fp: Add a basic data plan visualisation
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Data/Talkco.otf
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BIN
Data/Talkco.otf
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2
External/tely
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2
External/tely
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@ -1 +1 @@
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Subproject commit 8576ce00dc74f817b346994efca8610001a8eafb
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Subproject commit f4ab2fbd147623ac38be6f92fedf0e0049aeafb5
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@ -485,6 +485,7 @@ void TELY_DLL_Init(void *user_data)
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game->inter_regular_font = platform->func_load_font(assets, DQN_STRING8("Inter (Regular)"), DQN_STRING8("Data/Inter-Regular.otf"), font_size);
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game->inter_regular_font = platform->func_load_font(assets, DQN_STRING8("Inter (Regular)"), DQN_STRING8("Data/Inter-Regular.otf"), font_size);
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game->inter_italic_font = platform->func_load_font(assets, DQN_STRING8("Inter (Italic)"), DQN_STRING8("Data/Inter-Italic.otf"), font_size);
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game->inter_italic_font = platform->func_load_font(assets, DQN_STRING8("Inter (Italic)"), DQN_STRING8("Data/Inter-Italic.otf"), font_size);
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game->jetbrains_mono_font = platform->func_load_font(assets, DQN_STRING8("JetBrains Mono NL (Regular)"), DQN_STRING8("Data/JetBrainsMonoNL-Regular.ttf"), font_size);
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game->jetbrains_mono_font = platform->func_load_font(assets, DQN_STRING8("JetBrains Mono NL (Regular)"), DQN_STRING8("Data/JetBrainsMonoNL-Regular.ttf"), font_size);
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game->talkco_font = platform->func_load_font(assets, DQN_STRING8("Talkco"), DQN_STRING8("Data/Talkco.otf"), font_size);
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game->audio[FP_GameAudio_TestAudio] = platform->func_load_audio(assets, DQN_STRING8("Test Audio"), DQN_STRING8("Data/Audio/Purrple Cat - Moonwinds.qoa"));
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game->audio[FP_GameAudio_TestAudio] = platform->func_load_audio(assets, DQN_STRING8("Test Audio"), DQN_STRING8("Data/Audio/Purrple Cat - Moonwinds.qoa"));
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game->audio[FP_GameAudio_TerryHit] = platform->func_load_audio(assets, DQN_STRING8("Terry Hit"), DQN_STRING8("Data/Audio/terry_hit.ogg"));
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game->audio[FP_GameAudio_TerryHit] = platform->func_load_audio(assets, DQN_STRING8("Terry Hit"), DQN_STRING8("Data/Audio/terry_hit.ogg"));
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game->audio[FP_GameAudio_Smooch] = platform->func_load_audio(assets, DQN_STRING8("Smooch"), DQN_STRING8("Data/Audio/smooch.mp3"));
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game->audio[FP_GameAudio_Smooch] = platform->func_load_audio(assets, DQN_STRING8("Smooch"), DQN_STRING8("Data/Audio/smooch.mp3"));
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@ -552,6 +553,7 @@ void FP_EntityActionStateMachine(FP_Game *game, TELY_Audio *audio, TELY_Platform
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if (entering_new_state) {
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if (entering_new_state) {
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uint64_t duration_ms = render_data.sprite.anim->count * render_data.sprite.anim->ms_per_frame;
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uint64_t duration_ms = render_data.sprite.anim->count * render_data.sprite.anim->ms_per_frame;
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FP_Game_EntityActionReset(game, entity->handle, duration_ms, render_data.sprite);
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FP_Game_EntityActionReset(game, entity->handle, duration_ms, render_data.sprite);
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entity->terry_mobile_data_plan -= FP_TERRY_MOBILE_DATA_PER_RANGE_ATTACK;
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}
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}
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if (action_has_finished) {
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if (action_has_finished) {
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@ -1232,6 +1234,7 @@ void FP_EntityActionStateMachine(FP_Game *game, TELY_Audio *audio, TELY_Platform
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case FP_EntityType_Nil: break;
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case FP_EntityType_Nil: break;
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case FP_EntityType_Count: DQN_INVALID_CODE_PATH; break;
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case FP_EntityType_Count: DQN_INVALID_CODE_PATH; break;
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case FP_EntityType_PhoneMessageProjectile: break;
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}
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}
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}
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}
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@ -1734,6 +1737,12 @@ void FP_Update(TELY_Platform *platform, FP_Game *game, TELY_PlatformInput *input
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}
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}
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}
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}
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if (entity->type == FP_EntityType_Terry) {
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entity->terry_mobile_data_plan =
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DQN_MIN(entity->terry_mobile_data_plan + (FP_TERRY_MOBILE_DATA_PER_RANGE_ATTACK * .25f * PHYSICS_STEP),
