fp: Add billboards, fix terry attack scale, optimise atlas size and packaged audio
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External/qoi.h
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External/qoi.h
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/*
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Copyright (c) 2021, Dominic Szablewski - https://phoboslab.org
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SPDX-License-Identifier: MIT
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QOI - The "Quite OK Image" format for fast, lossless image compression
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-- About
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QOI encodes and decodes images in a lossless format. Compared to stb_image and
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stb_image_write QOI offers 20x-50x faster encoding, 3x-4x faster decoding and
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20% better compression.
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-- Synopsis
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// Define `QOI_IMPLEMENTATION` in *one* C/C++ file before including this
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// library to create the implementation.
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#define QOI_IMPLEMENTATION
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#include "qoi.h"
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// Encode and store an RGBA buffer to the file system. The qoi_desc describes
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// the input pixel data.
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qoi_write("image_new.qoi", rgba_pixels, &(qoi_desc){
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.width = 1920,
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.height = 1080,
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.channels = 4,
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.colorspace = QOI_SRGB
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});
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// Load and decode a QOI image from the file system into a 32bbp RGBA buffer.
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// The qoi_desc struct will be filled with the width, height, number of channels
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// and colorspace read from the file header.
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qoi_desc desc;
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void *rgba_pixels = qoi_read("image.qoi", &desc, 4);
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-- Documentation
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This library provides the following functions;
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- qoi_read -- read and decode a QOI file
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- qoi_decode -- decode the raw bytes of a QOI image from memory
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- qoi_write -- encode and write a QOI file
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- qoi_encode -- encode an rgba buffer into a QOI image in memory
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See the function declaration below for the signature and more information.
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If you don't want/need the qoi_read and qoi_write functions, you can define
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QOI_NO_STDIO before including this library.
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This library uses malloc() and free(). To supply your own malloc implementation
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you can define QOI_MALLOC and QOI_FREE before including this library.
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This library uses memset() to zero-initialize the index. To supply your own
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implementation you can define QOI_ZEROARR before including this library.
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-- Data Format
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A QOI file has a 14 byte header, followed by any number of data "chunks" and an
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8-byte end marker.
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struct qoi_header_t {
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char magic[4]; // magic bytes "qoif"
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uint32_t width; // image width in pixels (BE)
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uint32_t height; // image height in pixels (BE)
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uint8_t channels; // 3 = RGB, 4 = RGBA
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uint8_t colorspace; // 0 = sRGB with linear alpha, 1 = all channels linear
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};
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Images are encoded row by row, left to right, top to bottom. The decoder and
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encoder start with {r: 0, g: 0, b: 0, a: 255} as the previous pixel value. An
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image is complete when all pixels specified by width * height have been covered.
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Pixels are encoded as
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- a run of the previous pixel
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- an index into an array of previously seen pixels
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- a difference to the previous pixel value in r,g,b
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- full r,g,b or r,g,b,a values
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The color channels are assumed to not be premultiplied with the alpha channel
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("un-premultiplied alpha").
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A running array[64] (zero-initialized) of previously seen pixel values is
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maintained by the encoder and decoder. Each pixel that is seen by the encoder
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and decoder is put into this array at the position formed by a hash function of
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the color value. In the encoder, if the pixel value at the index matches the
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current pixel, this index position is written to the stream as QOI_OP_INDEX.
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The hash function for the index is:
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index_position = (r * 3 + g * 5 + b * 7 + a * 11) % 64
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Each chunk starts with a 2- or 8-bit tag, followed by a number of data bits. The
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bit length of chunks is divisible by 8 - i.e. all chunks are byte aligned. All
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values encoded in these data bits have the most significant bit on the left.
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The 8-bit tags have precedence over the 2-bit tags. A decoder must check for the
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presence of an 8-bit tag first.
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The byte stream's end is marked with 7 0x00 bytes followed a single 0x01 byte.
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The possible chunks are:
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.- QOI_OP_INDEX ----------.
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| Byte[0] |
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| 7 6 5 4 3 2 1 0 |
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|-------+-----------------|
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| 0 0 | index |
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`-------------------------`
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2-bit tag b00
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6-bit index into the color index array: 0..63
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A valid encoder must not issue 2 or more consecutive QOI_OP_INDEX chunks to the
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same index. QOI_OP_RUN should be used instead.
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.- QOI_OP_DIFF -----------.
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| Byte[0] |
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| 7 6 5 4 3 2 1 0 |
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|-------+-----+-----+-----|
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| 0 1 | dr | dg | db |
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`-------------------------`
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2-bit tag b01
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2-bit red channel difference from the previous pixel between -2..1
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2-bit green channel difference from the previous pixel between -2..1
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2-bit blue channel difference from the previous pixel between -2..1
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The difference to the current channel values are using a wraparound operation,
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so "1 - 2" will result in 255, while "255 + 1" will result in 0.
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Values are stored as unsigned integers with a bias of 2. E.g. -2 is stored as
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0 (b00). 1 is stored as 3 (b11).
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The alpha value remains unchanged from the previous pixel.
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.- QOI_OP_LUMA -------------------------------------.
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| Byte[0] | Byte[1] |
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| 7 6 5 4 3 2 1 0 | 7 6 5 4 3 2 1 0 |
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|-------+-----------------+-------------+-----------|
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| 1 0 | green diff | dr - dg | db - dg |
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`---------------------------------------------------`
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2-bit tag b10
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6-bit green channel difference from the previous pixel -32..31
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4-bit red channel difference minus green channel difference -8..7
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4-bit blue channel difference minus green channel difference -8..7
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The green channel is used to indicate the general direction of change and is
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encoded in 6 bits. The red and blue channels (dr and db) base their diffs off
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of the green channel difference and are encoded in 4 bits. I.e.:
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dr_dg = (cur_px.r - prev_px.r) - (cur_px.g - prev_px.g)
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db_dg = (cur_px.b - prev_px.b) - (cur_px.g - prev_px.g)
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The difference to the current channel values are using a wraparound operation,
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so "10 - 13" will result in 253, while "250 + 7" will result in 1.
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Values are stored as unsigned integers with a bias of 32 for the green channel
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and a bias of 8 for the red and blue channel.
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The alpha value remains unchanged from the previous pixel.
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.- QOI_OP_RUN ------------.
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| Byte[0] |
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| 7 6 5 4 3 2 1 0 |
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|-------+-----------------|
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| 1 1 | run |
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`-------------------------`
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2-bit tag b11
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6-bit run-length repeating the previous pixel: 1..62
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The run-length is stored with a bias of -1. Note that the run-lengths 63 and 64
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(b111110 and b111111) are illegal as they are occupied by the QOI_OP_RGB and
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QOI_OP_RGBA tags.
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.- QOI_OP_RGB ------------------------------------------.
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| Byte[0] | Byte[1] | Byte[2] | Byte[3] |
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| 7 6 5 4 3 2 1 0 | 7 .. 0 | 7 .. 0 | 7 .. 0 |
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|-------------------------+---------+---------+---------|
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| 1 1 1 1 1 1 1 0 | red | green | blue |
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`-------------------------------------------------------`
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8-bit tag b11111110
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8-bit red channel value
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8-bit green channel value
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8-bit blue channel value
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The alpha value remains unchanged from the previous pixel.
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.- QOI_OP_RGBA ---------------------------------------------------.
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| Byte[0] | Byte[1] | Byte[2] | Byte[3] | Byte[4] |
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| 7 6 5 4 3 2 1 0 | 7 .. 0 | 7 .. 0 | 7 .. 0 | 7 .. 0 |
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|-------------------------+---------+---------+---------+---------|
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| 1 1 1 1 1 1 1 1 | red | green | blue | alpha |
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`-----------------------------------------------------------------`
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8-bit tag b11111111
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8-bit red channel value
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8-bit green channel value
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8-bit blue channel value
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8-bit alpha channel value
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*/
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/* -----------------------------------------------------------------------------
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Header - Public functions */
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#ifndef QOI_H
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#define QOI_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* A pointer to a qoi_desc struct has to be supplied to all of qoi's functions.
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It describes either the input format (for qoi_write and qoi_encode), or is
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filled with the description read from the file header (for qoi_read and
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qoi_decode).
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The colorspace in this qoi_desc is an enum where
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0 = sRGB, i.e. gamma scaled RGB channels and a linear alpha channel
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1 = all channels are linear
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You may use the constants QOI_SRGB or QOI_LINEAR. The colorspace is purely
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informative. It will be saved to the file header, but does not affect
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how chunks are en-/decoded. */
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#define QOI_SRGB 0
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#define QOI_LINEAR 1
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typedef struct {
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unsigned int width;
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unsigned int height;
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unsigned char channels;
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unsigned char colorspace;
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} qoi_desc;
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#ifndef QOI_NO_STDIO
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/* Encode raw RGB or RGBA pixels into a QOI image and write it to the file
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system. The qoi_desc struct must be filled with the image width, height,
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number of channels (3 = RGB, 4 = RGBA) and the colorspace.
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The function returns 0 on failure (invalid parameters, or fopen or malloc
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failed) or the number of bytes written on success. */
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int qoi_write(const char *filename, const void *data, const qoi_desc *desc);
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/* Read and decode a QOI image from the file system. If channels is 0, the
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number of channels from the file header is used. If channels is 3 or 4 the
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output format will be forced into this number of channels.
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The function either returns NULL on failure (invalid data, or malloc or fopen
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failed) or a pointer to the decoded pixels. On success, the qoi_desc struct
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will be filled with the description from the file header.
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The returned pixel data should be free()d after use. */
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void *qoi_read(const char *filename, qoi_desc *desc, int channels);
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#endif /* QOI_NO_STDIO */
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/* Encode raw RGB or RGBA pixels into a QOI image in memory.
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The function either returns NULL on failure (invalid parameters or malloc
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failed) or a pointer to the encoded data on success. On success the out_len
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is set to the size in bytes of the encoded data.
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The returned qoi data should be free()d after use. */
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void *qoi_encode(const void *data, const qoi_desc *desc, int *out_len);
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/* Decode a QOI image from memory.
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The function either returns NULL on failure (invalid parameters or malloc
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failed) or a pointer to the decoded pixels. On success, the qoi_desc struct
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is filled with the description from the file header.
