fp: Affix the camera to the clicked entity
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@ -1230,6 +1230,8 @@ void FP_Update(TELY_Platform *platform, FP_Game *game, TELY_PlatformInput *input
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entity->sprite_height.meters -= 1;
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Dqn_Log_InfoF("Height: %.1f", entity->sprite_height.meters);
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}
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game->camera.world_pos = FP_Game_CalcEntityWorldPos(game, entity->handle) - Dqn_V2_InitV2I(platform->core.window_size) * .5f;
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}
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}
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@ -1694,8 +1696,8 @@ void TELY_DLL_FrameUpdate(void *user_data)
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TELY_RFui_TextF(rfui,
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" | %dx%d %.1fHz | TSC %.1f GHz",
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platform->core.display.size.w,
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platform->core.display.size.h,
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platform->core.window_size.w,
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platform->core.window_size.h,
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platform->core.display.refresh_rate,
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platform->core.tsc_per_second / 1'000'000'000.0);
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