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entity->terry_mobile_data_plan_cap);
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}
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// NOTE: Derive dynmamic bounding boxes ====================================================
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// NOTE: Derive dynmamic bounding boxes ====================================================
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if (entity->flags & FP_GameEntityFlag_DeriveHitBoxFromChildrenBoundingBox) {
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if (entity->flags & FP_GameEntityFlag_DeriveHitBoxFromChildrenBoundingBox) {
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Dqn_Rect children_bbox = {};
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Dqn_Rect children_bbox = {};
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@ -2166,8 +2175,41 @@ void FP_Render(FP_Game *game, TELY_Platform *platform, TELY_Renderer *renderer)
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}
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}
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}
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}
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}
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}
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}
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// NOTE: Render player avatar HUD
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Dqn_f32 ui_start_y = 32.f;
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{
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TELY_Render_PushTransform(renderer, Dqn_M2x3_Identity());
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DQN_DEFER { TELY_Render_PopTransform(renderer); };
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FP_GameEntity *player = FP_Game_GetEntity(game, game->player);
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FP_EntityRenderData render_data = FP_Entity_GetRenderData(game, FP_EntityType_Terry, FP_EntityTerryState_Idle, FP_GameDirection_Down);
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Dqn_Rect dest = {};
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dest.size = render_data.render_size;
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dest.pos.y = ui_start_y;
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dest.pos.x = ui_start_y;
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TELY_Render_TextureColourV4(renderer,
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render_data.sheet->tex_handle,
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render_data.sheet_rect,
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dest,
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Dqn_V2_Zero,
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0.f,
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TELY_COLOUR_WHITE_V4);
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TELY_Render_PushFont(renderer, game->talkco_font);
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Dqn_V2 next_pos = Dqn_Rect_InterpolatedPoint(dest, Dqn_V2_InitNx2(1.f, 0));
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TELY_Render_TextF(renderer, next_pos, Dqn_V2_Zero, "Terry");
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next_pos.y += TELY_Render_FontHeight(renderer, &platform->assets);
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TELY_Render_TextF(renderer,
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next_pos,
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Dqn_V2_Zero,
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"%$$$d/%$$$d",
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player->terry_mobile_data_plan,
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player->terry_mobile_data_plan_cap);
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TELY_Render_PopFont(renderer);
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}
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}
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if (!FP_Game_IsNilEntityHandle(game, game->clicked_entity)) {
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if (!FP_Game_IsNilEntityHandle(game, game->clicked_entity)) {
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@ -2213,7 +2255,7 @@ void FP_Render(FP_Game *game, TELY_Platform *platform, TELY_Renderer *renderer)
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FP_GamePlaceableBuilding building = PLACEABLE_BUILDINGS[building_index];
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FP_GamePlaceableBuilding building = PLACEABLE_BUILDINGS[building_index];
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FP_EntityRenderData render_data = FP_Entity_GetRenderData(game, building.type, building.state, FP_GameDirection_Down);
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FP_EntityRenderData render_data = FP_Entity_GetRenderData(game, building.type, building.state, FP_GameDirection_Down);
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Dqn_Rect rect = Dqn_Rect_InitNx4(start_x + (building_index * building_ui_size) + (padding * building_index),
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Dqn_Rect rect = Dqn_Rect_InitNx4(start_x + (building_index * building_ui_size) + (padding * building_index),
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32.f,
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ui_start_y,
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building_ui_size,
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building_ui_size,
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building_ui_size);
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building_ui_size);
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@ -135,3 +135,5 @@ struct FP_EntityRenderData
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Dqn_V2 render_size;
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Dqn_V2 render_size;
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TELY_AssetAnimatedSprite sprite;
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TELY_AssetAnimatedSprite sprite;