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The returned pixel data should be free()d after use. */
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void *qoi_decode(const void *data, int size, qoi_desc *desc, int channels);
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#ifdef __cplusplus
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}
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#endif
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#endif /* QOI_H */
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/* -----------------------------------------------------------------------------
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Implementation */
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#ifdef QOI_IMPLEMENTATION
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#include <stdlib.h>
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#include <string.h>
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#ifndef QOI_MALLOC
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#define QOI_MALLOC(sz) malloc(sz)
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#define QOI_FREE(p) free(p)
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#endif
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#ifndef QOI_ZEROARR
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#define QOI_ZEROARR(a) memset((a),0,sizeof(a))
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#endif
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#define QOI_OP_INDEX 0x00 /* 00xxxxxx */
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#define QOI_OP_DIFF 0x40 /* 01xxxxxx */
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#define QOI_OP_LUMA 0x80 /* 10xxxxxx */
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#define QOI_OP_RUN 0xc0 /* 11xxxxxx */
|
||||||
|
#define QOI_OP_RGB 0xfe /* 11111110 */
|
||||||
|
#define QOI_OP_RGBA 0xff /* 11111111 */
|
||||||
|
|
||||||
|
#define QOI_MASK_2 0xc0 /* 11000000 */
|
||||||
|
|
||||||
|
#define QOI_COLOR_HASH(C) (C.rgba.r*3 + C.rgba.g*5 + C.rgba.b*7 + C.rgba.a*11)
|
||||||
|
#define QOI_MAGIC \
|
||||||
|
(((unsigned int)'q') << 24 | ((unsigned int)'o') << 16 | \
|
||||||
|
((unsigned int)'i') << 8 | ((unsigned int)'f'))
|
||||||
|
#define QOI_HEADER_SIZE 14
|
||||||
|
|
||||||
|
/* 2GB is the max file size that this implementation can safely handle. We guard
|
||||||
|
against anything larger than that, assuming the worst case with 5 bytes per
|
||||||
|
pixel, rounded down to a nice clean value. 400 million pixels ought to be
|
||||||
|
enough for anybody. */
|
||||||
|
#define QOI_PIXELS_MAX ((unsigned int)400000000)
|
||||||
|
|
||||||
|
typedef union {
|
||||||
|
struct { unsigned char r, g, b, a; } rgba;
|
||||||
|
unsigned int v;
|
||||||
|
} qoi_rgba_t;
|
||||||
|
|
||||||
|
static const unsigned char qoi_padding[8] = {0,0,0,0,0,0,0,1};
|
||||||
|
|
||||||
|
static void qoi_write_32(unsigned char *bytes, int *p, unsigned int v) {
|
||||||
|
bytes[(*p)++] = (0xff000000 & v) >> 24;
|
||||||
|
bytes[(*p)++] = (0x00ff0000 & v) >> 16;
|
||||||
|
bytes[(*p)++] = (0x0000ff00 & v) >> 8;
|
||||||
|
bytes[(*p)++] = (0x000000ff & v);
|
||||||
|
}
|
||||||
|
|
||||||
|
static unsigned int qoi_read_32(const unsigned char *bytes, int *p) {
|
||||||
|
unsigned int a = bytes[(*p)++];
|
||||||
|
unsigned int b = bytes[(*p)++];
|
||||||
|
unsigned int c = bytes[(*p)++];
|
||||||
|
unsigned int d = bytes[(*p)++];
|
||||||
|
return a << 24 | b << 16 | c << 8 | d;
|
||||||
|
}
|
||||||
|
|
||||||
|
void *qoi_encode(const void *data, const qoi_desc *desc, int *out_len) {
|
||||||
|
int i, max_size, p, run;
|
||||||
|
int px_len, px_end, px_pos, channels;
|
||||||
|
unsigned char *bytes;
|
||||||
|
const unsigned char *pixels;
|
||||||
|
qoi_rgba_t index[64];
|
||||||
|
qoi_rgba_t px, px_prev;
|
||||||
|
|
||||||
|
if (
|
||||||
|
data == NULL || out_len == NULL || desc == NULL ||
|
||||||
|
desc->width == 0 || desc->height == 0 ||
|
||||||
|
desc->channels < 3 || desc->channels > 4 ||
|
||||||
|
desc->colorspace > 1 ||
|
||||||
|
desc->height >= QOI_PIXELS_MAX / desc->width
|
||||||
|
) {
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
max_size =
|
||||||
|
desc->width * desc->height * (desc->channels + 1) +
|
||||||
|
QOI_HEADER_SIZE + sizeof(qoi_padding);
|
||||||
|
|
||||||
|
p = 0;
|
||||||
|
bytes = (unsigned char *) QOI_MALLOC(max_size);
|
||||||
|
if (!bytes) {
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
qoi_write_32(bytes, &p, QOI_MAGIC);
|
||||||
|
qoi_write_32(bytes, &p, desc->width);
|
||||||
|
qoi_write_32(bytes, &p, desc->height);
|
||||||
|
bytes[p++] = desc->channels;
|
||||||
|
bytes[p++] = desc->colorspace;
|
||||||
|
|
||||||
|
|
||||||
|
pixels = (const unsigned char *)data;
|
||||||
|
|
||||||
|
QOI_ZEROARR(index);
|
||||||
|
|
||||||
|
run = 0;
|
||||||
|
px_prev.rgba.r = 0;
|
||||||
|
px_prev.rgba.g = 0;
|
||||||
|
px_prev.rgba.b = 0;
|
||||||
|
px_prev.rgba.a = 255;
|
||||||
|
px = px_prev;
|
||||||
|
|
||||||
|
px_len = desc->width * desc->height * desc->channels;
|
||||||
|
px_end = px_len - desc->channels;
|
||||||
|
channels = desc->channels;
|
||||||
|
|
||||||
|
for (px_pos = 0; px_pos < px_len; px_pos += channels) {
|
||||||
|
px.rgba.r = pixels[px_pos + 0];
|
||||||
|
px.rgba.g = pixels[px_pos + 1];
|
||||||
|
px.rgba.b = pixels[px_pos + 2];
|
||||||
|
|
||||||
|
if (channels == 4) {
|
||||||
|
px.rgba.a = pixels[px_pos + 3];
|
||||||
|
}
|
||||||
|
|
||||||
|
if (px.v == px_prev.v) {
|
||||||
|
run++;
|
||||||
|
if (run == 62 || px_pos == px_end) {
|
||||||
|
bytes[p++] = QOI_OP_RUN | (run - 1);
|
||||||
|
run = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
int index_pos;
|
||||||
|
|
||||||
|
if (run > 0) {
|
||||||
|
bytes[p++] = QOI_OP_RUN | (run - 1);
|
||||||
|
run = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
index_pos = QOI_COLOR_HASH(px) % 64;
|
||||||
|
|
||||||
|
if (index[index_pos].v == px.v) {
|
||||||
|
bytes[p++] = QOI_OP_INDEX | index_pos;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
index[index_pos] = px;
|
||||||
|
|
||||||
|
if (px.rgba.a == px_prev.rgba.a) {
|
||||||
|
signed char vr = px.rgba.r - px_prev.rgba.r;
|
||||||
|
signed char vg = px.rgba.g - px_prev.rgba.g;
|
||||||
|
signed char vb = px.rgba.b - px_prev.rgba.b;
|
||||||
|
|
||||||
|
signed char vg_r = vr - vg;
|
||||||
|
signed char vg_b = vb - vg;
|
||||||
|
|
||||||
|
if (
|
||||||
|
vr > -3 && vr < 2 &&
|
||||||
|
vg > -3 && vg < 2 &&
|
||||||
|
vb > -3 && vb < 2
|
||||||
|
) {
|
||||||
|
bytes[p++] = QOI_OP_DIFF | (vr + 2) << 4 | (vg + 2) << 2 | (vb + 2);
|
||||||
|
}
|
||||||
|
else if (
|
||||||
|
vg_r > -9 && vg_r < 8 &&
|
||||||
|
vg > -33 && vg < 32 &&
|
||||||
|
vg_b > -9 && vg_b < 8
|
||||||
|
) {
|
||||||
|
bytes[p++] = QOI_OP_LUMA | (vg + 32);
|
||||||
|
bytes[p++] = (vg_r + 8) << 4 | (vg_b + 8);
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
bytes[p++] = QOI_OP_RGB;
|
||||||
|
bytes[p++] = px.rgba.r;
|
||||||
|
bytes[p++] = px.rgba.g;
|
||||||
|
bytes[p++] = px.rgba.b;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
bytes[p++] = QOI_OP_RGBA;
|
||||||
|
bytes[p++] = px.rgba.r;
|
||||||
|
bytes[p++] = px.rgba.g;
|
||||||
|
bytes[p++] = px.rgba.b;
|
||||||
|
bytes[p++] = px.rgba.a;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
px_prev = px;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (i = 0; i < (int)sizeof(qoi_padding); i++) {
|
||||||
|
bytes[p++] = qoi_padding[i];
|
||||||
|
}
|
||||||
|
|
||||||
|
*out_len = p;
|
||||||
|
return bytes;
|
||||||
|
}
|
||||||
|
|
||||||
|
void *qoi_decode(const void *data, int size, qoi_desc *desc, int channels) {
|
||||||
|
const unsigned char *bytes;
|
||||||
|
unsigned int header_magic;
|
||||||
|
unsigned char *pixels;
|
||||||
|
qoi_rgba_t index[64];
|
||||||
|
qoi_rgba_t px;
|
||||||
|
int px_len, chunks_len, px_pos;
|
||||||
|
int p = 0, run = 0;
|
||||||
|
|
||||||
|
if (
|
||||||
|
data == NULL || desc == NULL ||
|
||||||
|
(channels != 0 && channels != 3 && channels != 4) ||
|
||||||
|
size < QOI_HEADER_SIZE + (int)sizeof(qoi_padding)
|
||||||
|
) {
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
bytes = (const unsigned char *)data;
|
||||||
|
|
||||||
|
header_magic = qoi_read_32(bytes, &p);
|
||||||
|
desc->width = qoi_read_32(bytes, &p);
|
||||||
|
desc->height = qoi_read_32(bytes, &p);
|
||||||
|
desc->channels = bytes[p++];
|
||||||
|
desc->colorspace = bytes[p++];
|
||||||
|
|
||||||
|
if (
|
||||||
|
desc->width == 0 || desc->height == 0 ||
|
||||||
|
desc->channels < 3 || desc->channels > 4 ||
|
||||||
|
desc->colorspace > 1 ||
|
||||||
|
header_magic != QOI_MAGIC ||
|
||||||
|
desc->height >= QOI_PIXELS_MAX / desc->width
|
||||||
|
) {
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (channels == 0) {
|
||||||
|
channels = desc->channels;
|
||||||
|
}
|
||||||
|
|
||||||
|
px_len = desc->width * desc->height * channels;
|
||||||
|
pixels = (unsigned char *) QOI_MALLOC(px_len);
|
||||||
|
if (!pixels) {
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
QOI_ZEROARR(index);
|
||||||
|
px.rgba.r = 0;
|
||||||
|
px.rgba.g = 0;
|
||||||
|
px.rgba.b = 0;
|
||||||
|
px.rgba.a = 255;
|
||||||
|
|
||||||
|
chunks_len = size - (int)sizeof(qoi_padding);
|
||||||
|
for (px_pos = 0; px_pos < px_len; px_pos += channels) {
|
||||||
|
if (run > 0) {
|
||||||
|
run--;
|
||||||
|
}
|
||||||
|
else if (p < chunks_len) {
|
||||||
|
int b1 = bytes[p++];
|
||||||
|
|
||||||
|
if (b1 == QOI_OP_RGB) {
|
||||||
|
px.rgba.r = bytes[p++];
|
||||||
|
px.rgba.g = bytes[p++];
|
||||||
|
px.rgba.b = bytes[p++];
|
||||||
|
}
|
||||||
|
else if (b1 == QOI_OP_RGBA) {
|
||||||
|
px.rgba.r = bytes[p++];
|
||||||
|
px.rgba.g = bytes[p++];
|
||||||
|
px.rgba.b = bytes[p++];
|
||||||
|
px.rgba.a = bytes[p++];
|
||||||
|
}
|
||||||
|
else if ((b1 & QOI_MASK_2) == QOI_OP_INDEX) {
|
||||||
|
px = index[b1];
|
||||||
|
}
|
||||||
|
else if ((b1 & QOI_MASK_2) == QOI_OP_DIFF) {
|
||||||
|
px.rgba.r += ((b1 >> 4) & 0x03) - 2;
|
||||||
|
px.rgba.g += ((b1 >> 2) & 0x03) - 2;
|
||||||
|
px.rgba.b += ( b1 & 0x03) - 2;
|
||||||
|
}
|
||||||
|
else if ((b1 & QOI_MASK_2) == QOI_OP_LUMA) {
|
||||||
|
int b2 = bytes[p++];
|
||||||
|
int vg = (b1 & 0x3f) - 32;
|
||||||
|
px.rgba.r += vg - 8 + ((b2 >> 4) & 0x0f);
|
||||||
|
px.rgba.g += vg;
|
||||||
|
px.rgba.b += vg - 8 + (b2 & 0x0f);
|
