tely/asset: Fix sprite packer emitting wrong anim rect count
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+4
-4
@@ -669,10 +669,10 @@ static FP_GameEntityHandle FP_Game_EntityAddMob(FP_Game *game, Dqn_V2 pos)
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{
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FP_GameEntity *entity = FP_Game_MakeEntityPointerF(game, "Mob");
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entity->local_pos = pos;
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entity->size_scale = Dqn_V2_InitNx1(4);
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entity->sprite_sheet = &game->hero_sprite_sheet;
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entity->sprite_anims = game->hero_sprite_anims;
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entity->local_hit_box_size = Dqn_V2_InitV2I(game->hero_sprite_sheet.sprite_size);
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entity->size_scale = Dqn_V2_InitNx1(.5f);
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entity->sprite_sheet = &game->smoochie_sprite_sheet;
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entity->sprite_anims = game->smoochie_sprite_anims;
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entity->local_hit_box_size = Dqn_V2_InitV2I(game->smoochie_sprite_sheet.sprite_size);
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entity->flags |= FP_GameEntityFlag_Clickable;
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entity->flags |= FP_GameEntityFlag_MoveByKeyboard;
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entity->flags |= FP_GameEntityFlag_MoveByMouse;
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