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};
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};
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Dqn_usize const FP_TERRY_MOBILE_DATA_PER_RANGE_ATTACK = DQN_KILOBYTES(1);
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@ -444,6 +444,8 @@ static FP_GameEntityHandle FP_Entity_CreateTerry(FP_Game *game, Dqn_V2 pos, DQN_
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entity->flags |= FP_GameEntityFlag_NonTraversable;
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entity->flags |= FP_GameEntityFlag_NonTraversable;
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entity->flags |= FP_GameEntityFlag_Attackable;
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entity->flags |= FP_GameEntityFlag_Attackable;
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entity->flags |= FP_GameEntityFlag_CameraTracking;
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entity->flags |= FP_GameEntityFlag_CameraTracking;
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entity->terry_mobile_data_plan_cap = DQN_KILOBYTES(16);
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entity->terry_mobile_data_plan = entity->terry_mobile_data_plan_cap;
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return result;
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return result;
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}
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}
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@ -737,12 +737,18 @@ static void FP_Game_EntityTransitionState(FP_Game *game, FP_GameEntity *entity,
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{
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{
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switch (entity->type) {
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switch (entity->type) {
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case FP_EntityType_Terry: {
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case FP_EntityType_Terry: {
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if (desired_state == FP_EntityTerryState_Attack) {
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if (desired_state == FP_EntityTerryState_Attack ||
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desired_state == FP_EntityTerryState_RangeAttack) {
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if (!FP_Game_CanEntityAttack(entity, game->clock_ms)) {
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if (!FP_Game_CanEntityAttack(entity, game->clock_ms)) {
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// NOTE: Cooldown not met do not transition
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// NOTE: Cooldown not met do not transition
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return;
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return;
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}
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}
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entity->last_attack_timestamp = game->clock_ms;
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entity->last_attack_timestamp = game->clock_ms;
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if (desired_state == FP_EntityTerryState_RangeAttack) {
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if (entity->terry_mobile_data_plan < FP_TERRY_MOBILE_DATA_PER_RANGE_ATTACK)
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return;
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}
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}
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}
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} break;
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} break;
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@ -193,6 +193,8 @@ struct FP_GameEntity
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Dqn_FArray<FP_GameEntityHandle, 4> projectiles;
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Dqn_FArray<FP_GameEntityHandle, 4> projectiles;
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uint64_t ttl_end_timestamp;
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uint64_t ttl_end_timestamp;
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FP_SentinelList<FP_GameEntityHandle> buildings_visited;
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FP_SentinelList<FP_GameEntityHandle> buildings_visited;
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Dqn_usize terry_mobile_data_plan;
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Dqn_usize terry_mobile_data_plan_cap;
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};
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};
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struct FP_GameEntityIterator
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struct FP_GameEntityIterator
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@ -231,6 +233,7 @@ struct FP_Game
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TELY_AssetFontHandle inter_regular_font;
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TELY_AssetFontHandle inter_regular_font;
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TELY_AssetFontHandle inter_italic_font;
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TELY_AssetFontHandle inter_italic_font;
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TELY_AssetFontHandle jetbrains_mono_font;
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TELY_AssetFontHandle jetbrains_mono_font;
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TELY_AssetFontHandle talkco_font;
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TELY_AssetAudioHandle audio[FP_GameAudio_Count];
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TELY_AssetAudioHandle audio[FP_GameAudio_Count];
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Dqn_Slice<TELY_AssetSpriteAnimation> hero_sprite_anims;
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Dqn_Slice<TELY_AssetSpriteAnimation> hero_sprite_anims;
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