||||||
|
}
|
||||||
|
else if ((b1 & QOI_MASK_2) == QOI_OP_RUN) {
|
||||||
|
run = (b1 & 0x3f);
|
||||||
|
}
|
||||||
|
|
||||||
|
index[QOI_COLOR_HASH(px) % 64] = px;
|
||||||
|
}
|
||||||
|
|
||||||
|
pixels[px_pos + 0] = px.rgba.r;
|
||||||
|
pixels[px_pos + 1] = px.rgba.g;
|
||||||
|
pixels[px_pos + 2] = px.rgba.b;
|
||||||
|
|
||||||
|
if (channels == 4) {
|
||||||
|
pixels[px_pos + 3] = px.rgba.a;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return pixels;
|
||||||
|
}
|
||||||
|
|
||||||
|
#ifndef QOI_NO_STDIO
|
||||||
|
#include <stdio.h>
|
||||||
|
|
||||||
|
int qoi_write(const char *filename, const void *data, const qoi_desc *desc) {
|
||||||
|
FILE *f = fopen(filename, "wb");
|
||||||
|
int size, err;
|
||||||
|
void *encoded;
|
||||||
|
|
||||||
|
if (!f) {
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
encoded = qoi_encode(data, desc, &size);
|
||||||
|
if (!encoded) {
|
||||||
|
fclose(f);
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
fwrite(encoded, 1, size, f);
|
||||||
|
fflush(f);
|
||||||
|
err = ferror(f);
|
||||||
|
fclose(f);
|
||||||
|
|
||||||
|
QOI_FREE(encoded);
|
||||||
|
return err ? 0 : size;
|
||||||
|
}
|
||||||
|
|
||||||
|
void *qoi_read(const char *filename, qoi_desc *desc, int channels) {
|
||||||
|
FILE *f = fopen(filename, "rb");
|
||||||
|
int size, bytes_read;
|
||||||
|
void *pixels, *data;
|
||||||
|
|
||||||
|
if (!f) {
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
fseek(f, 0, SEEK_END);
|
||||||
|
size = ftell(f);
|
||||||
|
if (size <= 0 || fseek(f, 0, SEEK_SET) != 0) {
|
||||||
|
fclose(f);
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
data = QOI_MALLOC(size);
|
||||||
|
if (!data) {
|
||||||
|
fclose(f);
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
bytes_read = fread(data, 1, size, f);
|
||||||
|
fclose(f);
|
||||||
|
pixels = (bytes_read != size) ? NULL : qoi_decode(data, bytes_read, desc, channels);
|
||||||
|
QOI_FREE(data);
|
||||||
|
return pixels;
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif /* QOI_NO_STDIO */
|
||||||
|
#endif /* QOI_IMPLEMENTATION */
|
91
External/qoiconv.c
vendored
Normal file
91
External/qoiconv.c
vendored
Normal file
@ -0,0 +1,91 @@
|
|||||||
|
/*
|
||||||
|
|
||||||
|
Copyright (c) 2021, Dominic Szablewski - https://phoboslab.org
|
||||||
|
SPDX-License-Identifier: MIT
|
||||||
|
|
||||||
|
|
||||||
|
Command line tool to convert between png <> qoi format
|
||||||
|
|
||||||
|
Requires:
|
||||||
|
-"stb_image.h" (https://github.com/nothings/stb/blob/master/stb_image.h)
|
||||||
|
-"stb_image_write.h" (https://github.com/nothings/stb/blob/master/stb_image_write.h)
|
||||||
|
-"qoi.h" (https://github.com/phoboslab/qoi/blob/master/qoi.h)
|
||||||
|
|
||||||
|
Compile with:
|
||||||
|
gcc qoiconv.c -std=c99 -O3 -o qoiconv
|
||||||
|
|
||||||
|
*/
|
||||||
|
|
||||||
|
|
||||||
|
#define STB_IMAGE_IMPLEMENTATION
|
||||||
|
#define STBI_ONLY_PNG
|
||||||
|
#define STBI_NO_LINEAR
|
||||||
|
#include "stb_image.h"
|
||||||
|
|
||||||
|
#define STB_IMAGE_WRITE_IMPLEMENTATION
|
||||||
|
#include "stb_image_write.h"
|
||||||
|
|
||||||
|
#define QOI_IMPLEMENTATION
|
||||||
|
#include "qoi.h"
|
||||||
|
|
||||||
|
|
||||||
|
#define STR_ENDS_WITH(S, E) (strcmp(S + strlen(S) - (sizeof(E)-1), E) == 0)
|
||||||
|
|
||||||
|
int main(int argc, char **argv) {
|
||||||
|
if (argc < 3) {
|
||||||
|
puts("Usage: qoiconv <infile> <outfile>");
|
||||||
|
puts("Examples:");
|
||||||
|
puts(" qoiconv input.png output.qoi");
|
||||||
|
puts(" qoiconv input.qoi output.png");
|
||||||
|
exit(1);
|
||||||
|
}
|
||||||
|
|
||||||
|
void *pixels = NULL;
|
||||||
|
int w, h, channels;
|
||||||
|
if (STR_ENDS_WITH(argv[1], ".png")) {
|
||||||
|
if(!stbi_info(argv[1], &w, &h, &channels)) {
|
||||||
|
printf("Couldn't read header %s\n", argv[1]);
|
||||||
|
exit(1);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Force all odd encodings to be RGBA
|
||||||
|
if(channels != 3) {
|
||||||
|
channels = 4;
|
||||||
|
}
|
||||||
|
|
||||||
|
pixels = (void *)stbi_load(argv[1], &w, &h, NULL, channels);
|
||||||
|
}
|
||||||
|
else if (STR_ENDS_WITH(argv[1], ".qoi")) {
|
||||||
|
qoi_desc desc;
|
||||||
|
pixels = qoi_read(argv[1], &desc, 0);
|
||||||
|
channels = desc.channels;
|
||||||
|
w = desc.width;
|
||||||
|
h = desc.height;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (pixels == NULL) {
|
||||||
|
printf("Couldn't load/decode %s\n", argv[1]);
|
||||||
|
exit(1);
|
||||||
|
}
|
||||||
|
|
||||||
|
int encoded = 0;
|
||||||
|
if (STR_ENDS_WITH(argv[2], ".png")) {
|
||||||
|
encoded = stbi_write_png(argv[2], w, h, channels, pixels, 0);
|
||||||
|
}
|
||||||
|
else if (STR_ENDS_WITH(argv[2], ".qoi")) {
|
||||||
|
encoded = qoi_write(argv[2], pixels, &(qoi_desc){
|
||||||
|
.width = w,
|
||||||
|
.height = h,
|
||||||
|
.channels = channels,
|
||||||
|
.colorspace = QOI_SRGB
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!encoded) {
|
||||||
|
printf("Couldn't write/encode %s\n", argv[2]);
|
||||||
|
exit(1);
|
||||||
|
}
|
||||||
|
|
||||||
|
free(pixels);
|
||||||
|
return 0;
|
||||||
|
}
|
2
External/tely
vendored
2
External/tely
vendored
@ -1 +1 @@
|
|||||||
Subproject commit db33db4944dd98e91e40f9a62d6607169a43fbbd
|
Subproject commit 135fd1783947016e783c141102ff6cf635f45c9f
|
@ -10,4 +10,4 @@ if not exist "%sprite_packer%" (
|
|||||||
exit /B 1
|
exit /B 1
|
||||||
)
|
)
|
||||||
|
|
||||||
%sprite_packer% 6144x6144 %script_dir%\Data\Textures\sprite_spec.txt %script_dir%\Data\Textures\atlas || exit /b 1
|
%sprite_packer% 5100x5100 %script_dir%\Data\Textures\sprite_spec.txt %script_dir%\Data\Textures\atlas || exit /b 1
|
||||||
|
230
feely_pona.cpp
230
feely_pona.cpp
@ -220,6 +220,7 @@ static void FP_Game_MoveEntity(FP_Game *game, FP_GameEntityHandle entity_handle,
|
|||||||
case FP_EntityType_AirportTerryPlane:
|
case FP_EntityType_AirportTerryPlane:
|
||||||
case FP_EntityType_MobSpawner:
|
case FP_EntityType_MobSpawner:
|
||||||
case FP_EntityType_PortalMonkey: break;
|
case FP_EntityType_PortalMonkey: break;
|
||||||
|
case FP_EntityType_Billboard: break;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!entity_collides_with_collider)
|
if (!entity_collides_with_collider)
|
||||||
@ -325,7 +326,6 @@ static void FP_PlayReset(FP_Game *game, TELY_Platform *platform)
|
|||||||
Dqn_V2 sprite_rect_scaled = sprite_rect.size * size_scale;
|
Dqn_V2 sprite_rect_scaled = sprite_rect.size * size_scale;
|
||||||
|
|
||||||
entity->local_hit_box_size = sprite_rect_scaled;
|
entity->local_hit_box_size = sprite_rect_scaled;
|
||||||
FP_Entity_AddDebugEditorFlags(game, entity->handle);
|
|
||||||
FP_Game_EntityActionReset(game, entity->handle, FP_GAME_ENTITY_ACTION_INFINITE_TIMER, render_data.sprite);
|
FP_Game_EntityActionReset(game, entity->handle, FP_GAME_ENTITY_ACTION_INFINITE_TIMER, render_data.sprite);
|
||||||
play->map = entity;
|
play->map = entity;
|
||||||
}
|
}
|
||||||
@ -472,6 +472,13 @@ static void FP_PlayReset(FP_Game *game, TELY_Platform *platform)
|
|||||||
game->play.heart = FP_Entity_CreateHeart(game, base_mid_p, "Heart");
|
game->play.heart = FP_Entity_CreateHeart(game, base_mid_p, "Heart");
|
||||||
play->tile_size = 37;
|
play->tile_size = 37;
|
||||||
|
|
||||||
|
// NOTE: Create billboads ======================================================================
|
||||||
|
FP_Entity_CreateBillboard(game, Dqn_V2_InitNx2(1311, -951), FP_EntityBillboardState_Dash, "Dash Billboard");
|
||||||
|
FP_Entity_CreateBillboard(game, Dqn_V2_InitNx2(1954, 855), FP_EntityBillboardState_Attack, "Attack Billboard");
|
||||||
|
FP_Entity_CreateBillboard(game, Dqn_V2_InitNx2(2047, -984), FP_EntityBillboardState_RangeAttack, "Range Attack Billboard");
|
||||||
|
FP_Entity_CreateBillboard(game, Dqn_V2_InitNx2(2036, -700), FP_EntityBillboardState_Monkey, "Monkey Billboard");
|
||||||
|
FP_Entity_CreateBillboard(game, Dqn_V2_InitNx2(2098, 1171), FP_EntityBillboardState_Strafe, "Strafe Billboard");
|
||||||
|
|
||||||
// NOTE: Camera ================================================================================
|
// NOTE: Camera ================================================================================
|
||||||
play->camera.world_pos = base_mid_p - Dqn_V2_InitV2I(platform->core.window_size * .5f);
|
play->camera.world_pos = base_mid_p - Dqn_V2_InitV2I(platform->core.window_size * .5f);
|
||||||
play->camera.scale = Dqn_V2_InitNx1(1);
|
play->camera.scale = Dqn_V2_InitNx1(1);
|
||||||
@ -511,26 +518,38 @@ void TELY_DLL_Init(void *user_data)
|
|||||||
game->jetbrains_mono_font = platform->func_load_font(assets, DQN_STRING8("JetBrains Mono NL (Regular)"), DQN_STRING8("Data/Fonts/JetBrainsMonoNL-Regular.ttf"), font_size);
|
game->jetbrains_mono_font = platform->func_load_font(assets, DQN_STRING8("JetBrains Mono NL (Regular)"), DQN_STRING8("Data/Fonts/JetBrainsMonoNL-Regular.ttf"), font_size);
|
||||||
game->talkco_font = platform->func_load_font(assets, DQN_STRING8("Talkco"), DQN_STRING8("Data/Fonts/Talkco.otf"), font_size);
|
game->talkco_font = platform->func_load_font(assets, DQN_STRING8("Talkco"), DQN_STRING8("Data/Fonts/Talkco.otf"), font_size);
|
||||||
game->talkco_font_large = platform->func_load_font(assets, DQN_STRING8("Talkco"), DQN_STRING8("Data/Fonts/Talkco.otf"), DQN_CAST(uint16_t)(font_size * 1.5f));
|
game->talkco_font_large = platform->func_load_font(assets, DQN_STRING8("Talkco"), DQN_STRING8("Data/Fonts/Talkco.otf"), DQN_CAST(uint16_t)(font_size * 1.5f));
|
||||||
|
game->talkco_font_xlarge = platform->func_load_font(assets, DQN_STRING8("Talkco"), DQN_STRING8("Data/Fonts/Talkco.otf"), DQN_CAST(uint16_t)(font_size * 2.f));
|
||||||
game->audio[FP_GameAudio_TerryHit] = platform->func_load_audio(assets, DQN_STRING8("Terry Hit"), DQN_STRING8("Data/Audio/terry_hit.ogg"));
|
game->audio[FP_GameAudio_TerryHit] = platform->func_load_audio(assets, DQN_STRING8("Terry Hit"), DQN_STRING8("Data/Audio/terry_hit.ogg"));
|
||||||
game->audio[FP_GameAudio_Smooch] = platform->func_load_audio(assets, DQN_STRING8("Smooch"), DQN_STRING8("Data/Audio/smooch.mp3"));
|
game->audio[FP_GameAudio_Ching] = platform->func_load_audio(assets, DQN_STRING8("Ching"), DQN_STRING8("Data/Audio/ching.ogg"));
|
||||||
game->audio[FP_GameAudio_Woosh] = platform->func_load_audio(assets, DQN_STRING8("Woosh"), DQN_STRING8("Data/Audio/woosh.ogg"));
|
