fp: Tone down scanline effect

This commit is contained in:
2023-10-06 19:57:59 +11:00
parent 85603bda2a
commit bfe2fef528
2 changed files with 10 additions and 12 deletions
-4
View File
@@ -2117,10 +2117,6 @@ void FP_Render(FP_Game *game, TELY_Platform *platform, TELY_Renderer *renderer)
FP_EntityRenderData club_terry_render_data = FP_Entity_GetRenderData(game, placeable_building.type, placeable_building.state, entity->direction);
Dqn_Rect dest_rect = FP_Game_GetBuildingPlacementRectForEntity(game, placeable_building, entity->handle);
Dqn_V4 colour = game->build_mode_can_place_building ?
TELY_Colour_V4Alpha(TELY_COLOUR_WHITE_V4, 0.5f) :
TELY_Colour_V4Alpha(TELY_COLOUR_RED_V4, 0.5f);
Dqn_V4 colour = game->build_mode_can_place_building ?
TELY_Colour_V4Alpha(TELY_COLOUR_WHITE_V4, 0.5f) :
TELY_Colour_V4Alpha(TELY_COLOUR_RED_V4, 0.5f);