fp: Only count enemies that are a mob
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@ -1987,7 +1987,14 @@ static void FP_Update(TELY_OS *os, FP_Game *game, TELY_OSInput *input, TELY_Audi
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Dqn_usize enemy_count = 0;
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Dqn_usize enemy_count = 0;
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for (FP_GameEntityHandle spawner_handle : game->play.mob_spawners) {
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for (FP_GameEntityHandle spawner_handle : game->play.mob_spawners) {
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FP_GameEntity *spawner = FP_Game_GetEntity(game, spawner_handle);
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FP_GameEntity *spawner = FP_Game_GetEntity(game, spawner_handle);
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enemy_count += spawner->spawn_list.size;
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// NOTE: Count all the mobs spawned that are a foe
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// (e.g. churches that convert mobs don't count).
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for (FP_SentinelListLink<FP_GameEntityHandle> *link = nullptr; FP_SentinelList_Iterate<FP_GameEntityHandle>(&spawner->spawn_list, &link); ) {
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FP_GameEntity *mob = FP_Game_GetEntity(game, link->data);
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if (mob->faction == FP_GameEntityFaction_Foe)
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enemy_count++;
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}
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}
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}
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bool all_enemies_killed = enemy_count == 0;
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bool all_enemies_killed = enemy_count == 0;
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