game->audio[FP_GameAudio_Church] = platform->func_load_audio(assets, DQN_STRING8("Church"), DQN_STRING8("Data/Audio/church.ogg"));
|
||||||
game->audio[FP_GameAudio_Ching] = platform->func_load_audio(assets, DQN_STRING8("Ching"), DQN_STRING8("Data/Audio/ching.ogg"));
|
game->audio[FP_GameAudio_Club] = platform->func_load_audio(assets, DQN_STRING8("Club"), DQN_STRING8("Data/Audio/club_terry.ogg"));
|
||||||
game->audio[FP_GameAudio_Church] = platform->func_load_audio(assets, DQN_STRING8("Church"), DQN_STRING8("Data/Audio/church.ogg"));
|
game->audio[FP_GameAudio_Dog] = platform->func_load_audio(assets, DQN_STRING8("Dog"), DQN_STRING8("Data/Audio/dog.ogg"));
|
||||||
game->audio[FP_GameAudio_Plane] = platform->func_load_audio(assets, DQN_STRING8("Plane"), DQN_STRING8("Data/Audio/airport.ogg"));
|
game->audio[FP_GameAudio_MerchantGhost] = platform->func_load_audio(assets, DQN_STRING8("Ghost"), DQN_STRING8("Data/Audio/merchant_ghost.ogg"));
|
||||||
game->audio[FP_GameAudio_Club] = platform->func_load_audio(assets, DQN_STRING8("Club"), DQN_STRING8("Data/Audio/club_terry.ogg"));
|
game->audio[FP_GameAudio_MerchantGym] = platform->func_load_audio(assets, DQN_STRING8("Gym"), DQN_STRING8("Data/Audio/merchant_gym.ogg"));
|
||||||
game->audio[FP_GameAudio_Dog] = platform->func_load_audio(assets, DQN_STRING8("Dog"), DQN_STRING8("Data/Audio/dog.ogg"));
|
game->audio[FP_GameAudio_MerchantPhone] = platform->func_load_audio(assets, DQN_STRING8("Phone"), DQN_STRING8("Data/Audio/merchant_tech.ogg"));
|
||||||
game->audio[FP_GameAudio_MerchantTerry] = platform->func_load_audio(assets, DQN_STRING8("Door"), DQN_STRING8("Data/Audio/merchant_terry.ogg"));
|
game->audio[FP_GameAudio_MerchantTerry] = platform->func_load_audio(assets, DQN_STRING8("Door"), DQN_STRING8("Data/Audio/merchant_terry.ogg"));
|
||||||
game->audio[FP_GameAudio_MerchantGhost] = platform->func_load_audio(assets, DQN_STRING8("Ghost"), DQN_STRING8("Data/Audio/merchant_ghost.ogg"));
|
game->audio[FP_GameAudio_Message] = platform->func_load_audio(assets, DQN_STRING8("Message"), DQN_STRING8("Data/Audio/message.ogg"));
|
||||||
game->audio[FP_GameAudio_MerchantGym] = platform->func_load_audio(assets, DQN_STRING8("Gym"), DQN_STRING8("Data/Audio/merchant_gym.ogg"));
|
game->audio[FP_GameAudio_Monkey] = platform->func_load_audio(assets, DQN_STRING8("Monkey"), DQN_STRING8("Data/Audio/monkey.ogg"));
|
||||||
game->audio[FP_GameAudio_MerchantPhone] = platform->func_load_audio(assets, DQN_STRING8("Phone"), DQN_STRING8("Data/Audio/merchant_tech.ogg"));
|
game->audio[FP_GameAudio_Plane] = platform->func_load_audio(assets, DQN_STRING8("Plane"), DQN_STRING8("Data/Audio/airport.ogg"));
|
||||||
game->audio[FP_GameAudio_Message] = platform->func_load_audio(assets, DQN_STRING8("Message"), DQN_STRING8("Data/Audio/message.ogg"));
|
game->audio[FP_GameAudio_PortalDestroy] = platform->func_load_audio(assets, DQN_STRING8("Portal Destroy"), DQN_STRING8("Data/Audio/portal_destroy.ogg"));
|
||||||
game->audio[FP_GameAudio_Monkey] = platform->func_load_audio(assets, DQN_STRING8("Monkey"), DQN_STRING8("Data/Audio/monkey.ogg"));
|
game->audio[FP_GameAudio_Smooch] = platform->func_load_audio(assets, DQN_STRING8("Smooch"), DQN_STRING8("Data/Audio/smooch.ogg"));
|
||||||
game->audio[FP_GameAudio_PortalDestroy] = platform->func_load_audio(assets, DQN_STRING8("Portal Destroy"), DQN_STRING8("Data/Audio/portal_destroy.ogg"));
|
game->audio[FP_GameAudio_Woosh] = platform->func_load_audio(assets, DQN_STRING8("Woosh"), DQN_STRING8("Data/Audio/woosh.ogg"));
|
||||||
|
|
||||||
// NOTE: Load sprite sheets ====================================================================
|
// NOTE: Load sprite sheets ====================================================================
|
||||||
platform->user_data = game;
|
platform->user_data = game;
|
||||||
game->atlas_sprite_sheet = FP_LoadSpriteSheetFromSpec(platform, assets, &platform->arena, DQN_STRING8("atlas"));
|
game->atlas_sprite_sheet = FP_LoadSpriteSheetFromSpec(platform, assets, &platform->arena, DQN_STRING8("atlas"));
|
||||||
FP_PlayReset(game, platform);
|
FP_PlayReset(game, platform);
|
||||||
|
|
||||||
|
FP_GameControls *controls = &game->controls;
|
||||||
|
controls->up.scan_code = TELY_PlatformInputScanCode_W;
|
||||||
|
controls->down.scan_code = TELY_PlatformInputScanCode_S;
|
||||||
|
controls->left.scan_code = TELY_PlatformInputScanCode_A;
|
||||||
|
controls->right.scan_code = TELY_PlatformInputScanCode_D;
|
||||||
|
controls->attack.scan_code = TELY_PlatformInputScanCode_J;
|
||||||
|
controls->range_attack.scan_code = TELY_PlatformInputScanCode_K;
|
||||||
|
controls->build_mode.scan_code = TELY_PlatformInputScanCode_H;
|
||||||
|
controls->strafe.scan_code = TELY_PlatformInputScanCode_L;
|
||||||
|
controls->dash.scan_code = TELY_PlatformInputScanCode_N;
|
||||||
}
|
}
|
||||||
|
|
||||||
struct FP_GetClosestPortalMonkeyResult
|
struct FP_GetClosestPortalMonkeyResult
|
||||||
@ -601,6 +620,8 @@ void FP_EntityActionStateMachine(FP_Game *game, TELY_Audio *audio, TELY_Platform
|
|||||||
bool const action_has_finished = !entering_new_state && game->play.clock_ms >= action->end_at_clock_ms;
|
bool const action_has_finished = !entering_new_state && game->play.clock_ms >= action->end_at_clock_ms;
|
||||||
action->state = action->next_state;
|
action->state = action->next_state;
|
||||||
|
|
||||||
|
FP_GameControls const *controls = &game->controls;
|
||||||
|
|
||||||
FP_EntityRenderData render_data = FP_Entity_GetRenderData(game, entity->type, entity->action.state, entity->direction);
|
FP_EntityRenderData render_data = FP_Entity_GetRenderData(game, entity->type, entity->action.state, entity->direction);
|
||||||
switch (entity->type) {
|
switch (entity->type) {
|
||||||
case FP_EntityType_Terry: {
|
case FP_EntityType_Terry: {
|
||||||
@ -635,7 +656,7 @@ void FP_EntityActionStateMachine(FP_Game *game, TELY_Audio *audio, TELY_Platform
|
|||||||
// NOTE: Check if we are nearby a monkey and picking it up
|
// NOTE: Check if we are nearby a monkey and picking it up
|
||||||
FP_GetClosestPortalMonkeyResult closest_monkey = FP_GetClosestPortalMonkey(game, entity->handle);
|
FP_GetClosestPortalMonkeyResult closest_monkey = FP_GetClosestPortalMonkey(game, entity->handle);
|
||||||
if (closest_monkey.dist < DQN_SQUARED(FP_Game_MetersToPixelsNx1(game->play, 2.f))) {
|
if (closest_monkey.dist < DQN_SQUARED(FP_Game_MetersToPixelsNx1(game->play, 2.f))) {
|
||||||
if (TELY_Platform_InputScanCodeIsPressed(input, TELY_PlatformInputScanCode_J)) {
|
if (TELY_Platform_InputScanCodeIsPressed(input, controls->attack.scan_code)) {
|
||||||
entity->carried_monkey = closest_monkey.entity;
|
entity->carried_monkey = closest_monkey.entity;
|
||||||
picked_up_monkey_this_frame = true;
|
picked_up_monkey_this_frame = true;
|
||||||
TELY_Audio_Play(audio, game->audio[FP_GameAudio_Monkey], 1.f);
|
TELY_Audio_Play(audio, game->audio[FP_GameAudio_Monkey], 1.f);
|
||||||
@ -644,15 +665,15 @@ void FP_EntityActionStateMachine(FP_Game *game, TELY_Audio *audio, TELY_Platform
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (FP_Game_IsNilEntityHandle(game, entity->carried_monkey)) {
|
if (FP_Game_IsNilEntityHandle(game, entity->carried_monkey)) {
|
||||||
if (TELY_Platform_InputScanCodeIsPressed(input, TELY_PlatformInputScanCode_J) ||
|
if (TELY_Platform_InputScanCodeIsPressed(input, controls->attack.scan_code) ||
|
||||||
TELY_Platform_InputGamepadKeyIsPressed(input, 0, TELY_PlatformInputGamepadKey_X)) {
|
TELY_Platform_InputGamepadKeyIsPressed(input, 0, TELY_PlatformInputGamepadKey_X)) {
|
||||||
FP_Game_EntityTransitionState(game, entity, FP_EntityTerryState_Attack);
|
FP_Game_EntityTransitionState(game, entity, FP_EntityTerryState_Attack);
|
||||||
} else if (TELY_Platform_InputScanCodeIsPressed(input, TELY_PlatformInputScanCode_K) ||
|
} else if (TELY_Platform_InputScanCodeIsPressed(input, controls->range_attack.scan_code) ||
|
||||||
TELY_Platform_InputGamepadKeyIsPressed(input, 0, TELY_PlatformInputGamepadKey_Y)) {
|
TELY_Platform_InputGamepadKeyIsPressed(input, 0, TELY_PlatformInputGamepadKey_Y)) {
|
||||||
FP_Game_EntityTransitionState(game, entity, FP_EntityTerryState_RangeAttack);
|
FP_Game_EntityTransitionState(game, entity, FP_EntityTerryState_RangeAttack);
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
if (!picked_up_monkey_this_frame && TELY_Platform_InputScanCodeIsPressed(input, TELY_PlatformInputScanCode_J)) {
|
if (!picked_up_monkey_this_frame && TELY_Platform_InputScanCodeIsPressed(input, controls->attack.scan_code)) {
|
||||||
FP_GameEntity *portal_monkey = FP_Game_GetEntity(game, entity->carried_monkey);
|
FP_GameEntity *portal_monkey = FP_Game_GetEntity(game, entity->carried_monkey);
|
||||||
portal_monkey->local_pos = FP_Game_CalcEntityWorldPos(game, entity->handle);
|
portal_monkey->local_pos = FP_Game_CalcEntityWorldPos(game, entity->handle);
|
||||||
entity->carried_monkey = {};
|
entity->carried_monkey = {};
|
||||||
@ -702,7 +723,7 @@ void FP_EntityActionStateMachine(FP_Game *game, TELY_Audio *audio, TELY_Platform
|
|||||||
// NOTE: Check if we are nearby a monkey and picking it up
|
// NOTE: Check if we are nearby a monkey and picking it up
|
||||||
FP_GetClosestPortalMonkeyResult closest_monkey = FP_GetClosestPortalMonkey(game, entity->handle);
|
FP_GetClosestPortalMonkeyResult closest_monkey = FP_GetClosestPortalMonkey(game, entity->handle);
|
||||||
if (closest_monkey.dist < DQN_SQUARED(FP_Game_MetersToPixelsNx1(game->play, 2.f))) {
|
if (closest_monkey.dist < DQN_SQUARED(FP_Game_MetersToPixelsNx1(game->play, 2.f))) {
|
||||||
if (TELY_Platform_InputScanCodeIsPressed(input, TELY_PlatformInputScanCode_J)) {
|
if (TELY_Platform_InputScanCodeIsPressed(input, controls->attack.scan_code)) {
|
||||||
entity->carried_monkey = closest_monkey.entity;
|
entity->carried_monkey = closest_monkey.entity;
|
||||||
picked_up_monkey_this_frame = true;
|
picked_up_monkey_this_frame = true;
|
||||||
TELY_Audio_Play(audio, game->audio[FP_GameAudio_Monkey], 1.f);
|
TELY_Audio_Play(audio, game->audio[FP_GameAudio_Monkey], 1.f);
|
||||||
@ -711,10 +732,10 @@ void FP_EntityActionStateMachine(FP_Game *game, TELY_Audio *audio, TELY_Platform
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (FP_Game_IsNilEntityHandle(game, entity->carried_monkey)) {
|
if (FP_Game_IsNilEntityHandle(game, entity->carried_monkey)) {
|
||||||
