fp: Use meters for calculations
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+33
-3
@@ -3,6 +3,36 @@
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#include "feely_pona_unity.h"
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#endif
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static Dqn_f32 FP_Game_PixelsToMeters(FP_Game const *game)
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{
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Dqn_f32 result = game ? (1.f / game->meters_to_pixels) : 10.f;
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return result;
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}
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static Dqn_f32 FP_Game_MetersToPixels(FP_Game const *game)
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{
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Dqn_f32 result = game ? game->meters_to_pixels : 1 / 10.f;
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return result;
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}
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static Dqn_V2 FP_Game_MetersToPixelsV2(FP_Game const *game, Dqn_V2 pos)
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{
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Dqn_V2 result = pos * FP_Game_MetersToPixels(game);
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return result;
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}
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static Dqn_f32 FP_Game_MetersToPixelsNx1(FP_Game const *game, Dqn_f32 val)
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{
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Dqn_f32 result = val * FP_Game_MetersToPixels(game);
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return result;
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}
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static Dqn_V2 FP_Game_MetersToPixelsNx2(FP_Game const *game, Dqn_f32 x, Dqn_f32 y)
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{
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Dqn_V2 result = Dqn_V2_InitNx2(x, y) * FP_Game_MetersToPixels(game);
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return result;
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}
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static bool operator==(FP_GameEntityHandle const &lhs, FP_GameEntityHandle const &rhs)
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{
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bool result = lhs.id == rhs.id;
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@@ -203,9 +233,9 @@ static FP_GameEntity *FP_Game_MakeEntityPointerFV(FP_Game *game, DQN_FMT_STRING_
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result->handle.id = (game->entities.size - 1) & FP_GAME_ENTITY_HANDLE_INDEX_MASK;
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}
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result->size_scale = Dqn_V2_InitNx1(1);
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result->parent = FP_Game_ActiveParentEntityPointer(game);
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result->name = TELY_ChunkPool_AllocFmtFV(game->chunk_pool, fmt, args);
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result->sprite_height.meters = 1;
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result->parent = FP_Game_ActiveParentEntityPointer(game);
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result->name = TELY_ChunkPool_AllocFmtFV(game->chunk_pool, fmt, args);
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// NOTE: Attach entity as a child to the parent
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FP_GameEntity *parent = result->parent;
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