fp: Move away from fixed RNG seed for play testing

This commit is contained in:
doyle 2023-10-17 23:27:29 +11:00
parent 27b9789d7c
commit 46bf26a7c3
2 changed files with 2 additions and 2 deletions

2
External/tely vendored

@ -1 +1 @@
Subproject commit 1ef3bbc722cdc134cc1c74c000d9ee95a19eaf38
Subproject commit 96fbfd683769e652a99e9fad5f30553c6b918bf5

View File

@ -309,7 +309,7 @@ static void FP_PlayReset(FP_Game *game, TELY_Platform *platform)
play->root_entity = Dqn_VArray_Make(&play->entities, Dqn_ZeroMem_No);
Dqn_FArray_Add(&play->parent_entity_stack, play->root_entity->handle);
Dqn_PCG32_Seed(&play->rng, 0xABCDEF);
Dqn_PCG32_Seed(&play->rng, platform->core.epoch_time);
// NOTE: Map ===================================================================================
{