if (TELY_Platform_InputScanCodeIsPressed(input, TELY_PlatformInputScanCode_J) ||
|
if (TELY_Platform_InputScanCodeIsPressed(input, controls->attack.scan_code) ||
|
||||||
TELY_Platform_InputGamepadKeyIsPressed(input, 0, TELY_PlatformInputGamepadKey_X)) {
|
TELY_Platform_InputGamepadKeyIsPressed(input, 0, TELY_PlatformInputGamepadKey_X)) {
|
||||||
FP_Game_EntityTransitionState(game, entity, FP_EntityTerryState_Attack);
|
FP_Game_EntityTransitionState(game, entity, FP_EntityTerryState_Attack);
|
||||||
} else if (TELY_Platform_InputScanCodeIsPressed(input, TELY_PlatformInputScanCode_K) ||
|
} else if (TELY_Platform_InputScanCodeIsPressed(input, controls->range_attack.scan_code) ||
|
||||||
TELY_Platform_InputGamepadKeyIsPressed(input, 0, TELY_PlatformInputGamepadKey_Y)) {
|
TELY_Platform_InputGamepadKeyIsPressed(input, 0, TELY_PlatformInputGamepadKey_Y)) {
|
||||||
FP_Game_EntityTransitionState(game, entity, FP_EntityTerryState_RangeAttack);
|
FP_Game_EntityTransitionState(game, entity, FP_EntityTerryState_RangeAttack);
|
||||||
}
|
}
|
||||||
@ -722,12 +743,12 @@ void FP_EntityActionStateMachine(FP_Game *game, TELY_Audio *audio, TELY_Platform
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (FP_Game_IsNilEntityHandle(game, entity->carried_monkey)) {
|
if (FP_Game_IsNilEntityHandle(game, entity->carried_monkey)) {
|
||||||
if (TELY_Platform_InputScanCodeIsPressed(input, TELY_PlatformInputScanCode_N) ||
|
if (TELY_Platform_InputScanCodeIsPressed(input, controls->dash.scan_code) ||
|
||||||
TELY_Platform_InputGamepadKeyIsPressed(input, 0, TELY_PlatformInputGamepadKey_A)) {
|
TELY_Platform_InputGamepadKeyIsPressed(input, 0, TELY_PlatformInputGamepadKey_A)) {
|
||||||
FP_Game_EntityTransitionState(game, entity, FP_EntityTerryState_Dash);
|
FP_Game_EntityTransitionState(game, entity, FP_EntityTerryState_Dash);
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
if (!picked_up_monkey_this_frame && TELY_Platform_InputScanCodeIsPressed(input, TELY_PlatformInputScanCode_J)) {
|
if (!picked_up_monkey_this_frame && TELY_Platform_InputScanCodeIsPressed(input, controls->attack.scan_code)) {
|
||||||
FP_GameEntity *portal_monkey = FP_Game_GetEntity(game, entity->carried_monkey);
|
FP_GameEntity *portal_monkey = FP_Game_GetEntity(game, entity->carried_monkey);
|
||||||
portal_monkey->local_pos = FP_Game_CalcEntityWorldPos(game, entity->handle);
|
portal_monkey->local_pos = FP_Game_CalcEntityWorldPos(game, entity->handle);
|
||||||
entity->carried_monkey = {};
|
entity->carried_monkey = {};
|
||||||
@ -808,7 +829,7 @@ void FP_EntityActionStateMachine(FP_Game *game, TELY_Audio *audio, TELY_Platform
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (we_are_clicked_entity) {
|
if (we_are_clicked_entity) {
|
||||||
if (TELY_Platform_InputScanCodeIsPressed(input, TELY_PlatformInputScanCode_J) ||
|
if (TELY_Platform_InputScanCodeIsPressed(input, controls->attack.scan_code) ||
|
||||||
TELY_Platform_InputGamepadKeyIsPressed(input, 0, TELY_PlatformInputGamepadKey_X)) {
|
TELY_Platform_InputGamepadKeyIsPressed(input, 0, TELY_PlatformInputGamepadKey_X)) {
|
||||||
FP_Game_EntityTransitionState(game, entity, FP_EntitySmoochieState_Attack);
|
FP_Game_EntityTransitionState(game, entity, FP_EntitySmoochieState_Attack);
|
||||||
} else if (acceleration_meters_per_s->x || acceleration_meters_per_s->y) {
|
} else if (acceleration_meters_per_s->x || acceleration_meters_per_s->y) {
|
||||||
@ -902,7 +923,7 @@ void FP_EntityActionStateMachine(FP_Game *game, TELY_Audio *audio, TELY_Platform
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (we_are_clicked_entity) {
|
if (we_are_clicked_entity) {
|
||||||
if (TELY_Platform_InputScanCodeIsPressed(input, TELY_PlatformInputScanCode_J) ||
|
if (TELY_Platform_InputScanCodeIsPressed(input, controls->attack.scan_code) ||
|
||||||
TELY_Platform_InputGamepadKeyIsPressed(input, 0, TELY_PlatformInputGamepadKey_X)) {
|
TELY_Platform_InputGamepadKeyIsPressed(input, 0, TELY_PlatformInputGamepadKey_X)) {
|
||||||
FP_Game_EntityTransitionState(game, entity, FP_EntitySmoochieState_Attack);
|
FP_Game_EntityTransitionState(game, entity, FP_EntitySmoochieState_Attack);
|
||||||
}
|
}
|
||||||
@ -929,7 +950,7 @@ void FP_EntityActionStateMachine(FP_Game *game, TELY_Audio *audio, TELY_Platform
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (we_are_clicked_entity) {
|
if (we_are_clicked_entity) {
|
||||||
if (TELY_Platform_InputScanCodeIsPressed(input, TELY_PlatformInputScanCode_J) ||
|
if (TELY_Platform_InputScanCodeIsPressed(input, controls->attack.scan_code) ||
|
||||||
TELY_Platform_InputGamepadKeyIsPressed(input, 0, TELY_PlatformInputGamepadKey_X)) {
|
TELY_Platform_InputGamepadKeyIsPressed(input, 0, TELY_PlatformInputGamepadKey_X)) {
|
||||||
FP_Game_EntityTransitionState(game, entity, FP_EntityClingerState_Attack);
|
FP_Game_EntityTransitionState(game, entity, FP_EntityClingerState_Attack);
|
||||||
} else if (acceleration_meters_per_s->x || acceleration_meters_per_s->y) {
|
} else if (acceleration_meters_per_s->x || acceleration_meters_per_s->y) {
|
||||||
@ -972,7 +993,7 @@ void FP_EntityActionStateMachine(FP_Game *game, TELY_Audio *audio, TELY_Platform
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (we_are_clicked_entity) {
|
if (we_are_clicked_entity) {
|
||||||
if (TELY_Platform_InputScanCodeIsPressed(input, TELY_PlatformInputScanCode_J) ||
|
if (TELY_Platform_InputScanCodeIsPressed(input, controls->attack.scan_code) ||
|
||||||
TELY_Platform_InputGamepadKeyIsPressed(input, 0, TELY_PlatformInputGamepadKey_X)) {
|
TELY_Platform_InputGamepadKeyIsPressed(input, 0, TELY_PlatformInputGamepadKey_X)) {
|
||||||
FP_Game_EntityTransitionState(game, entity, FP_EntityClingerState_Attack);
|
FP_Game_EntityTransitionState(game, entity, FP_EntityClingerState_Attack);
|
||||||
}
|
}
|
||||||
@ -1183,7 +1204,7 @@ void FP_EntityActionStateMachine(FP_Game *game, TELY_Audio *audio, TELY_Platform
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (we_are_clicked_entity) {
|
if (we_are_clicked_entity) {
|
||||||
if (TELY_Platform_InputScanCodeIsPressed(input, TELY_PlatformInputScanCode_J) ||
|
if (TELY_Platform_InputScanCodeIsPressed(input, controls->attack.scan_code) ||
|
||||||
TELY_Platform_InputGamepadKeyIsPressed(input, 0, TELY_PlatformInputGamepadKey_X)) {
|
TELY_Platform_InputGamepadKeyIsPressed(input, 0, TELY_PlatformInputGamepadKey_X)) {
|
||||||
FP_Game_EntityTransitionState(game, entity, FP_EntityCatfishState_Attack);
|
FP_Game_EntityTransitionState(game, entity, FP_EntityCatfishState_Attack);
|
||||||
} else if (acceleration_meters_per_s->x || acceleration_meters_per_s->y) {
|
} else if (acceleration_meters_per_s->x || acceleration_meters_per_s->y) {
|
||||||
@ -1225,7 +1246,7 @@ void FP_EntityActionStateMachine(FP_Game *game, TELY_Audio *audio, TELY_Platform
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (we_are_clicked_entity) {
|
if (we_are_clicked_entity) {
|
||||||
if (TELY_Platform_InputScanCodeIsPressed(input, TELY_PlatformInputScanCode_J) ||
|
if (TELY_Platform_InputScanCodeIsPressed(input, controls->attack.scan_code) ||
|
||||||
TELY_Platform_InputGamepadKeyIsPressed(input, 0, TELY_PlatformInputGamepadKey_X)) {
|
TELY_Platform_InputGamepadKeyIsPressed(input, 0, TELY_PlatformInputGamepadKey_X)) {
|
||||||
FP_Game_EntityTransitionState(game, entity, FP_EntityCatfishState_Attack);
|
FP_Game_EntityTransitionState(game, entity, FP_EntityCatfishState_Attack);
|
||||||
}
|
}
|
||||||
@ -1316,6 +1337,7 @@ void FP_EntityActionStateMachine(FP_Game *game, TELY_Audio *audio, TELY_Platform
|
|||||||
}
|
}
|
||||||
} break;
|
} break;
|
||||||
case FP_EntityType_PortalMonkey: break;
|
case FP_EntityType_PortalMonkey: break;
|
||||||
|
case FP_EntityType_Billboard: break;
|
||||||
}
|
}
|
||||||
|
|
||||||
switch (entity->type) {
|
switch (entity->type) {
|
||||||
@ -1401,6 +1423,7 @@ void FP_EntityActionStateMachine(FP_Game *game, TELY_Audio *audio, TELY_Platform
|
|||||||
case FP_EntityType_AirportTerryPlane: break;
|
case FP_EntityType_AirportTerryPlane: break;
|
||||||
case FP_EntityType_MobSpawner:
|
case FP_EntityType_MobSpawner:
|
||||||
case FP_EntityType_PortalMonkey: break;
|
case FP_EntityType_PortalMonkey: break;
|
||||||
|
case FP_EntityType_Billboard: break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -1408,6 +1431,8 @@ void FP_Update(TELY_Platform *platform, FP_Game *game, TELY_PlatformInput *input
|
|||||||
{
|
{
|
||||||
Dqn_Profiler_ZoneScopeWithIndex("FP_Update", FP_ProfileZone_FPUpdate);
|
Dqn_Profiler_ZoneScopeWithIndex("FP_Update", FP_ProfileZone_FPUpdate);
|
||||||
|
|
||||||
|
FP_GameControls const *controls = &game->controls;
|
||||||
|
|
||||||
game->play.update_counter++;
|
game->play.update_counter++;
|
||||||
game->play.clock_ms = DQN_CAST(uint64_t)(platform->input.timer_s * 1000.f);
|
game->play.clock_ms = DQN_CAST(uint64_t)(platform->input.timer_s * 1000.f);
|
||||||
Dqn_ProfilerZone update_zone = Dqn_Profiler_BeginZoneWithIndex(DQN_STRING8("FP_Update: Entity loop"), FP_ProfileZone_FPUpdate_EntityLoop);
|
Dqn_ProfilerZone update_zone = Dqn_Profiler_BeginZoneWithIndex(DQN_STRING8("FP_Update: Entity loop"), FP_ProfileZone_FPUpdate_EntityLoop);
|
||||||
@ -1417,13 +1442,13 @@ void FP_Update(TELY_Platform *platform, FP_Game *game, TELY_PlatformInput *input
|
|||||||
game->play.clicked_entity = game->play.prev_active_entity;
|
game->play.clicked_entity = game->play.prev_active_entity;
|
||||||
|
|
||||||
// NOTE: Keyboard movement input
|
// NOTE: Keyboard movement input
|
||||||
if (TELY_Platform_InputScanCodeIsDown(input, TELY_PlatformInputScanCode_W))
|
if (TELY_Platform_InputScanCodeIsDown(input, controls->up.scan_code))
|
||||||
dir_vector.y = -1.f;
|
dir_vector.y = -1.f;
|
||||||
if (TELY_Platform_InputScanCodeIsDown(input, TELY_PlatformInputScanCode_A))
|
if (TELY_Platform_InputScanCodeIsDown(input, controls->left.scan_code))
|
||||||
dir_vector.x = -1.f;
|
dir_vector.x = -1.f;
|
||||||
if (TELY_Platform_InputScanCodeIsDown(input, TELY_PlatformInputScanCode_S))
|
if (TELY_Platform_InputScanCodeIsDown(input, controls->down.scan_code))
|
||||||
dir_vector.y = +1.f;
|
dir_vector.y = +1.f;
|
||||||
if (TELY_Platform_InputScanCodeIsDown(input, TELY_PlatformInputScanCode_D))
|
if (TELY_Platform_InputScanCodeIsDown(input, controls->right.scan_code))
|
||||||
dir_vector.x = +1.f;
|
dir_vector.x = +1.f;
|
||||||
|
|
||||||
// NOTE: Gamepad movement input
|
