fp: Re-add phasing behaviour on terry dash
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@ -146,7 +146,15 @@ static void FP_Game_MoveEntity(FP_Game *game, FP_GameEntityHandle entity_handle,
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} break;
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case FP_EntityType_Nil: break;
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case FP_EntityType_Terry: break;
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case FP_EntityType_Terry: {
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FP_EntityTerryState state = *DQN_CAST(FP_EntityTerryState *)&entity->action.state;
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if (state == FP_EntityTerryState_Dash) {
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if (collider->type == FP_EntityType_Smoochie || collider->type == FP_EntityType_Clinger)
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entity_collides_with_collider = false;
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}
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} break;
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case FP_EntityType_MerchantTerry: break;
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case FP_EntityType_Count: break;
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case FP_EntityType_ClubTerry: break;
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