fp: Fix Attackable reusing pre-existing bit, use move equations for attack kickback
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@@ -15,7 +15,7 @@ enum FP_GameEntityFlag
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FP_GameEntityFlag_MobSpawner = 1 << 7,
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FP_GameEntityFlag_MobSpawnerWaypoint = 1 << 8,
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FP_GameEntityFlag_AggrosWhenNearTerry = 1 << 9,
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FP_GameEntityFlag_Attackable = 1 << 9,
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FP_GameEntityFlag_Attackable = 1 << 10,
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};
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enum FP_GameShapeType
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