// NOTE: Gamepad movement input
|
||||||
@ -1527,6 +1552,7 @@ void FP_Update(TELY_Platform *platform, FP_Game *game, TELY_PlatformInput *input
|
|||||||
case FP_EntityType_AirportTerryPlane: break;
|
case FP_EntityType_AirportTerryPlane: break;
|
||||||
case FP_EntityType_MobSpawner:
|
case FP_EntityType_MobSpawner:
|
||||||
case FP_EntityType_PortalMonkey: break;
|
case FP_EntityType_PortalMonkey: break;
|
||||||
|
case FP_EntityType_Billboard: break;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (move_entity) {
|
if (move_entity) {
|
||||||
@ -1943,6 +1969,7 @@ void FP_Update(TELY_Platform *platform, FP_Game *game, TELY_PlatformInput *input
|
|||||||
case FP_EntityType_AirportTerryPlane:
|
case FP_EntityType_AirportTerryPlane:
|
||||||
case FP_EntityType_MobSpawner:
|
case FP_EntityType_MobSpawner:
|
||||||
case FP_EntityType_PortalMonkey: break;
|
case FP_EntityType_PortalMonkey: break;
|
||||||
|
case FP_EntityType_Billboard: break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -1963,7 +1990,7 @@ void FP_Update(TELY_Platform *platform, FP_Game *game, TELY_PlatformInput *input
|
|||||||
|
|
||||||
if (game->play.clicked_entity == entity->handle) {
|
if (game->play.clicked_entity == entity->handle) {
|
||||||
if (game->play.in_game_menu == FP_GameInGameMenu_Nil || game->play.in_game_menu == FP_GameInGameMenu_Build) {
|
if (game->play.in_game_menu == FP_GameInGameMenu_Nil || game->play.in_game_menu == FP_GameInGameMenu_Build) {
|
||||||
if (TELY_Platform_InputScanCodeIsPressed(input, TELY_PlatformInputScanCode_H))
|
if (TELY_Platform_InputScanCodeIsPressed(input, controls->build_mode.scan_code))
|
||||||
game->play.in_game_menu = DQN_CAST(FP_GameInGameMenu)(DQN_CAST(uint32_t)game->play.in_game_menu ^ FP_GameInGameMenu_Build);
|
game->play.in_game_menu = DQN_CAST(FP_GameInGameMenu)(DQN_CAST(uint32_t)game->play.in_game_menu ^ FP_GameInGameMenu_Build);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -2019,7 +2046,7 @@ void FP_Update(TELY_Platform *platform, FP_Game *game, TELY_PlatformInput *input
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (game->play.build_mode_can_place_building &&
|
if (game->play.build_mode_can_place_building &&
|
||||||
TELY_Platform_InputScanCodeIsPressed(input, TELY_PlatformInputScanCode_J)) {
|
TELY_Platform_InputScanCodeIsPressed(input, controls->attack.scan_code)) {
|
||||||
if (placeable_building.type == FP_EntityType_ClubTerry) {
|
if (placeable_building.type == FP_EntityType_ClubTerry) {
|
||||||
FP_Entity_CreateClubTerry(game, placement_pos, "Club Terry");
|
FP_Entity_CreateClubTerry(game, placement_pos, "Club Terry");
|
||||||
TELY_Audio_Play(audio, game->audio[FP_GameAudio_Club], 1.f);
|
TELY_Audio_Play(audio, game->audio[FP_GameAudio_Club], 1.f);
|
||||||
@ -2052,8 +2079,7 @@ void FP_Update(TELY_Platform *platform, FP_Game *game, TELY_PlatformInput *input
|
|||||||
acceleration_meters_per_s *= 1.f; // TODO(doyle): Penalise the player
|
acceleration_meters_per_s *= 1.f; // TODO(doyle): Penalise the player
|
||||||
}
|
}
|
||||||
|
|
||||||
// NOTE: Left-shift lets us strafe in the same direction
|
if (!TELY_Platform_InputScanCodeIsDown(input, controls->strafe.scan_code)) {
|
||||||
if (!TELY_Platform_InputScanCodeIsDown(input, TELY_PlatformInputScanCode_L)) {
|
|
||||||
if (acceleration_meters_per_s.x)
|
if (acceleration_meters_per_s.x)
|
||||||
entity->direction = acceleration_meters_per_s.x > 0.f ? FP_GameDirection_Right : FP_GameDirection_Left;
|
entity->direction = acceleration_meters_per_s.x > 0.f ? FP_GameDirection_Right : FP_GameDirection_Left;
|
||||||
else if (acceleration_meters_per_s.y)
|
else if (acceleration_meters_per_s.y)
|
||||||
@ -2585,6 +2611,54 @@ void FP_Render(FP_Game *game, TELY_Platform *platform, TELY_Renderer *renderer,
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (entity->type == FP_EntityType_Billboard) {
|
||||||
|
FP_EntityBillboardState state = DQN_CAST(FP_EntityBillboardState)entity->action.state;
|
||||||
|
FP_GameKeyBind const *key_bind = nullptr;
|
||||||
|
Dqn_V2 draw_p = {};
|
||||||
|
Dqn_V4 colour = TELY_COLOUR_BLACK_V4;
|
||||||
|
switch (state) {
|
||||||
|
case FP_EntityBillboardState_Attack: {
|
||||||
|
key_bind = &game->controls.attack;
|
||||||
|
draw_p = Dqn_Rect_InterpolatedPoint(world_hit_box, Dqn_V2_InitNx2(0.65f, 0.2f));
|
||||||
|
colour = TELY_Colour_V4InitRGBU32(0xFFE726);
|
||||||
|
} break;
|
||||||
|
|
||||||
|
case FP_EntityBillboardState_Dash: {
|
||||||
|
key_bind = &game->controls.dash;
|
||||||
|
draw_p = Dqn_Rect_InterpolatedPoint(world_hit_box, Dqn_V2_InitNx2(0.62f, -0.07f));
|
||||||
|
colour = TELY_Colour_V4InitRGBU32(0xFFE726);
|
||||||
|
} break;
|
||||||
|
|
||||||
|
case FP_EntityBillboardState_Monkey: {
|
||||||
|
} break;
|
||||||
|
|
||||||
|
case FP_EntityBillboardState_RangeAttack: {
|
||||||
|
key_bind = &game->controls.range_attack;
|
||||||
|
draw_p = Dqn_Rect_InterpolatedPoint(world_hit_box, Dqn_V2_InitNx2(0.33f, -0.2f));
|
||||||
|
colour = TELY_Colour_V4InitRGBU32(0x364659);
|
||||||
|
} break;
|
||||||
|
|
||||||
|
case FP_EntityBillboardState_Strafe: {
|
||||||
|
key_bind = &game->controls.dash;
|
||||||
|
draw_p = Dqn_Rect_InterpolatedPoint(world_hit_box, Dqn_V2_InitNx2(0.52f, -0.15f));
|
||||||
|
colour = TELY_Colour_V4InitRGBU32(0xFF68A8);
|
||||||
|
} break;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (key_bind) {
|
||||||
|
TELY_Render_PushColourV4(renderer, colour);
|
||||||
|
TELY_Render_PushFont(renderer, game->talkco_font_xlarge);
|
||||||
|
DQN_DEFER {
|
||||||
|
TELY_Render_PopFont(renderer);
|
||||||
|
TELY_Render_PopColourV4(renderer);
|
||||||
|
};
|
||||||
|
|
||||||
|
DQN_ASSERT(key_bind->scan_code >= TELY_PlatformInputScanCode_A && key_bind->scan_code <= TELY_PlatformInputScanCode_Z);
|
||||||
|
char scan_code_ch = DQN_CAST(char)('A' + (key_bind->scan_code - TELY_PlatformInputScanCode_A));
|
||||||
|
TELY_Render_TextF(renderer, draw_p, Dqn_V2_InitNx1(0.5f), "[%c]", scan_code_ch);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// NOTE: Render overlay UI =====================================================================
|
// NOTE: Render overlay UI =====================================================================
|
||||||
@ -2673,7 +2747,7 @@ void FP_Render(FP_Game *game, TELY_Platform *platform, TELY_Renderer *renderer,
|
|||||||
bool const have_enough_coins = player->coins >= *mapping.building_base_price;
|
bool const have_enough_coins = player->coins >= *mapping.building_base_price;
|
||||||
// NOTE: Buy trigger + animation ===============================
|
// NOTE: Buy trigger + animation ===============================
|
||||||
{
|
{
|
||||||
TELY_PlatformInputScanCode key = TELY_PlatformInputScanCode_J;
|
TELY_PlatformInputScanCode key = game->controls.attack.scan_code;
|
||||||
bool trigger_buy_anim = false;
|
bool trigger_buy_anim = false;
|
||||||
|
|
||||||
if (have_enough_coins) {
|
if (have_enough_coins) {
|
||||||
@ -2760,7 +2834,7 @@ void FP_Render(FP_Game *game, TELY_Platform *platform, TELY_Renderer *renderer,
|
|||||||
bool const have_enough_coins = player->coins >= *mapping.upgrade_base_price;
|
bool const have_enough_coins = player->coins >= *mapping.upgrade_base_price;
|
||||||
// NOTE: Buy trigger + animation ===============================
|
// NOTE: Buy trigger + animation ===============================
|
||||||
{
|
{
|
||||||
TELY_PlatformInputScanCode key = TELY_PlatformInputScanCode_K;
|
TELY_PlatformInputScanCode key = game->controls.range_attack.scan_code;
|
||||||
bool trigger_buy_anim = false;
|
bool trigger_buy_anim = false;
|
||||||
|
|
||||||
if (have_enough_coins) {
|
if (have_enough_coins) {
|
||||||
@ -3235,31 +3309,13 @@ void FP_Render(FP_Game *game, TELY_Platform *platform, TELY_Renderer *renderer,
|
|||||||
|
|
||||||
Dqn_Rect window_rect = Dqn_Rect_InitNx4(0, 0, DQN_CAST(Dqn_f32)platform->core.window_size.w, DQN_CAST(Dqn_f32)platform->core.window_size.h);
|
Dqn_Rect window_rect = Dqn_Rect_InitNx4(0, 0, DQN_CAST(Dqn_f32)platform->core.window_size.w, DQN_CAST(Dqn_f32)platform->core.window_size.h);
|
||||||
if (game->play.state == FP_GameState_IntroScreen || game->play.state == FP_GameState_LoseGame) {
|
if (game->play.state == FP_GameState_IntroScreen || game->play.state == FP_GameState_LoseGame) {
|
||||||
Dqn_f32 tex_scalar = 0.f;
|
Dqn_f32 tex_scalar = 0.f;
|
||||||
{
|
{
|
||||||
TELY_AssetSpriteAnimation *anim = TELY_Asset_GetSpriteAnimation(&game->atlas_sprite_sheet, g_anim_names.intro_screen_terry);
|
TELY_AssetSpriteAnimation *anim = TELY_Asset_GetSpriteAnimation(&game->atlas_sprite_sheet, g_anim_names.intro_screen_terry);
|
||||||
Dqn_Rect tex_rect = game->atlas_sprite_sheet.rects.data[anim->index];
|
Dqn_Rect tex_rect = game->atlas_sprite_sheet.rects.data[anim->index];
|
||||||
Dqn_f32 desired_width = window_rect.size.x;
|
Dqn_f32 desired_width = window_rect.size.x * .25f;
|
||||||
tex_scalar = desired_width / tex_rect.size.w;
|
tex_scalar = desired_width / tex_rect.size.w;
|
||||||
}
|
}
|
||||||
|
|
||||||
// NOTE: Draw title text ===========================================================
|
|
||||||
{
|
|
||||||
TELY_AssetSpriteAnimation *anim = TELY_Asset_GetSpriteAnimation(&game->atlas_sprite_sheet, g_anim_names.intro_screen_title);
|
|
||||||
Dqn_Rect tex_rect = game->atlas_sprite_sheet.rects.data[anim->index];
|
|
||||||
Dqn_Rect dest_rect = {};
|
|
||||||
dest_rect.size = tex_rect.size * tex_scalar;
|
|
||||||
dest_rect.pos = Dqn_Rect_InterpolatedPoint(window_rect, Dqn_V2_InitNx2(0.5f, 0.5f)) - (dest_rect.size * .5f);
|
|
||||||
|
|
||||||
TELY_Render_TextureColourV4(renderer,
|
|
||||||
game->atlas_sprite_sheet.tex_handle,
|
|
||||||
tex_rect,
|
|
||||||
dest_rect,
|
|
||||||
Dqn_V2_Zero /*rotate origin*/,
|
|
||||||
0.f /*rotation*/,
|
|
||||||
TELY_COLOUR_WHITE_V4);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (game->play.state == FP_GameState_IntroScreen) {
|
if (game->play.state == FP_GameState_IntroScreen) {
|
||||||
// NOTE: Draw terry logo ===========================================================
|
// NOTE: Draw terry logo ===========================================================
|
||||||
{
|
{
|
||||||
@ -3277,29 +3333,12 @@ void FP_Render(FP_Game *game, TELY_Platform *platform, TELY_Renderer *renderer,
|
|||||||
0.f /*rotation*/,
|
0.f /*rotation*/,
|
||||||
TELY_COLOUR_WHITE_V4);
|
TELY_COLOUR_WHITE_V4);
|
||||||
