickness)
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static void FP_GameRenderCameraFollowScanlines(TELY_Renderer *renderer,
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Dqn_V2 screen_size,
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Dqn_V2 camera_offset,
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Dqn_f32 scanline_gap,
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Dqn_f32 scanline_thickness)
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{
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{
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Dqn_f32 y_offset = camera_offset.y;
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Dqn_f32 y_offset = camera_offset.y;
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// Adjust starting y to be more negative
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// Adjust starting y to be more negative
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Dqn_f32 starting_y = -screen_size.h - 150 - y_offset;
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Dqn_f32 starting_y = -screen_size.h - 150 - y_offset;
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for (Dqn_f32 y = starting_y; y < screen_size.h; y += scanline_gap + scanline_thickness)
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for (Dqn_f32 y = starting_y; y < screen_size.h; y += scanline_gap + scanline_thickness) {
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{
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Dqn_V2 start = Dqn_V2_InitNx2(camera_offset.x, y + camera_offset.y);
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Dqn_V2 start = Dqn_V2_InitNx2(camera_offset.x, y + camera_offset.y);
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Dqn_V2 end = Dqn_V2_InitNx2(screen_size.w + camera_offset.x, y + camera_offset.y);
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Dqn_V2 end = Dqn_V2_InitNx2(screen_size.w + camera_offset.x, y + camera_offset.y);
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TELY_Render_LineColourV4(renderer, start, end, TELY_Colour_V4Alpha(TELY_COLOUR_BLACK_V4, 0.1f), scanline_thickness);
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TELY_Render_LineColourV4(renderer, start, end, TELY_Colour_V4Alpha(TELY_COLOUR_BLACK_V4, 0.5f), scanline_thickness);
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}
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}
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}
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}
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