fp: Use the chunk pool from the platform
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6d33b18364
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External/tely
vendored
2
External/tely
vendored
@ -1 +1 @@
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Subproject commit 502c8dca126566cd603b83f047851787144b0b8f
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Subproject commit 5bba4cddbc9352be4083fb1ec02dfbab2de0c115
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@ -48,7 +48,7 @@ void TELY_DLL_Init(void *user_data)
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TELY_Assets *assets = &platform->assets;
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FP_Game *game = Dqn_Arena_New(&platform->arena, FP_Game, Dqn_ZeroMem_Yes);
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game->chunk_pool.arena = &platform->arena;
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game->chunk_pool = &platform->chunk_pool;
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platform->user_data = game;
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{
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TELY_AssetSpriteSheet *sheet = &game->hero_sprite_sheet;
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@ -212,11 +212,6 @@ void TELY_DLL_Init(void *user_data)
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game->inter_italic_font = platform->func_load_font(assets, DQN_STRING8("Inter (Italic)"), DQN_STRING8("Data/Inter-Italic.otf"), font_size);
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game->jetbrains_mono_font = platform->func_load_font(assets, DQN_STRING8("JetBrains Mono NL (Regular)"), DQN_STRING8("Data/JetBrainsMonoNL-Regular.ttf"), font_size);
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game->test_audio = platform->func_load_audio(assets, DQN_STRING8("Test Audio"), DQN_STRING8("Data/Audio/Purrple Cat - Moonwinds.qoa"));
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// NOTE: TELY audio ============================================================================
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TELY_Audio *audio = &platform->audio;
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audio->chunk_pool = &game->chunk_pool;
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}
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void FP_Game_EntityChangeState(FP_GameEntity *entity, FP_GameEntityState state)
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@ -427,7 +422,7 @@ void FP_GameUpdate(TELY_Platform *platform, FP_Game *game, TELY_Renderer *render
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// NOTE: Dealloc all waypoints
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for (FP_GameWaypoint *waypoint = entity->waypoints->next; waypoint != entity->waypoints; ) {
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FP_GameWaypoint *next = waypoint->next;
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TELY_ChunkPool_Dealloc(&game->chunk_pool, waypoint);
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TELY_ChunkPool_Dealloc(game->chunk_pool, waypoint);
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waypoint = next;
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}
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entity->waypoints->next = entity->waypoints;
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@ -437,12 +432,12 @@ void FP_GameUpdate(TELY_Platform *platform, FP_Game *game, TELY_Renderer *render
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Dqn_Slice<Dqn_V2I> path_find = AStarPathFind(&platform->arena, platform, entity_tile, stalk_tile);
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for (Dqn_usize index = path_find.size - 1; index < path_find.size; index--) {
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FP_GameWaypoint *waypoint = TELY_ChunkPool_New(&game->chunk_pool, FP_GameWaypoint);
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waypoint->pos = path_find.data[index];
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waypoint->next = entity->waypoints;
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waypoint->prev = entity->waypoints->prev;
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waypoint->next->prev = waypoint;
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waypoint->prev->next = waypoint;
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FP_GameWaypoint *waypoint = TELY_ChunkPool_New(game->chunk_pool, FP_GameWaypoint);
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waypoint->pos = path_find.data[index];
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waypoint->next = entity->waypoints;
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waypoint->prev = entity->waypoints->prev;
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waypoint->next->prev = waypoint;
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waypoint->prev->next = waypoint;
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}
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}
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}
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@ -462,7 +457,7 @@ void FP_GameUpdate(TELY_Platform *platform, FP_Game *game, TELY_Renderer *render
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if (Dqn_V2_LengthSq(entity_to_target_pos) < DQN_SQUARED(entity->local_hit_box_size.x * .5f)) {
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waypoint->next->prev = waypoint->prev;
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waypoint->prev->next = waypoint->next;
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TELY_ChunkPool_Dealloc(&game->chunk_pool, waypoint);
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TELY_ChunkPool_Dealloc(game->chunk_pool, waypoint);
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} else {
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Dqn_V2 entity_to_target_pos_norm = Dqn_V2_Normalise(entity_to_target_pos);
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entity->local_pos += entity_to_target_pos_norm * (entity->local_hit_box_size.x * .05f);
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@ -121,7 +121,7 @@ struct FP_GameCamera
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struct FP_Game
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{
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TELY_ChunkPool chunk_pool;
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TELY_ChunkPool *chunk_pool;
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TELY_AssetFontHandle inter_regular_font;
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TELY_AssetFontHandle inter_italic_font;
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TELY_AssetFontHandle jetbrains_mono_font;
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@ -205,8 +205,8 @@ static FP_GameEntity *FP_Game_MakeEntityPointerFV(FP_Game *game, DQN_FMT_STRING_
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result->size_scale = Dqn_V2_InitNx1(1);
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result->parent = FP_Game_ActiveParentEntityPointer(game);
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result->name = TELY_ChunkPool_AllocFmtFV(&game->chunk_pool, fmt, args);
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result->waypoints = TELY_ChunkPool_New(&game->chunk_pool, FP_GameWaypoint);
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result->name = TELY_ChunkPool_AllocFmtFV(game->chunk_pool, fmt, args);
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result->waypoints = TELY_ChunkPool_New(game->chunk_pool, FP_GameWaypoint);
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result->waypoints->next = result->waypoints;
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result->waypoints->prev = result->waypoints;
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@ -290,7 +290,7 @@ static void FP_Game_DetachEntityIntoFreeList(FP_Game *game, FP_GameEntityHandle
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parent->last_child = entity->prev;
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if (entity->name.size)
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TELY_ChunkPool_Dealloc(&game->chunk_pool, entity->name.data);
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TELY_ChunkPool_Dealloc(game->chunk_pool, entity->name.data);
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if (new_entity_generation > entity_generation) {
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// NOTE: Update the incremented handle disassociating all prior handles
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@ -43,10 +43,10 @@
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DQN_MSVC_WARNING_DISABLE(4505) // warning C4505: unreferenced function with internal linkage has been removed
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#include "External/tely/tely_profile.h"
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#include "External/tely/tely_platform_input.h"
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#include "External/tely/tely_tools.h"
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#include "External/tely/tely_asset.h"
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#include "External/tely/tely_colour.h"
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#include "External/tely/tely_render.h"
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#include "External/tely/tely_tools.h"
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#include "External/tely/tely_audio.h"
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#include "External/tely/tely_platform.h"
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#include "External/tely/tely_ui.h"
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