}
|
}
|
||||||
|
|
||||||
// NOTE: Draw title subtitle =======================================================
|
|
||||||
{
|
|
||||||
TELY_AssetSpriteAnimation *anim = TELY_Asset_GetSpriteAnimation(&game->atlas_sprite_sheet, g_anim_names.intro_screen_subtitle);
|
|
||||||
Dqn_Rect tex_rect = game->atlas_sprite_sheet.rects.data[anim->index];
|
|
||||||
Dqn_Rect dest_rect = {};
|
|
||||||
dest_rect.size = tex_rect.size * tex_scalar;
|
|
||||||
dest_rect.pos = Dqn_Rect_InterpolatedPoint(window_rect, Dqn_V2_InitNx2(0.5f, 0.5f)) - (dest_rect.size * .5f);
|
|
||||||
|
|
||||||
TELY_Render_TextureColourV4(renderer,
|
|
||||||
game->atlas_sprite_sheet.tex_handle,
|
|
||||||
tex_rect,
|
|
||||||
dest_rect,
|
|
||||||
Dqn_V2_Zero /*rotate origin*/,
|
|
||||||
0.f /*rotation*/,
|
|
||||||
TELY_COLOUR_WHITE_V4);
|
|
||||||
}
|
|
||||||
} else {
|
} else {
|
||||||
// NOTE: Draw end screen logo ======================================================
|
// NOTE: Draw end screen logo ======================================================
|
||||||
TELY_AssetSpriteAnimation *anim = TELY_Asset_GetSpriteAnimation(&game->atlas_sprite_sheet, g_anim_names.end_screen);
|
TELY_AssetSpriteAnimation *anim = TELY_Asset_GetSpriteAnimation(&game->atlas_sprite_sheet, g_anim_names.end_screen);
|
||||||
Dqn_Rect tex_rect = game->atlas_sprite_sheet.rects.data[anim->index];
|
Dqn_Rect tex_rect = game->atlas_sprite_sheet.rects.data[anim->index];
|
||||||
Dqn_Rect dest_rect = {};
|
Dqn_Rect dest_rect = {};
|
||||||
dest_rect.size = tex_rect.size * tex_scalar;
|
dest_rect.size = tex_rect.size * (tex_scalar * 1.5f);
|
||||||
dest_rect.pos = Dqn_Rect_InterpolatedPoint(window_rect, Dqn_V2_InitNx2(0.5f, 0.5f)) - (dest_rect.size * .5f);
|
dest_rect.pos = Dqn_Rect_InterpolatedPoint(window_rect, Dqn_V2_InitNx2(0.5f, 0.5f)) - (dest_rect.size * .5f);
|
||||||
|
|
||||||
TELY_Render_TextureColourV4(renderer,
|
TELY_Render_TextureColourV4(renderer,
|
||||||
@ -3328,11 +3367,44 @@ void FP_Render(FP_Game *game, TELY_Platform *platform, TELY_Renderer *renderer,
|
|||||||
TELY_COLOUR_WHITE_V4);
|
TELY_COLOUR_WHITE_V4);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// NOTE: Draw title text ===============================================================
|
||||||
|
{
|
||||||
|
TELY_AssetSpriteAnimation *anim = TELY_Asset_GetSpriteAnimation(&game->atlas_sprite_sheet, g_anim_names.intro_screen_title);
|
||||||
|
Dqn_Rect tex_rect = game->atlas_sprite_sheet.rects.data[anim->index];
|
||||||
|
Dqn_Rect dest_rect = {};
|
||||||
|
dest_rect.size = tex_rect.size * (tex_scalar * 1.5f);
|
||||||
|
dest_rect.pos = Dqn_Rect_InterpolatedPoint(window_rect, Dqn_V2_InitNx2(0.5f, 0.20f)) - (dest_rect.size * .5f);
|
||||||
|
|
||||||
|
TELY_Render_TextureColourV4(renderer,
|
||||||
|
game->atlas_sprite_sheet.tex_handle,
|
||||||
|
tex_rect,
|
||||||
|
dest_rect,
|
||||||
|
Dqn_V2_Zero /*rotate origin*/,
|
||||||
|
0.f /*rotation*/,
|
||||||
|
TELY_COLOUR_WHITE_V4);
|
||||||
|
}
|
||||||
|
|
||||||
|
// NOTE: Draw title subtitle ===========================================================
|
||||||
|
if (game->play.state == FP_GameState_IntroScreen) {
|
||||||
|
TELY_AssetSpriteAnimation *anim = TELY_Asset_GetSpriteAnimation(&game->atlas_sprite_sheet, g_anim_names.intro_screen_subtitle);
|
||||||
|
Dqn_Rect tex_rect = game->atlas_sprite_sheet.rects.data[anim->index];
|
||||||
|
Dqn_Rect dest_rect = {};
|
||||||
|
dest_rect.size = tex_rect.size * tex_scalar;
|
||||||
|
dest_rect.pos = Dqn_Rect_InterpolatedPoint(window_rect, Dqn_V2_InitNx2(0.5f, 0.8f)) - (dest_rect.size * .5f);
|
||||||
|
|
||||||
|
TELY_Render_TextureColourV4(renderer,
|
||||||
|
game->atlas_sprite_sheet.tex_handle,
|
||||||
|
tex_rect,
|
||||||
|
dest_rect,
|
||||||
|
Dqn_V2_Zero /*rotate origin*/,
|
||||||
|
0.f /*rotation*/,
|
||||||
|
TELY_COLOUR_WHITE_V4);
|
||||||
|
}
|
||||||
|
|
||||||
TELY_Render_PushFont(renderer, game->inter_regular_font);
|
TELY_Render_PushFont(renderer, game->inter_regular_font);
|
||||||
Dqn_f32 t = (DQN_SINF(DQN_CAST(Dqn_f32)input->timer_s * 5.f) + 1.f) / 2.f;
|
Dqn_f32 t = (DQN_SINF(DQN_CAST(Dqn_f32)input->timer_s * 5.f) + 1.f) / 2.f;
|
||||||
TELY_Render_PushColourV4(renderer, TELY_Colour_V4Alpha(TELY_COLOUR_WHITE_V4, t));
|
TELY_Render_PushColourV4(renderer, TELY_Colour_V4Alpha(TELY_COLOUR_WHITE_V4, t));
|
||||||
TELY_Render_TextF(renderer, Dqn_Rect_InterpolatedPoint(window_rect, Dqn_V2_InitNx2(0.5f, 0.925f)), Dqn_V2_InitNx1(0.5f), "Press enter to %s", game->play.state == FP_GameState_Play ? "start" : "restart");
|
TELY_Render_TextF(renderer, Dqn_Rect_InterpolatedPoint(window_rect, Dqn_V2_InitNx2(0.5f, 0.925f)), Dqn_V2_InitNx1(0.5f), "Press enter to %s", game->play.state == FP_GameState_IntroScreen ? "start" : "restart");
|
||||||
TELY_Render_PopColourV4(renderer);
|
TELY_Render_PopColourV4(renderer);
|
||||||
TELY_Render_PopFont(renderer);
|
TELY_Render_PopFont(renderer);
|
||||||
|
|
||||||
|
@ -226,6 +226,31 @@ int main(int argc, char const **argv)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// NOTE: QOI Converter =========================================================================
|
||||||
|
uint64_t qoi_converter_timings[2] = {};
|
||||||
|
{
|
||||||
|
qoi_converter_timings[0] = Dqn_OS_PerfCounterNow();
|
||||||
|
DQN_DEFER { qoi_converter_timings[1] = Dqn_OS_PerfCounterNow(); };
|
||||||
|
|
||||||
|
Dqn_CPPBuildContext build_context = {};
|
||||||
|
build_context.compiler = Dqn_CPPBuildCompiler_MSVC;
|
||||||
|
build_context.compile_files = Dqn_Slice_InitCArrayCopy(scratch.arena, {
|
||||||
|
Dqn_CPPBuildCompileFile{{}, Dqn_FsPath_ConvertF(scratch.arena, "%.*s/External/qoiconv.c", DQN_STRING_FMT(code_dir)) },
|
||||||
|
});
|
||||||
|
|
||||||
|
build_context.compile_flags = Dqn_Slice_InitCArrayCopy(scratch.arena, {DQN_STRING8("cl"), DQN_STRING8("-O2"), DQN_STRING8("-MT"), DQN_STRING8("/nologo")});
|
||||||
|
build_context.link_flags = Dqn_Slice_InitCArrayCopy(scratch.arena, {DQN_STRING8("/link"), DQN_STRING8("/incremental:no")});
|
||||||
|
build_context.include_dirs = Dqn_Slice_InitCArrayCopy(scratch.arena, {Dqn_FsPath_ConvertF(scratch.arena, "%.*s/External/stb", DQN_STRING_FMT(tely_dir))});
|
||||||
|
build_context.build_dir = build_dir;
|
||||||
|
|
||||||
|
if (dry_run) {
|
||||||
|
Dqn_String8 cmd = Dqn_CPPBuild_ToCommandLine(build_context, Dqn_CPPBuildMode_AlwaysRebuild, scratch.allocator);
|
||||||
|
Dqn_Print_StdLnF(Dqn_PrintStd_Out, "%.*s\n", DQN_STRING_FMT(cmd));
|
||||||
|
} else {
|
||||||
|
Dqn_CPPBuild_ExecOrAbort(build_context, Dqn_CPPBuildMode_CacheBuild);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// NOTE: Feely Pona Sprite Packer ==============================================================
|
// NOTE: Feely Pona Sprite Packer ==============================================================
|
||||||
uint64_t feely_pona_sprite_packer_timings[2] = {};
|
uint64_t feely_pona_sprite_packer_timings[2] = {};
|
||||||
{
|
{
|
||||||
@ -235,14 +260,19 @@ int main(int argc, char const **argv)
|
|||||||
Dqn_CPPBuildContext build_context = {};
|
Dqn_CPPBuildContext build_context = {};
|
||||||
build_context.compiler = Dqn_CPPBuildCompiler_MSVC;
|
build_context.compiler = Dqn_CPPBuildCompiler_MSVC;
|
||||||
build_context.compile_files = Dqn_Slice_InitCArrayCopy(scratch.arena, {
|
build_context.compile_files = Dqn_Slice_InitCArrayCopy(scratch.arena, {
|
||||||
Dqn_CPPBuildCompileFile{{}, Dqn_FsPath_ConvertF(scratch.arena, "%.*s/feely_pona_sprite_packer.h", DQN_STRING_FMT(code_dir)) },
|
Dqn_CPPBuildCompileFile{{}, Dqn_FsPath_ConvertF(scratch.arena, "%.*s/feely_pona_sprite_packer.cpp", DQN_STRING_FMT(code_dir)) },
|
||||||
});
|
});
|
||||||
|
|
||||||
build_context.compile_flags = common_compile_flags;
|
build_context.compile_flags = common_compile_flags;
|
||||||
build_context.link_flags = common_link_flags;
|
build_context.link_flags = common_link_flags;
|
||||||
build_context.build_dir = build_dir;
|
build_context.build_dir = build_dir;
|
||||||
|
|
||||||
Dqn_CPPBuild_ExecOrAbort(build_context, Dqn_CPPBuildMode_CacheBuild);
|
if (dry_run) {
|
||||||
|
Dqn_String8 cmd = Dqn_CPPBuild_ToCommandLine(build_context, Dqn_CPPBuildMode_AlwaysRebuild, scratch.allocator);
|
||||||
|
Dqn_Print_StdLnF(Dqn_PrintStd_Out, "%.*s\n", DQN_STRING_FMT(cmd));
|
||||||
|
} else {
|
||||||
|
Dqn_CPPBuild_ExecOrAbort(build_context, Dqn_CPPBuildMode_CacheBuild);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// NOTE: Feely Pona No DLL =====================================================================
|
// NOTE: Feely Pona No DLL =====================================================================
|
||||||
@ -493,6 +523,7 @@ int main(int argc, char const **argv)
|
|||||||
Dqn_Print_StdLnF(Dqn_PrintStd_Out, "\n-- Dqn_CPPBuild Timings (%.2fms)", Dqn_OS_PerfCounterMs(build_timings[0], build_timings[1]));
|
Dqn_Print_StdLnF(Dqn_PrintStd_Out, "\n-- Dqn_CPPBuild Timings (%.2fms)", Dqn_OS_PerfCounterMs(build_timings[0], build_timings[1]));
|
||||||
Dqn_Print_StdLnF(Dqn_PrintStd_Out, " robocopy: %.2fms", Dqn_OS_PerfCounterMs(robocopy_timings[0], robocopy_timings[1]));
|
Dqn_Print_StdLnF(Dqn_PrintStd_Out, " robocopy: %.2fms", Dqn_OS_PerfCounterMs(robocopy_timings[0], robocopy_timings[1]));
|
||||||
Dqn_Print_StdLnF(Dqn_PrintStd_Out, " raylib: %.2fms", Dqn_OS_PerfCounterMs(raylib_pc_timings[0], raylib_pc_timings[1]));
|
Dqn_Print_StdLnF(Dqn_PrintStd_Out, " raylib: %.2fms", Dqn_OS_PerfCounterMs(raylib_pc_timings[0], raylib_pc_timings[1]));
|
||||||
|
Dqn_Print_StdLnF(Dqn_PrintStd_Out, " qoi_converter: %.2fms", Dqn_OS_PerfCounterMs(qoi_converter_timings[0], qoi_converter_timings[1]));
|
||||||
Dqn_Print_StdLnF(Dqn_PrintStd_Out, " feely pona sprite packer: %.2fms", Dqn_OS_PerfCounterMs(feely_pona_sprite_packer_timings[0], feely_pona_sprite_packer_timings[1]));
|
Dqn_Print_StdLnF(Dqn_PrintStd_Out, " feely pona sprite packer: %.2fms", Dqn_OS_PerfCounterMs(feely_pona_sprite_packer_timings[0], feely_pona_sprite_packer_timings[1]));
|
||||||
Dqn_Print_StdLnF(Dqn_PrintStd_Out, " feely pona (no dll): %.2fms", Dqn_OS_PerfCounterMs(feely_pona_no_dll_timings[0], feely_pona_no_dll_timings[1]));
|
Dqn_Print_StdLnF(Dqn_PrintStd_Out, " feely pona (no dll): %.2fms", Dqn_OS_PerfCounterMs(feely_pona_no_dll_timings[0], feely_pona_no_dll_timings[1]));
|
||||||
Dqn_Print_StdLnF(Dqn_PrintStd_Out, " feely pona (dll): %.2fms", Dqn_OS_PerfCounterMs(feely_pona_dll_timings[0], feely_pona_dll_timings[1]));
