tely/asset: Fix sprite packer emitting wrong anim rect count

This commit is contained in:
2023-09-24 14:20:27 +10:00
parent bb89100130
commit b70a86aa33
6 changed files with 139 additions and 105 deletions
+4 -4
View File
@@ -669,10 +669,10 @@ static FP_GameEntityHandle FP_Game_EntityAddMob(FP_Game *game, Dqn_V2 pos)
{
FP_GameEntity *entity = FP_Game_MakeEntityPointerF(game, "Mob");
entity->local_pos = pos;
entity->size_scale = Dqn_V2_InitNx1(4);
entity->sprite_sheet = &game->hero_sprite_sheet;
entity->sprite_anims = game->hero_sprite_anims;
entity->local_hit_box_size = Dqn_V2_InitV2I(game->hero_sprite_sheet.sprite_size);
entity->size_scale = Dqn_V2_InitNx1(.5f);
entity->sprite_sheet = &game->smoochie_sprite_sheet;
entity->sprite_anims = game->smoochie_sprite_anims;
entity->local_hit_box_size = Dqn_V2_InitV2I(game->smoochie_sprite_sheet.sprite_size);
entity->flags |= FP_GameEntityFlag_Clickable;
entity->flags |= FP_GameEntityFlag_MoveByKeyboard;
entity->flags |= FP_GameEntityFlag_MoveByMouse;