fp: Update physics at a fixed rate
This commit is contained in:
parent
9106230079
commit
a8f5aa41a5
@ -1121,7 +1121,13 @@ void TELY_DLL_FrameUpdate(void *user_data)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Dqn_f32 const PHYSICS_STEP = 1 / 60.f;
|
||||||
|
for (game->delta_s_accumulator += input->delta_s;
|
||||||
|
game->delta_s_accumulator > PHYSICS_STEP;
|
||||||
|
game->delta_s_accumulator -= PHYSICS_STEP) {
|
||||||
FP_Update(platform, game, renderer, input);
|
FP_Update(platform, game, renderer, input);
|
||||||
|
}
|
||||||
|
|
||||||
FP_Render(game, platform, renderer);
|
FP_Render(game, platform, renderer);
|
||||||
|
|
||||||
// NOTE: UI ====================================================================================
|
// NOTE: UI ====================================================================================
|
||||||
|
@ -136,6 +136,7 @@ struct FP_GameCamera
|
|||||||
|
|
||||||
struct FP_Game
|
struct FP_Game
|
||||||
{
|
{
|
||||||
|
Dqn_f32 delta_s_accumulator;
|
||||||
uint16_t tile_size;
|
uint16_t tile_size;
|
||||||
TELY_ChunkPool *chunk_pool;
|
TELY_ChunkPool *chunk_pool;
|
||||||
TELY_AssetFontHandle inter_regular_font;
|
TELY_AssetFontHandle inter_regular_font;
|
||||||
|
Loading…
Reference in New Issue
Block a user