|
Dqn_Print_StdLnF(Dqn_PrintStd_Out, " feely pona (dll): %.2fms", Dqn_OS_PerfCounterMs(feely_pona_dll_timings[0], feely_pona_dll_timings[1]));
|
||||||
|
@ -24,6 +24,7 @@ enum FP_EntityType
|
|||||||
FP_EntityType_Smoochie,
|
FP_EntityType_Smoochie,
|
||||||
FP_EntityType_Terry,
|
FP_EntityType_Terry,
|
||||||
FP_EntityType_PhoneMessageProjectile,
|
FP_EntityType_PhoneMessageProjectile,
|
||||||
|
FP_EntityType_Billboard,
|
||||||
FP_EntityType_Count,
|
FP_EntityType_Count,
|
||||||
};
|
};
|
||||||
|
|
||||||
@ -127,6 +128,15 @@ enum FP_EntityHeartState
|
|||||||
FP_EntityHeartState_Idle,
|
FP_EntityHeartState_Idle,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
enum FP_EntityBillboardState
|
||||||
|
{
|
||||||
|
FP_EntityBillboardState_Attack,
|
||||||
|
FP_EntityBillboardState_Dash,
|
||||||
|
FP_EntityBillboardState_Monkey,
|
||||||
|
FP_EntityBillboardState_RangeAttack,
|
||||||
|
FP_EntityBillboardState_Strafe,
|
||||||
|
};
|
||||||
|
|
||||||
struct FP_EntityRenderData
|
struct FP_EntityRenderData
|
||||||
{
|
{
|
||||||
FP_Meters height;
|
FP_Meters height;
|
||||||
|
@ -39,20 +39,20 @@ FP_EntityRenderData FP_Entity_GetRenderData(FP_Game *game, FP_EntityType type, u
|
|||||||
|
|
||||||
case FP_EntityTerryState_Attack: {
|
case FP_EntityTerryState_Attack: {
|
||||||
switch (direction) {
|
switch (direction) {
|
||||||
case FP_GameDirection_Up: result.anim_name = g_anim_names.terry_attack_up; break;
|
case FP_GameDirection_Up: result.anim_name = g_anim_names.terry_attack_up; result.height.meters *= 1.5f; break;
|
||||||
case FP_GameDirection_Down: result.anim_name = g_anim_names.terry_attack_down; break;
|
case FP_GameDirection_Down: result.anim_name = g_anim_names.terry_attack_down; result.height.meters *= 1.6f; break;
|
||||||
case FP_GameDirection_Left: result.anim_name = g_anim_names.terry_attack_side; break;
|
case FP_GameDirection_Left: result.anim_name = g_anim_names.terry_attack_side; result.height.meters *= 1.5f; break;
|
||||||
case FP_GameDirection_Right: result.anim_name = g_anim_names.terry_attack_side; result.flip = TELY_AssetFlip_X; break;
|
case FP_GameDirection_Right: result.anim_name = g_anim_names.terry_attack_side; result.height.meters *= 1.5f; result.flip = TELY_AssetFlip_X; break;
|
||||||
case FP_GameDirection_Count: DQN_INVALID_CODE_PATH; break;
|
case FP_GameDirection_Count: DQN_INVALID_CODE_PATH; break;
|
||||||
}
|
}
|
||||||
} break;
|
} break;
|
||||||
|
|
||||||
case FP_EntityTerryState_RangeAttack: {
|
case FP_EntityTerryState_RangeAttack: {
|
||||||
switch (direction) {
|
switch (direction) {
|
||||||
case FP_GameDirection_Up: result.anim_name = g_anim_names.terry_attack_phone_up; break;
|
case FP_GameDirection_Up: result.anim_name = g_anim_names.terry_attack_phone_up; result.height.meters *= 1.25f; break;
|
||||||
case FP_GameDirection_Down: result.anim_name = g_anim_names.terry_attack_phone_down; break;
|
case FP_GameDirection_Down: result.anim_name = g_anim_names.terry_attack_phone_down; result.height.meters *= 1.25f; break;
|
||||||
case FP_GameDirection_Left: result.anim_name = g_anim_names.terry_attack_phone_side; result.flip = TELY_AssetFlip_X; break;
|
case FP_GameDirection_Left: result.anim_name = g_anim_names.terry_attack_phone_side; result.height.meters *= 1.25f; result.flip = TELY_AssetFlip_X; break;
|
||||||
case FP_GameDirection_Right: result.anim_name = g_anim_names.terry_attack_phone_side; break;
|
case FP_GameDirection_Right: result.anim_name = g_anim_names.terry_attack_phone_side; result.height.meters *= 1.25f; break;
|
||||||
case FP_GameDirection_Count: DQN_INVALID_CODE_PATH; break;
|
case FP_GameDirection_Count: DQN_INVALID_CODE_PATH; break;
|
||||||
}
|
}
|
||||||
} break;
|
} break;
|
||||||
@ -129,7 +129,7 @@ FP_EntityRenderData FP_Entity_GetRenderData(FP_Game *game, FP_EntityType type, u
|
|||||||
} break;
|
} break;
|
||||||
|
|
||||||
case FP_EntityType_MerchantPhoneCompany: {
|
case FP_EntityType_MerchantPhoneCompany: {
|
||||||
result.height.meters = 3.66f;
|
result.height.meters = 5.f;
|
||||||
FP_EntityMerchantPhoneCompanyState state = DQN_CAST(FP_EntityMerchantPhoneCompanyState)raw_state;
|
FP_EntityMerchantPhoneCompanyState state = DQN_CAST(FP_EntityMerchantPhoneCompanyState)raw_state;
|
||||||
switch (state) {
|
switch (state) {
|
||||||
case FP_EntityMerchantPhoneCompanyState_Idle: result.anim_name = g_anim_names.merchant_phone_company; break;
|
case FP_EntityMerchantPhoneCompanyState_Idle: result.anim_name = g_anim_names.merchant_phone_company; break;
|
||||||
@ -263,6 +263,18 @@ FP_EntityRenderData FP_Entity_GetRenderData(FP_Game *game, FP_EntityType type, u
|
|||||||
result.anim_name = g_anim_names.portal_monk; break;
|
result.anim_name = g_anim_names.portal_monk; break;
|
||||||
} break;
|
} break;
|
||||||
|
|
||||||
|
case FP_EntityType_Billboard: {
|
||||||
|
result.height.meters = 12.f;
|
||||||
|
FP_EntityBillboardState state = DQN_CAST(FP_EntityBillboardState)raw_state;
|
||||||
|
switch (state) {
|
||||||
|
case FP_EntityBillboardState_Attack: result.anim_name = g_anim_names.map_billboard_attack; break;
|
||||||
|
case FP_EntityBillboardState_Dash: result.anim_name = g_anim_names.map_billboard_dash; break;
|
||||||
|
case FP_EntityBillboardState_Monkey: result.anim_name = g_anim_names.map_billboard_monkey; break;
|
||||||
|
case FP_EntityBillboardState_RangeAttack: result.anim_name = g_anim_names.map_billboard_range_attack; break;
|
||||||
|
case FP_EntityBillboardState_Strafe: result.anim_name = g_anim_names.map_billboard_strafe; break;
|
||||||
|
}
|
||||||
|
} break;
|
||||||
|
|
||||||
case FP_EntityType_Count: DQN_INVALID_CODE_PATH; break;
|
case FP_EntityType_Count: DQN_INVALID_CODE_PATH; break;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -819,3 +831,27 @@ static FP_GameEntityHandle FP_Entity_CreateAirportTerryPlane(FP_Game *game, Dqn_
|
|||||||
entity->base_acceleration_per_s.meters = 32.f;
|
entity->base_acceleration_per_s.meters = 32.f;
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static FP_GameEntityHandle FP_Entity_CreateBillboard(FP_Game *game, Dqn_V2 pos, FP_EntityBillboardState state, DQN_FMT_STRING_ANNOTATE char const *fmt, ...)
|
||||||
|
{
|
||||||
|
va_list args;
|
||||||
|
va_start(args, fmt);
|
||||||
|
FP_GameEntity *entity = FP_Game_MakeEntityPointerFV(game, fmt, args);
|
||||||
|
FP_GameEntityHandle result = entity->handle;
|
||||||
|
va_end(args);
|
||||||
|
|
||||||
|
entity->action.state = state;
|
||||||
|
entity->action.next_state = state;
|
||||||
|
entity->type = FP_EntityType_Billboard;
|
||||||
|
FP_EntityRenderData render_data = FP_Entity_GetRenderData(game, entity->type, state, FP_GameDirection_Down);
|
||||||
|
entity->sprite_height = render_data.height;
|
||||||
|
uint64_t duration_ms = FP_GAME_ENTITY_ACTION_INFINITE_TIMER;
|
||||||
|
FP_Game_EntityActionReset(game, result, duration_ms, render_data.sprite);
|
||||||
|
|
||||||
|
entity->local_pos = pos;
|
||||||
|
FP_Entity_AddDebugEditorFlags(game, result);
|
||||||
|
|
||||||
|
entity->local_hit_box_offset = Dqn_V2_InitNx2(0, render_data.render_size.h * .1f);
|
||||||
|
entity->local_hit_box_size = Dqn_V2_InitNx2(render_data.render_size.w, render_data.render_size.h - (render_data.render_size.h * .4f));
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
@ -912,6 +912,7 @@ static void FP_Game_EntityTransitionState(FP_Game *game, FP_GameEntity *entity,
|
|||||||
case FP_EntityType_AirportTerryPlane:
|
case FP_EntityType_AirportTerryPlane:
|
||||||
case FP_EntityType_MobSpawner:
|
case FP_EntityType_MobSpawner:
|
||||||
case FP_EntityType_PortalMonkey: break;
|
case FP_EntityType_PortalMonkey: break;
|
||||||
|
case FP_EntityType_Billboard: break;
|
||||||
}
|
}
|
||||||
// NOTE: If no returns are hit above we proceed with the state change
|
// NOTE: If no returns are hit above we proceed with the state change
|
||||||
entity->action.next_state = desired_state;
|
entity->action.next_state = desired_state;
|
||||||
|
@ -352,18 +352,39 @@ struct FP_GamePlay
|
|||||||
FP_GameState state;
|
FP_GameState state;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
struct FP_GameKeyBind
|
||||||
|
{
|
||||||
|
TELY_PlatformInputScanCode scan_code;
|
||||||
|
TELY_PlatformInputGamepadKey gamepad_key;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct FP_GameControls
|
||||||
|
{
|
||||||
|
FP_GameKeyBind up;
|
||||||
|
FP_GameKeyBind down;
|
||||||
|
FP_GameKeyBind left;
|
||||||
|
FP_GameKeyBind right;
|
||||||
|
FP_GameKeyBind attack;
|
||||||
|
FP_GameKeyBind range_attack;
|
||||||
|
FP_GameKeyBind build_mode;
|
||||||
|
FP_GameKeyBind strafe;
|
||||||
|
FP_GameKeyBind dash;
|
||||||
|
};
|
||||||
|
|
||||||
struct FP_Game
|
struct FP_Game
|
||||||
{
|
{
|
||||||
TELY_AssetFontHandle inter_regular_font_large;
|
TELY_AssetFontHandle inter_regular_font_large;
|
||||||
TELY_AssetFontHandle inter_regular_font;
|
TELY_AssetFontHandle inter_regular_font;
|
||||||
TELY_AssetFontHandle inter_italic_font;
|
TELY_AssetFontHandle inter_italic_font;
|
||||||
TELY_AssetFontHandle jetbrains_mono_font;
|
TELY_AssetFontHandle jetbrains_mono_font;
|
||||||
TELY_AssetFontHandle talkco_font;
|
TELY_AssetFontHandle talkco_font;
|
||||||
TELY_AssetFontHandle talkco_font_large;
|
TELY_AssetFontHandle talkco_font_large;
|
||||||
TELY_AssetAudioHandle audio[FP_GameAudio_Count];
|
TELY_AssetFontHandle talkco_font_xlarge;
|
||||||
TELY_AssetSpriteSheet atlas_sprite_sheet;
|
TELY_AssetAudioHandle audio[FP_GameAudio_Count];
|
||||||
TELY_RFui rfui;
|
TELY_AssetSpriteSheet atlas_sprite_sheet;
|
||||||
FP_GamePlay play;
|
TELY_RFui rfui;
|
||||||
|
FP_GamePlay play;
|
||||||
|
FP_GameControls controls;
|
||||||
};
|
};
|
||||||
|
|
||||||
struct FP_GameAStarNode
|
struct FP_GameAStarNode
|
||||||
|
@ -58,7 +58,7 @@ static Dqn_String8 SpriteAnimNameFromFilePath(Dqn_String8 path)
|
|||||||
|
|
||||||
int main(int argc, char const *argv[])
|
int main(int argc, char const *argv[])
|
||||||
{
|
{
|
||||||
Dqn_Library_Init();
|
Dqn_Library_Init(Dqn_LibraryOnInit_Nil);
|
||||||
Dqn_ThreadScratch scratch = Dqn_Thread_GetScratch(nullptr);
|
Dqn_ThreadScratch scratch = Dqn_Thread_GetScratch(nullptr);
|
||||||
|
|
||||||
if (argc != 4) {
|
if (argc != 4) {
|
||||||
|
BIN
project.rdbg
BIN
project.rdbg
Binary file not shown.
Loading…
Reference in New Issue
Block a user