Add guard asserts for attack, Add death animations
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@@ -142,6 +142,7 @@ struct FP_GameEntity
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Dqn_V2 attack_box_size;
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Dqn_V2 attack_box_offset;
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bool attack_processed;
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bool is_dying;
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Dqn_FArray<Dqn_V2, 8> spawner_waypoints;
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FP_SentinelList<FP_GameEntityHandle> spawn_list;
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